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Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 8:39 am
by LittleLight
taki wrote:
Thu Feb 09, 2023 8:24 am
Somebody knows how to get unlimited ancient magic?
Image
FinisherFocusCost, set to 0

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 9:00 am
by taki
Also, i cannot find a way to increase the broom speed. Movement/Player Speed seem to not have any effect on the broom

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 9:00 am
by taki
LittleLight wrote:
Thu Feb 09, 2023 8:39 am
taki wrote:
Thu Feb 09, 2023 8:24 am
Somebody knows how to get unlimited ancient magic?
Image
FinisherFocusCost, set to 0
Many thanks for that <3

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 9:27 am
by zousug
Dose anyone know if the loot multiplier works for picking up the Gladwin Moon's? :P

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 10:05 am
by Sohei5023
Okami wrote:
Thu Feb 09, 2023 8:08 am
Can someone please help me with the talent points, I have tried editing the string and freezing it but it has not worked.
Search for it as a string with at least a few spare talent points (I did it with 12, but you should be fine with 5 or so). Use up a talent point, search for the lower value. After 3-5 searches you should just have 2-4 values left. AFAIK there's 2 values that determine talent points, just change one (or both) of them to 9.

Don't change them above 9 because that will, for whatever reason, change your talent points down to 0. For that same reason don't start with more than 13-14 talent points because you don't want to be editing double digit values.

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 10:09 am
by panda1308
is auto parry possible and can I change my character's name to something else?

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 11:25 am
by EphenSteve
Broom Boost is just a simple float.

Code: Select all

{ Game   : HogwartsLegacy.exe
  Version: 
  Date   : 2023-02-07
  Author : EphenSteve

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infinitebroomsprint,HogwartsLegacy.exe,4E C1 A2 00 F3 0F 11 46 40) // should be unique
alloc(newmem,$1000,infinitebroomsprint)

label(code)
label(return)

newmem:

code:
  mov [rsi+40],(float)100
  jmp return

infinitebroomsprint+04:
  jmp newmem
return:
registersymbol(infinitebroomsprint)

[DISABLE]

infinitebroomsprint+04:
  db F3 0F 11 46 40

unregistersymbol(infinitebroomsprint)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HogwartsLegacy.exe+2BE7B02

HogwartsLegacy.exe+2BE7AD6: F3 0F 10 5F 04        - movss xmm3,[rdi+04]
HogwartsLegacy.exe+2BE7ADB: 41 0F 28 D0           - movaps xmm2,xmm8
HogwartsLegacy.exe+2BE7ADF: F3 0F 10 46 40        - movss xmm0,[rsi+40]
HogwartsLegacy.exe+2BE7AE4: 0F 28 CF              - movaps xmm1,xmm7
HogwartsLegacy.exe+2BE7AE7: E8 64 C1 A2 00        - call HogwartsLegacy.exe+3613C50
HogwartsLegacy.exe+2BE7AEC: F3 0F 11 46 40        - movss [rsi+40],xmm0
HogwartsLegacy.exe+2BE7AF1: 41 0F 28 D0           - movaps xmm2,xmm8
HogwartsLegacy.exe+2BE7AF5: F3 0F 10 5F 08        - movss xmm3,[rdi+08]
HogwartsLegacy.exe+2BE7AFA: 0F 57 C9              - xorps xmm1,xmm1
HogwartsLegacy.exe+2BE7AFD: E8 4E C1 A2 00        - call HogwartsLegacy.exe+3613C50
// ---------- INJECTING HERE ----------
HogwartsLegacy.exe+2BE7B02: F3 0F 11 46 40        - movss [rsi+40],xmm0
// ---------- DONE INJECTING  ----------
HogwartsLegacy.exe+2BE7B07: 0F 54 05 22 49 A0 03  - andps xmm0,[HogwartsLegacy.exe+65EC430]
HogwartsLegacy.exe+2BE7B0E: 0F 2F 05 C3 3C A2 03  - comiss xmm0,[HogwartsLegacy.exe+660B7D8]
HogwartsLegacy.exe+2BE7B15: 76 13                 - jna HogwartsLegacy.exe+2BE7B2A
HogwartsLegacy.exe+2BE7B17: 80 BB B9 07 00 00 00  - cmp byte ptr [rbx+000007B9],00
HogwartsLegacy.exe+2BE7B1E: 75 5C                 - jne HogwartsLegacy.exe+2BE7B7C
HogwartsLegacy.exe+2BE7B20: 48 8B CB              - mov rcx,rbx
HogwartsLegacy.exe+2BE7B23: E8 B8 95 FF FF        - call HogwartsLegacy.exe+2BE10E0
HogwartsLegacy.exe+2BE7B28: EB 52                 - jmp HogwartsLegacy.exe+2BE7B7C
HogwartsLegacy.exe+2BE7B2A: 80 BB B9 07 00 00 00  - cmp byte ptr [rbx+000007B9],00
HogwartsLegacy.exe+2BE7B31: 74 49                 - je HogwartsLegacy.exe+2BE7B7C
}

