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Re: Dying Light 2:Stay Human

Posted: Thu Oct 27, 2022 4:50 pm
by noriuz
update ?

Re: Dying Light 2:Stay Human

Posted: Mon Nov 14, 2022 1:01 am
by Trifflex
Possible to get an update? specially for the Freeze time ! thanks in advance! appreciate the work and dedication u put into these tables !

Re: Dying Light 2:Stay Human

Posted: Sat Nov 26, 2022 11:55 am
by BigBossJ
Amazing Work on the table. Would really appreciate an update to it.

Re: Dying Light 2:Stay Human

Posted: Sun Dec 04, 2022 9:25 am
by sikozo
GreenHouse wrote:
Thu Feb 10, 2022 12:22 pm
Added updated table with a few new scripts, and around 860 different Player Variables like: Jump Height, Movement Speed, Graple Stats, Parachute/Glider stats, and so many other things.
can you update it for the latest dl2 version?

Re: Dying Light 2:Stay Human

Posted: Sat Dec 17, 2022 9:03 pm
by Vicious
Can you please update this for us? Been waiting for a while

Re: Dying Light 2:Stay Human

Posted: Fri Jan 06, 2023 7:58 pm
by Vicious
GreenHouse wrote:
Tue Feb 08, 2022 8:30 am
Image

Store page: [Link]
Last version compatible: 1.05


- Infinite Health
Health will never go down regardless of what damages you. Either enemies or just falling from really high.

- Infinite Stamina + Oxygen
Stamina and Oxygen will always be at max.

- Infinite Immunity and Chemical Area
Immunity and Chemical timers, won't go down.

- Infinite Weapon Durability
Weapons durability will always stay at a really high number.

- Infinite Ammo
Ammo won't decrease on use.

- Unbreakable Lockpick
Lockpicks will never break.

- Easy Lockpicking
When lockpicking, any angle will be the correct one. Making everything really easy to open.

- Free Crafting and Upgrading
Crafting and upgrading won't need any object nor gold.

- Always Max Bow Tension
The bow will always be at max tension. So even if you don't charge it, it will still shoot at maximum speed and precision.

- Fast Arrows
Bow arrows will be a lot faster, so enemies will get instantly hit when you shoot.

- Parachute Nitro No Cooldown NEW
The parachute Nitro won't have any cooldown, so you can stay in the air as much as you want.

- Don't Limit Player Movement NEW
Don't you hate when certain areas stop you from being able to run or jump? Well, you will be able to do so now. No more needing to walk for a minute every time you use fast travel.

- Infinite Equipped Consumables and Accessories
All equipped Consumables and Accessories will stay at 90, and be infinite.

- Insta-Win Races
All races will be instantly won when joining them. So you don't need to complete them yourself.
Start a challenge, cancel it, start it again and it will complete.

- Freeze Race Timer
All races will have their timers frozen, so there's enough time to get a gold medal.

- Freeze Quests Timer
( DON'T ENABLE UNLESS THERE'S A TIMER. OTHERWISE SOME QUESTS WON'T PROGRESS. AS THEY USE A TIMER TO TRIGGER EVENTS. )
All quest timers will be frozen, so you have enough time to do anything needed.

- Freeze Critical Choices Timer
The timer on Critical Choices will be frozen, so you have enough time to think about it. So no more need to pause the game.

- Auto Mash 'F' on Interactions
All these interactions that require you to mash 'F', like opening doors or chests, won't need it anymore. The "mashing" will be done for you, so the 'F' key can now rest.

- Faster Hold 'F/R' Interactions
Interactions that require you to hold F or R, will be a lot faster. For short ones it might not be noticeable, but those that require holding it for 3/5 seconds, will be a LOT faster.

- Ignore Fall Damage + Animation
Falling from any height, 1 metter, 10 metters or 2000 metters, it won't matter. There will be no damage and no animation for it.

- Invisibility
Enemies won't be able to see you anymore, so feel free to go around without anyone annoying you.

- One Hit Kill
All enemies will die with a single hit.

- Experience Multiplier
Multiply the Combat and Parkour Experience received by any number you want.

- Editable Values
This group will have around 860 Player Variables for you to change. There's A LOT, so the best thing you can do, is find the ones you really like, add them into a group, and save the table. That way when you use it again, you'll have them all together.

If you're missing any option that you'd like, make sure to check the comments in this post, and you'll find more tables: viewtopic.php?f=4&t=19081
Update 1:
(February 10th 2022)
- Added 'Fast Arrows' script.
- Added 'Freeze Critical Choices Timer' script.
- Added 'Faster Hold 'F/R' Interactions' script.
- Added 'Ignore Fall Damage + Animation' script.
- Added 'Invisibility' script.
- Added 'Editable Values' group with around 860 different Player Variables.

