Page 7 of 8

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+82]

Posted: Fri Mar 31, 2023 10:39 am
by dreamonfox
mahopenguin wrote:
Thu Mar 30, 2023 11:41 pm
The items, effects, traits and super-traits list in Simplified Chinese.

Note:
  • Atelier Ryza 3 version 1.00-1.01
THANK YOU

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+82]

Posted: Fri Mar 31, 2023 2:22 pm
by topia
I wrote a cheat engine auto-assembler script to populate dropdown lists by in-game string table.
Could you integrate it into your table?
caveat: item table has some placeholder items, we have to require another table to check availability, but I didn't find it.
AtelierRyza3_PopulateStrings.CEA.txt
(6.58 KiB) Downloaded 272 times

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+88]

Posted: Sat Apr 01, 2023 3:45 am
by Jetstream17
i have an idea for new table option. how about after battle item drop changer?

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Posted: Sun Apr 02, 2023 1:42 am
by fearlessfan1
You can find an interesting function by searching for the string miniMapMode and finding the xref to it.

If you look at the parameters to the function at 140a1b620 rdx (2nd param) is a label and and r8 (3rd param) is usually a static address.
Example: FUN_140a1b620(param_1,"miniMapMode",(longlong)&DAT_142268b74,4,4,(uint *)0x0);

So statically by iterating through the refs to 140a1b620 or perhaps dynamically hookig it and getting the params you can build the attached table.


I did this in Ghidra by highlighting the function and running the Windows->Script Manager->Functions->ShowCCallsScript.java then some search and replace to have the following to add those addresses to the table. I figure there are better ways but this might help anybody looking for a pointer to more obscure functionality, you'll have to figure out the datatype(byte,bool,word, etc) it may be passed to the function but I didn't look into that, and what it actually does on your own, while not every one will change something, finding out what writes to them often will lead to something interesting. For those interested, you can also see what the internal name is for many of the variables that are already in the cheat table in the OP.