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 11:42 am
by CobraPL
taki wrote:
Thu Feb 09, 2023 6:50 am
vipandreeluf wrote:
Thu Feb 09, 2023 4:43 am
nhoxsahaki wrote:
Wed Feb 08, 2023 10:01 pm
After messing around seem for the resource if you want to get multiplier to work on it, it have to be a randomize which is the pot or desk that generates random type and amount

Image
Hi, can you explain more about that one, which is the address you edit, thanks
Just increase [26E0] - LootDropCountModifier.Current

But the inventory can only hold 999 max moonstone it seems, no idea where to increase that one ^^
[26E0] - LootDropCountModifier.Current will cause shopkeepers and inventory bugged. Instead rise rarity in shops and use sane amount for LootDropCountModifier.Current for resources.

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 11:47 am
by blueroom
EphenSteve wrote:
Thu Feb 09, 2023 11:25 am
Broom Boost is just a simple float.

Code: Select all

{ Game   : HogwartsLegacy.exe
  Version: 
  Date   : 2023-02-07
  Author : EphenSteve

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infinitebroomsprint,HogwartsLegacy.exe,4E C1 A2 00 F3 0F 11 46 40) // should be unique
alloc(newmem,$1000,infinitebroomsprint)

label(code)
label(return)

newmem:

code:
  mov [rsi+40],(float)100
  jmp return

infinitebroomsprint+04:
  jmp newmem
return:
registersymbol(infinitebroomsprint)

[DISABLE]

infinitebroomsprint+04:
  db F3 0F 11 46 40

unregistersymbol(infinitebroomsprint)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HogwartsLegacy.exe+2BE7B02

HogwartsLegacy.exe+2BE7AD6: F3 0F 10 5F 04        - movss xmm3,[rdi+04]
HogwartsLegacy.exe+2BE7ADB: 41 0F 28 D0           - movaps xmm2,xmm8
HogwartsLegacy.exe+2BE7ADF: F3 0F 10 46 40        - movss xmm0,[rsi+40]
HogwartsLegacy.exe+2BE7AE4: 0F 28 CF              - movaps xmm1,xmm7
HogwartsLegacy.exe+2BE7AE7: E8 64 C1 A2 00        - call HogwartsLegacy.exe+3613C50
HogwartsLegacy.exe+2BE7AEC: F3 0F 11 46 40        - movss [rsi+40],xmm0
HogwartsLegacy.exe+2BE7AF1: 41 0F 28 D0           - movaps xmm2,xmm8
HogwartsLegacy.exe+2BE7AF5: F3 0F 10 5F 08        - movss xmm3,[rdi+08]
HogwartsLegacy.exe+2BE7AFA: 0F 57 C9              - xorps xmm1,xmm1
HogwartsLegacy.exe+2BE7AFD: E8 4E C1 A2 00        - call HogwartsLegacy.exe+3613C50
// ---------- INJECTING HERE ----------
HogwartsLegacy.exe+2BE7B02: F3 0F 11 46 40        - movss [rsi+40],xmm0
// ---------- DONE INJECTING  ----------
HogwartsLegacy.exe+2BE7B07: 0F 54 05 22 49 A0 03  - andps xmm0,[HogwartsLegacy.exe+65EC430]
HogwartsLegacy.exe+2BE7B0E: 0F 2F 05 C3 3C A2 03  - comiss xmm0,[HogwartsLegacy.exe+660B7D8]
HogwartsLegacy.exe+2BE7B15: 76 13                 - jna HogwartsLegacy.exe+2BE7B2A
HogwartsLegacy.exe+2BE7B17: 80 BB B9 07 00 00 00  - cmp byte ptr [rbx+000007B9],00
HogwartsLegacy.exe+2BE7B1E: 75 5C                 - jne HogwartsLegacy.exe+2BE7B7C
HogwartsLegacy.exe+2BE7B20: 48 8B CB              - mov rcx,rbx
HogwartsLegacy.exe+2BE7B23: E8 B8 95 FF FF        - call HogwartsLegacy.exe+2BE10E0
HogwartsLegacy.exe+2BE7B28: EB 52                 - jmp HogwartsLegacy.exe+2BE7B7C
HogwartsLegacy.exe+2BE7B2A: 80 BB B9 07 00 00 00  - cmp byte ptr [rbx+000007B9],00
HogwartsLegacy.exe+2BE7B31: 74 49                 - je HogwartsLegacy.exe+2BE7B7C
}
it works , thanks !