NEW
Update 2:
(February 13th 2022)
- Added 'Parachute Nitro No Cooldown' script.
- Added 'Don't Limit Player Movement' script.
- Formatted a few more Player Variables.
- Added a few extra wildcards to the 'get_Player' AOB.
Update please =)

Re: Dying Light 2:Stay Human

Posted: Sat Jan 07, 2023 12:25 pm
by Codcat
bump, would also love an update
I took a look at updating it myself but my mediocre skills aren't enough, the player base addresses need to be found again from scratch because the code seems to have changed too much for simple aobscan address updates

Re: Dying Light 2:Stay Human

Posted: Tue Jan 31, 2023 9:11 pm
by Trifflex
any news on a update eventually :D ? thanks for the work with these cheats / mods ! the legend level system is crazy long to level up , some people found a way to max it out already but nobody has shared it yet

Re: Dying Light 2:Stay Human

Posted: Wed Feb 01, 2023 3:14 am
by Razapudroshko
please update for 1.9 (steam)

Re: Dying Light 2:Stay Human

Posted: Mon Feb 13, 2023 2:01 pm
by pandamonious
GreenHouse wrote:
Tue Feb 08, 2022 8:30 am
Image

Store page: [Link]
Last version compatible: 1.05


- Infinite Health
Health will never go down regardless of what damages you. Either enemies or just falling from really high.

- Infinite Stamina + Oxygen
Stamina and Oxygen will always be at max.

- Infinite Immunity and Chemical Area
Immunity and Chemical timers, won't go down.

- Infinite Weapon Durability
Weapons durability will always stay at a really high number.

- Infinite Ammo
Ammo won't decrease on use.

- Unbreakable Lockpick
Lockpicks will never break.

- Easy Lockpicking
When lockpicking, any angle will be the correct one. Making everything really easy to open.

- Free Crafting and Upgrading
Crafting and upgrading won't need any object nor gold.

- Always Max Bow Tension
The bow will always be at max tension. So even if you don't charge it, it will still shoot at maximum speed and precision.

- Fast Arrows
Bow arrows will be a lot faster, so enemies will get instantly hit when you shoot.

- Parachute Nitro No Cooldown NEW
The parachute Nitro won't have any cooldown, so you can stay in the air as much as you want.

- Don't Limit Player Movement NEW
Don't you hate when certain areas stop you from being able to run or jump? Well, you will be able to do so now. No more needing to walk for a minute every time you use fast travel.

- Infinite Equipped Consumables and Accessories
All equipped Consumables and Accessories will stay at 90, and be infinite.

- Insta-Win Races
All races will be instantly won when joining them. So you don't need to complete them yourself.
Start a challenge, cancel it, start it again and it will complete.

- Freeze Race Timer
All races will have their timers frozen, so there's enough time to get a gold medal.

- Freeze Quests Timer
( DON'T ENABLE UNLESS THERE'S A TIMER. OTHERWISE SOME QUESTS WON'T PROGRESS. AS THEY USE A TIMER TO TRIGGER EVENTS. )
All quest timers will be frozen, so you have enough time to do anything needed.

- Freeze Critical Choices Timer
The timer on Critical Choices will be frozen, so you have enough time to think about it. So no more need to pause the game.

- Auto Mash 'F' on Interactions
All these interactions that require you to mash 'F', like opening doors or chests, won't need it anymore. The "mashing" will be done for you, so the 'F' key can now rest.

- Faster Hold 'F/R' Interactions
Interactions that require you to hold F or R, will be a lot faster. For short ones it might not be noticeable, but those that require holding it for 3/5 seconds, will be a LOT faster.

- Ignore Fall Damage + Animation
Falling from any height, 1 metter, 10 metters or 2000 metters, it won't matter. There will be no damage and no animation for it.

- Invisibility
Enemies won't be able to see you anymore, so feel free to go around without anyone annoying you.

- One Hit Kill
All enemies will die with a single hit.

- Experience Multiplier
Multiply the Combat and Parkour Experience received by any number you want.

- Editable Values
This group will have around 860 Player Variables for you to change. There's A LOT, so the best thing you can do, is find the ones you really like, add them into a group, and save the table. That way when you use it again, you'll have them all together.

If you're missing any option that you'd like, make sure to check the comments in this post, and you'll find more tables: viewtopic.php?f=4&t=19081
Update 1:
(February 10th 2022)
- Added 'Fast Arrows' script.
- Added 'Freeze Critical Choices Timer' script.
- Added 'Faster Hold 'F/R' Interactions' script.
- Added 'Ignore Fall Damage + Animation' script.
- Added 'Invisibility' script.
- Added 'Editable Values' group with around 860 different Player Variables.

NEW
Update 2:
(February 13th 2022)
- Added 'Parachute Nitro No Cooldown' script.
- Added 'Don't Limit Player Movement' script.
- Formatted a few more Player Variables.
- Added a few extra wildcards to the 'get_Player' AOB.
Is there any update for this, cant enable get_playerstate error

Re: Dying Light 2:Stay Human

Posted: Mon Feb 13, 2023 4:40 pm
by xGeek007
Damn this ones good, appreciate the work

Re: Dying Light 2:Stay Human

Posted: Fri Feb 17, 2023 1:08 am
by Justman10000
Update? Even activating the cheat table doesn't work for me.

Re: Dying Light 2:Stay Human

Posted: Fri Feb 17, 2023 1:02 pm
by Codcat
The AOB's are all out, the first returns 2 entries but the original code isn't included so i couldn't update to the correct, although i believe it was the 2nd entry to do with aggression and i was going to go ahead with that. But the 2 other player aboscans i also failed to find due to the original code changing. I'd need to know the method the author used to find the base player structure, although that wouldn't be too hard to do either, i just dont have the time.

Re: Dying Light 2:Stay Human

Posted: Sat Mar 25, 2023 1:34 am
by ModEngine
I posted my updated table here -viewtopic.php?t=19081