Thanks to everyone that has helped create the tables and guides to help us all. I'm having trouble setting the proficiency levels to 120 using the table, is there anything besides checking the box that needs to be done to make it work?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Thanks to everyone that has helped create the tables and guides to help us all. I'm having trouble setting the proficiency levels to 120 using the table, is there anything besides checking the box that needs to be done to make it work?
Game just updated so tables may not work properly.
However, if it is working:
- Tick box, go outside, harvest once, mine once, punch a tree. Should set all to 120.
- Note- skill can't already be capped. Like if your initial character has a skill at 50/50 already, it can't go to 120. (I actually created a new game)
- Also, at 120, you get to choose the 4 buffs for each skill but, for weapons, you only get the first 2 masteries (30 and 60). Still loads better than vanilla imo.
Game just updated so tables may not work properly.
However, if it is working:
- Tick box, go outside, harvest once, mine once, punch a tree. Should set all to 120.
- Note- skill can't already be capped. Like if your initial character has a skill at 50/50 already, it can't go to 120. (I actually created a new game)
- Also, at 120, you get to choose the 4 buffs for each skill but, for weapons, you only get the first 2 masteries (30 and 60). Still loads better than vanilla imo.
Hey thanks for this. I thought the script wasn't working to raise skill caps to 120. I did not think to go harvest/mine/log stuff to raise all skills.
Thanks to everyone that has helped create the tables and guides to help us all. I'm having trouble setting the proficiency levels to 120 using the table, is there anything besides checking the box that needs to be done to make it work?
Game just updated so tables may not work properly.
However, if it is working:
- Tick box, go outside, harvest once, mine once, punch a tree. Should set all to 120.
- Note- skill can't already be capped. Like if your initial character has a skill at 50/50 already, it can't go to 120. (I actually created a new game)
- Also, at 120, you get to choose the 4 buffs for each skill but, for weapons, you only get the first 2 masteries (30 and 60). Still loads better than vanilla imo.
Actually you can, I have not updated my game btw.. My skills where all capped to 50 before I ever tried to to raise anything to 120 and somehow I was able to raise them all to 120.
I tried (following the google doc guide from page 6) using the console table and used:
SLDDengJi 0 120 to see if I could raise logging to 120 didn't seem to do anything (my logging was still showing 50/50) but I didnt go hit a tree wit my axe so...maybe I needed to do that so it would update not sure.
Next I tried using Send's latest table from the OP and tick the box for the "set max prof level to 120" option only and it didn't seem to do anything but again I didn't go hit any trees or anything.
Had to restart the game between these steps and reload the tables but after this on I used a trainer (not sure I can mention trainers by this person but he is well known for his trainers) cause I was in a pyramid and overweight ran outside and was going to load the table by send again and hit a tree and poof my profs all went up to x/120.
My logging which was 50/50 maxed out to 120/120 and my other skills all got cap raised to /120.
see pic.
Last edited by Silk on Sat Jun 08, 2024 3:07 am, edited 1 time in total.
Here is another pic it shows how I leveld up Harvesting which in the previous pic was at 50/120 to 120/120 it took one swing of the sickle and it maxed out and I am able to choose the bonus at lvl 30, 60, 90 and 120.
Oddly I don't have table running when I upped harvesting to 120, only had the trainer running with the zero weight option on only. The maxing out to 120 with one hit seems baked into my save somehow.
For your Spear skill, do you only have the masteries up to Proficiency 60?
I can confirm the game limits your original characters to only get combat mastery skills at 30 and 60. You don't get the 90/120 skills. It is just a head/brain icon, like the 0 mastery level icons.
Using a trainer, table and console commands... hard to tell which did what lol.
I wasn't that far in so didn't mind starting over again.
For your Spear skill, do you only have the masteries up to Proficiency 60?
Yes for weapons it only goes to 60. I am 95% sure the trainer did nothing for this as I use it for other things I am sure it the Send table and console unlocker table that allowed it to work. I used the SLDDengJi 0 120 command in the console unlocker table and then set max prof level to 120 with the send table that worked.
Peeps were saying it wont work it your skill is maxed out but either they were not trying t use those skills after doing using the table or it's using both on after the other that did it.
I think even if you get weapons at max of 120 right after character creation and level it up manually you will get 120/120 eventually but wont get the skills to unlock either.
Any thoughts on this? Been trying to use Send's table today, and for some reason it keeps crashing. Worked fine last night. More specifically, the Set Max Proficiency Level To 120.
Have anyone looked into changing the save-file instead of using debuggers? The proficiency levels must be stored in there... The save-db can be opened with SQLiteBrowser (or any other SQ tool). And your character can be found in the table by searching for your steam-id. Despite this data seemingly being un-encrypted, I've had a hard time finding the Proficiency maxes, I'm fairly sure they should be in there, unless they are programatically set for the main character and never saved. My character have no mask unlocks for extra levels, and I can find a bunch of 0x32 (50) in the data, but there seems to be no "pattern" to them and they seem to be "out of place". Also, despite the start showing signs of using unreal's Structured Archive for saving, I can't seem to decode it using any standard unreal de-serializers.
Anyone got any more info? I'd like to refrain from sharing my own character data here as it might contain steam-id references.
Save-file editing seems like a far safer option than debuggers.
can we expect and update of the trainer ? It seems that it is not working anymore.
unfortunately i haven't found a command to put the professions of a follower to a <max> 120. the SLDDengJi 0 120 only does the <current> value
e.g:
Skill >current>/<max>
gm DengJi [level value] -> re-roll follower stats does nothing to the <max> values.