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 12:51 pm
by taki
EphenSteve wrote:
Thu Feb 09, 2023 11:25 am
Broom Boost is just a simple float.

Code: Select all

{ Game   : HogwartsLegacy.exe
  Version: 
  Date   : 2023-02-07
  Author : EphenSteve

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infinitebroomsprint,HogwartsLegacy.exe,4E C1 A2 00 F3 0F 11 46 40) // should be unique
alloc(newmem,$1000,infinitebroomsprint)

label(code)
label(return)

newmem:

code:
  mov [rsi+40],(float)100
  jmp return

infinitebroomsprint+04:
  jmp newmem
return:
registersymbol(infinitebroomsprint)

[DISABLE]

infinitebroomsprint+04:
  db F3 0F 11 46 40

unregistersymbol(infinitebroomsprint)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: HogwartsLegacy.exe+2BE7B02

HogwartsLegacy.exe+2BE7AD6: F3 0F 10 5F 04        - movss xmm3,[rdi+04]
HogwartsLegacy.exe+2BE7ADB: 41 0F 28 D0           - movaps xmm2,xmm8
HogwartsLegacy.exe+2BE7ADF: F3 0F 10 46 40        - movss xmm0,[rsi+40]
HogwartsLegacy.exe+2BE7AE4: 0F 28 CF              - movaps xmm1,xmm7
HogwartsLegacy.exe+2BE7AE7: E8 64 C1 A2 00        - call HogwartsLegacy.exe+3613C50
HogwartsLegacy.exe+2BE7AEC: F3 0F 11 46 40        - movss [rsi+40],xmm0
HogwartsLegacy.exe+2BE7AF1: 41 0F 28 D0           - movaps xmm2,xmm8
HogwartsLegacy.exe+2BE7AF5: F3 0F 10 5F 08        - movss xmm3,[rdi+08]
HogwartsLegacy.exe+2BE7AFA: 0F 57 C9              - xorps xmm1,xmm1
HogwartsLegacy.exe+2BE7AFD: E8 4E C1 A2 00        - call HogwartsLegacy.exe+3613C50
// ---------- INJECTING HERE ----------
HogwartsLegacy.exe+2BE7B02: F3 0F 11 46 40        - movss [rsi+40],xmm0
// ---------- DONE INJECTING  ----------
HogwartsLegacy.exe+2BE7B07: 0F 54 05 22 49 A0 03  - andps xmm0,[HogwartsLegacy.exe+65EC430]
HogwartsLegacy.exe+2BE7B0E: 0F 2F 05 C3 3C A2 03  - comiss xmm0,[HogwartsLegacy.exe+660B7D8]
HogwartsLegacy.exe+2BE7B15: 76 13                 - jna HogwartsLegacy.exe+2BE7B2A
HogwartsLegacy.exe+2BE7B17: 80 BB B9 07 00 00 00  - cmp byte ptr [rbx+000007B9],00
HogwartsLegacy.exe+2BE7B1E: 75 5C                 - jne HogwartsLegacy.exe+2BE7B7C
HogwartsLegacy.exe+2BE7B20: 48 8B CB              - mov rcx,rbx
HogwartsLegacy.exe+2BE7B23: E8 B8 95 FF FF        - call HogwartsLegacy.exe+2BE10E0
HogwartsLegacy.exe+2BE7B28: EB 52                 - jmp HogwartsLegacy.exe+2BE7B7C
HogwartsLegacy.exe+2BE7B2A: 80 BB B9 07 00 00 00  - cmp byte ptr [rbx+000007B9],00
HogwartsLegacy.exe+2BE7B31: 74 49                 - je HogwartsLegacy.exe+2BE7B7C
}
sweet, many thanks <3

