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Re: theHunter: Call of The Wild

Posted: Tue Mar 30, 2021 4:15 pm
by Marcin_89
htr3d wrote:
Tue Mar 30, 2021 2:40 pm
really appreciate ur works, but highlight animals and weapon mods not working in the latest game update, could u update the table to the latest vers, thanks
Which was today. Easy give him time :)

Re: theHunter: Call of The Wild

Posted: Tue Mar 30, 2021 10:08 pm
by JankaSuzanka
Marcin_89 wrote:
Tue Mar 30, 2021 4:15 pm
htr3d wrote:
Tue Mar 30, 2021 2:40 pm
really appreciate ur works, but highlight animals and weapon mods not working in the latest game update, could u update the table to the latest vers, thanks
Which was today. Easy give him time :)
"Highlight animals" (and probably a few other scripts) have not been working for quite some time already.. it's not just for this update.. you can see that people have been asking for update for like 2 months already

Re: theHunter: Call of The Wild

Posted: Tue Mar 30, 2021 11:08 pm
by htr3d
JankaSuzanka wrote:
Tue Mar 30, 2021 10:08 pm
"Highlight animals" (and probably a few other scripts) have not been working for quite some time already.. it's not just for this update.. you can see that people have been asking for update for like 2 months already
Worked for me somehow on prev update, using only weapon mod + highlights, but it doesnt work anymore in the latest bloodhound update

Re: theHunter: Call of The Wild

Posted: Wed Mar 31, 2021 10:50 am
by dakjar
high light and sneak have been working for me for months but highlight is not after the latest update

Re: theHunter: Call of The Wild

Posted: Wed Mar 31, 2021 8:13 pm
by 0xSthSth1337
Hi, I've updated the highlight animal option and added the Calm Animals option from pigeons table.
I didn't bother with fixing any other functionalities in the table, since I don't use 'em, sorry.

Re: theHunter: Call of The Wild

Posted: Thu Apr 01, 2021 11:13 am
by xiaofs2013
0xSthSth1337 wrote:
Wed Mar 31, 2021 8:13 pm
Hi, I've updated the highlight animal option and added the Calm Animals option from pigeons table.
I didn't bother with fixing any other functionalities in the table, since I don't use 'em, sorry.
Thank you and wish you happy every day :D :D :D :D

Re: theHunter: Call of The Wild

Posted: Thu Apr 01, 2021 11:16 am
by yamisakura
0xSthSth1337 wrote:
Wed Mar 31, 2021 8:13 pm
Hi, I've updated the highlight animal option and added the Calm Animals option from pigeons table.
I didn't bother with fixing any other functionalities in the table, since I don't use 'em, sorry.
thx you ...

Re: theHunter: Call of The Wild

Posted: Thu Apr 01, 2021 7:44 pm
by dakjar
good job highlight works but now in a blue colour tryed to change back to green but no joy no probs i will get used to it lol

Re: theHunter: Call of The Wild

Posted: Fri Apr 02, 2021 1:24 pm
by zampetti
looks like a temporay thing, highlight's not that good and it isnt free WTF, waiting for ctl3d32 real update.

Re: theHunter: Call of The Wild

Posted: Sat Apr 03, 2021 11:56 am
by dakjar
zampetti wrote:
Fri Apr 02, 2021 1:24 pm
looks like a temporay thing, highlight's not that good and it isnt free WTF, waiting for ctl3d32 real update.
i agree this pidgion one wont show diamond animals not as good as fearless one hope for a proper update

Re: theHunter: Call of The Wild

Posted: Sat Apr 03, 2021 5:10 pm
by morme
zampetti wrote:
Fri Apr 02, 2021 1:24 pm
looks like a temporay thing, highlight's not that good and it isnt free WTF, waiting for ctl3d32 real update.
lol! It's free. U use it on april, 1 :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Re: theHunter: Call of The Wild

Posted: Sat Apr 03, 2021 8:57 pm
by turina3
I used ONLY NO RECOIL from xorps:
viewtopic.php?f=4&t=162&start=75

but now it doesn´t work!

Using Zero Current Backpack Weight (m_CurrentBackpackWeight)" from ctl3d32

I use mods from nexus like Realistic_Wobble and the only one thing I need is no recoil. Please help

Re: theHunter: Call of The Wild

Posted: Sat Apr 03, 2021 9:51 pm
by 0xSthSth1337
turina3 wrote:
Sat Apr 03, 2021 8:57 pm
I used ONLY NO RECOIL from xorps:
viewtopic.php?f=4&t=162&start=75

but now it doesn´t work!

Using Zero Current Backpack Weight (m_CurrentBackpackWeight)" from ctl3d32

I use mods from nexus like Realistic_Wobble and the only one thing I need is no recoil. Please help
There you go

Code: Select all

[ENABLE]

aobscanmodule(recoil,theHunterCotW_F.exe,F2 0F 10 40 38) // should be unique
alloc(newmem,$1000,recoil)

label(code)
label(return)

newmem:
  xorps xmm0,xmm0
  jmp return
code:
  movsd xmm0,[rax+38]
  jmp return

recoil:
  jmp newmem
return:
registersymbol(recoil)

[DISABLE]

recoil:
  db F2 0F 10 40 38

unregistersymbol(recoil)
dealloc(newmem)

Re: theHunter: Call of The Wild

Posted: Sat Apr 03, 2021 11:16 pm
by turina3
Oh my God!!
It works!! and so quicly!!
Thank you very very very much!!!
I´ve tried make it watching tutorials but I couldn´t and I was desperate .
Thank you very much this no recoil script means very much for me.

Please, could you make a no sway script?

I like drop bullet-arrows for this game and a no sway option would be great.

Before I used fixoptic from xorps (fix optic): viewtopic.php?f=4&t=162&start=75 but it doesn´t work since last update.


THANK YOU VERY MUCH
MODS CALL OF THE WILD.CT
(4.13 KiB) Downloaded 120 times
No recoil (Thanks to 0xSthSth1337)
Zero Current Backpack Weight (Thanks to ctl3d32)

Re: theHunter: Call of The Wild

Posted: Sun Apr 04, 2021 1:32 pm
by zampetti
since ctl3d32's table stopped working and the DOG was released the game became so realistic by turning tracks off, spotted animal highlight off, and everything off, cuz by checking hunting pressure to know where you hit and using your dog for blood tracking, you are all set, so i stopped using mods =D the game became a real hunting simulator thanks to dogs ( for me), they sometimes bother you when hunting by walking in front of your aiming lol ("invalid target" faaak), u gotta put em to sit or lay down when ur about to shoot, and they bark loud, but they changed the hunting exprience.