Code: Select all

refvars = {
["quizdata"]=0x142211cf8,
["saveSpace"]=0x142212780,
["skill_point"]=0x1422184c0,
["selected_node"]=0x1422184c4,
["skill_state"]=0x1422184e0,
["atelier_making_data"]=0x1422187e0,
["eventFlag"]=0x14221d268,
["item"]=0x14221d654,
["recipe"]=0x14221e670,
["monster"]=0x14221ed48,
["fieldMap"]=0x14221f028,
["potential"]=0x14221f4d8,
["eff"]=0x14221fe90,
["party"]=0x142222d6c,
["hasPastAppDatas"]=0x14221c1a0,
["saveData"]=0x14218bc80,
["value"]=0x142222e10,
["battleExp"]=0x142223010,
["mixExp"]=0x142223014,
["winBattle"]=0x142223020,
["loseBattle"]=0x142223024,
["escapeBattle"]=0x142223028,
["maxDamage"]=0x14222302c,
["outgoingDamage"]=0x142223030,
["incomingDamage"]=0x142223034,
["jumpNum"]=0x142223038,
["swingNum"]=0x14222303c,
["useMoney"]=0x142223040,
["getMoney"]=0x142223044,
["killEnemy"]=0x142223048,
["useItem"]=0x1422231b8,
["mixItem"]=0x1422239c6,
["harvestItem"]=0x142223d32,
["getItem"]=0x142224540,
["harvestItemNum"]=0x142224d4e,
["harvestNum"]=0x14222555c,
["rockBreak"]=0x142225560,
["treeKnock"]=0x142225564,
["fishing"]=0x142225568,
["slingshot"]=0x14222556c,
["moveDistance"]=0x142225570,
["num_mix"]=0x142225578,
["num_rebuild"]=0x14222557c,
["num_mix_key"]=0x142225580,
["num_mix_linkcall"]=0x142225584,
["num_keymake_battle"]=0x142225588,
["num_keymake_landmark"]=0x14222558c,
["ver"]=0x14222598f,
["costumeFlag"]=0x142225788,
["newCostumeFlag"]=0x142225988,
["currentCostume"]=0x1422256e0,
["isNew"]=0x142225888,
["openCostume"]=0x142225989,
["currentGlassesCostume"]=0x142225718,
["currentHeadBandCostume"]=0x142225750,
["feeding_data"]=0x142226e80,
["LambRoastV4_V2SelectedChara"]=0x14218bce4,
["LambRoastV4_V3SelectedChara"]=0x14218bce8,
["checkLibraryItem"]=0x142231a10,
["checkLibraryMonster"]=0x1422319f8,
["checkLibraryEff"]=0x142231aa0,
["checkLibraryPot"]=0x142231c30,
["checkLibraryBaseMatEff"]=0x142231a98,
["checkLibraryGlossary"]=0x142231c18,
["checkLibraryTutorial"]=0x142231c80,
["checkLibraryTips"]=0x142231c90,
["checkLibraryMemories"]=0x142231ca0,
["wishItem"]=0x142231cb0,
["wishMonster"]=0x142231d38,
["wishEff"]=0x142231d50,
["wishPot"]=0x142231ed0,
["wishBaseMatEff"]=0x142231ec8,
["mix_recipe_status"]=0x142231f30,
["SpontaneousQuest"]=0x142232700,
["RcvQuest"]=0x142233150,
["isClearedSpontaneousQuest"]=0x142232650,
["plantDataTbl"]=0x142234800,
["objectStatusTbl"]=0x142249da0,
["secretkey_general"]=0x142250640,
["secretkey_innocent"]=0x142250b40,
["enable_exec_key_make_num"]=0x142250630,
["last_create_key_tag"]=0x14218bd00,
["m_dlcbgm_data"]=0x142258550,
["short"]=0x14225c3d0,
["execFlag"]=0x142264600,
["date"]=0x142265740,
["eventFlag"]=0x142265310,
["questRecievedDate"]=0x1422656fc,
["m_userDataFMCollectNum"]=0x142268b68,
["m_userDataCheckBarrelCount"]=0x142268b6c,
["m_behaviorStatus"]=0x142268b70,
["m_presentedDate"]=0x142269370,
["m_isChangedWeather"]=0x142268b80,
["miniMapMode"]=0x142268b74,
["m_landmarkEnergyLastUsedTime"]=0x142268c20,
["m_isUsedLandmarkKeyMake"]=0x142268b78,
["userMapMaker"]=0x142268de8,
["m_bitMemoriesFound"]=0x1422694c8,
["m_bitMemoriesComplete"]=0x1422694d8,
["m_treasureBoxOpenNum"]=0x142268e20,
["m_deerStumpData"]=0x1422694f0,
["m_curAdvKeyEff"]=0x14218bd44,
["m_curAdvKeyEffRemainTime"]=0x1422692d4,
["m_curAdvKeyEffInitTime"]=0x1422692d8,
["m_isArrangedAdvKeyEffEnemy"]=0x142268c1a,
["m_advKeyEffEnemyData"]=0x1422692f8,
["m_portalUsedMap"]=0x14218bd4c,
["m_v3PortalUsedPos"]=0x14226a410,
["m_portalUsedBehavior"]=0x14218bd50,
["cookingRawEffects"]=0x142269310,
["cookingEffInitTime"]=0x1422692ec,
["cookingEffRemainTime"]=0x142269328,
["item_basket_units"]=0x14226a4a0,
["item_basket_impt_units"]=0x142279ea0,
["item_container_units"]=0x142281ba0,
["item_container_impt_units"]=0x1423ba320,
["item_container_expen_units"]=0x1423c2020,
["mix_gem"]=0x1423c6bec,
["m_squad"]=0x1423c6c50,
["m_battleMember"]=0x1423c6c88,
["m_nLifePoint"]=0x1423c6ca4,
["m_coreShard"]=0x1423c6cc0,
["m_dualGauge"]=0x1423c6cc4,
["m_orderDriveData"]=0x1423c6de8,
["m_btlControllerIndex"]=0x1423c6c9c,
["tips"]=0x1423cd8e0,
["basetag"]=0x1423cd970,
["appeared"]=0x1423cd9b0,
["ardraAnimTag"]=0x1423cd9d8,
["ardraColor"]=0x1423cd9dc,
["ardraAnimEndTime"]=0x1423cd9e0,
["version"]=0x1423cd9e8,
}