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 1:23 pm
by Foomy
Anyone here know how to manipulate Summoner's Court score with this CE?

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 2:07 pm
by Anunja
nhoxsahaki wrote:
Wed Feb 08, 2023 10:01 pm
After messing around seem for the resource if you want to get multiplier to work on it, it have to be a randomize which is the pot or desk that generates random type and amount

Image
Can you tell me how you got that many moonstones? I mean like exactly what value you edited.

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 2:15 pm
by duducasarotto
anyone found a way to unlock spells using Cheat engine, cause Im pretty sure every spell has its own value, the thing is if you find a way to unlock it by cheat engine, does it allow you to get the talents for it? Also if you want to cheat money just do a vendor value change, so when you buy you get money its the easiear way to do it, you can also cheat a lot of things but some may bug, like the moons for the moon guy, the symbols to the house chest, etc

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 2:28 pm
by Akira
Tiffany wrote:
Thu Feb 09, 2023 3:39 am
How do I edit out the dark mode? I can't see literally anything.
edit: I found out how. I gotta remove the dark mode thing on line 1031 then remove the signature section at the very end.
Just open the Activation script and comment out line 42 - 45 to get rid of my dark mode.
You can also comment out just line 42 and 43 to keep the black background for the bottom part and red borders for checkboxes.
alurous wrote:
Thu Feb 09, 2023 4:20 am
How do these names appear? All I see are a bunch of numbers?
In the middle of CE between the top part for scanning and the bottom part for options you see a bar with things like Active, Description, Address and so on, just increase the description size.
Tiffany wrote:
Thu Feb 09, 2023 6:05 am
This is only my personal opinion but please don't. I'd have to sub to the patreon again to get another virus free installer.
Ofc I won't until it's available to the public (which should be soon).
themeparkterry wrote:
Thu Feb 09, 2023 7:07 am
i can't activate this cheat, it's just red and the only thing i can activate is the information and deactivation
In CE go to Settings and under General Settings make sure that Only when signed, else ask is active for Table: Lua scripts.
If not activate it, click OK and restart the table.

===================================================

Please read the given information BEFORE asking questions and spmamming the comment section with it.
Many questions where already answered before.

Re: Hogwarts Legacy

Posted: Thu Feb 09, 2023 2:49 pm
by Okami
Sohei5023 wrote:
Thu Feb 09, 2023 10:05 am
Okami wrote:
Thu Feb 09, 2023 8:08 am
Can someone please help me with the talent points, I have tried editing the string and freezing it but it has not worked.
Search for it as a string with at least a few spare talent points (I did it with 12, but you should be fine with 5 or so). Use up a talent point, search for the lower value. After 3-5 searches you should just have 2-4 values left. AFAIK there's 2 values that determine talent points, just change one (or both) of them to 9.

Don't change them above 9 because that will, for whatever reason, change your talent points down to 0. For that same reason don't start with more than 13-14 talent points because you don't want to be editing double digit values.
Just tried this with 5 points, ended up with a single value but changing it to 9 did not work. No idea what I am doing wrong but holding out hope someone comes out with a simple pointer table for me coz damn I'm stupid. Edit: Have tried multiple times but the same result, honestly dunno what I can do.