function addrefvars(lrefvars)
  local al = getAddressList()
  
  for refaddr, refname in pairs(lrefvars) do
    local rec = al.createMemoryRecord()
    rec.setAddress(string.format("%X",refname))
    rec.setDescription(refaddr)
  end
end

addrefvars(refvars)
Image

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Posted: Sun Apr 02, 2023 8:42 pm
by Mendax
Doesn't work, just like Trails to Azure.

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Posted: Mon Apr 03, 2023 6:53 am
by tommy6789
Could you please update the table for ver 1.2.1.0?

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Posted: Wed Apr 05, 2023 9:20 pm
by BarryHe
That was really fast. Thank a lot.
If possible, could you please add a way to edit the key type?
I have found the address. It uses the byte.

Image
The start address is the same as the ATK+
1 byte before the ATK+
1422BED17 is the key uses times

Code: Select all

00: Symbol Effects
01: Buff Effects
02: Synthesis Effects
03: Adventure Effects

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Posted: Thu Apr 06, 2023 6:42 am
by mahopenguin
Deleted: see viewtopic.php?p=292289


The symbol-effects, buff-effects, synthesis-effects and adventure-effects list in English.

Note:
  • Atelier Ryza 3 version 1.00-1.02a(1.2.1.0)


Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Posted: Thu Apr 06, 2023 6:44 am
by mahopenguin
Deleted: see viewtopic.php?p=292301


The symbol-effects, buff-effects, synthesis-effects and adventure-effects list in Japanese.

Note:
  • Atelier Ryza 3 version 1.00-1.02a(1.2.1.0)


Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Posted: Thu Apr 06, 2023 6:47 am
by mahopenguin
Deleted: see viewtopic.php?p=292370


The symbol-effects, buff-effects, synthesis-effects and adventure-effects list in Traditional Chinese.

Note:
  • Atelier Ryza 3 version 1.00-1.02a(1.2.1.0)


Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Posted: Thu Apr 06, 2023 6:49 am
by mahopenguin
Deleted: see viewtopic.php?p=292375


The symbol-effects, buff-effects, synthesis-effects and adventure-effects list in Simplified Chinese.

Note:
  • Atelier Ryza 3 version 1.00-1.02a(1.2.1.0)


Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Posted: Thu Apr 06, 2023 6:51 am
by mahopenguin
Deleted: see viewtopic.php?p=292376


The symbol-effects, buff-effects, synthesis-effects and adventure-effects list in Korean.

Note:
  • Atelier Ryza 3 version 1.00-1.02a(1.2.1.0)


Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Posted: Fri Apr 07, 2023 9:00 pm
by stseia
Hi guys, I am kinda new in using cheat engine tables, when trying to use the table, it seems that most features is not working from my end, may I ask for a guide on a how to use the cheat specifically changing shop items? Thanks!

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Posted: Sat Apr 08, 2023 3:59 am
by petfriendsamy
Hello, want to ask a bit. Does anyone know the pointer to unlock all order drive anytime and the address for order drive slot for modify? Or have a list id for all the order drive would be nice too. Thanks again

Re: Atelier Ryza 3: Alchemist of the End & the Secret Key [+95]

Posted: Thu Apr 13, 2023 1:53 pm
by Saxen
This might be a big ask, but is there any way we can use CE to force a character quest to trigger? I have run into a bug where Empel's quest "Reasons for the Monocle" refuses to trigger and it's the last quest and achievement I need.