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Re: Trials of Mana (Steam)

Posted: Mon Apr 27, 2020 8:29 pm
by Exeter
Cake-san wrote:
Mon Apr 27, 2020 5:31 pm
lapis wrote:
Mon Apr 27, 2020 7:41 am
How class level and class number works?
I want use tier 4 classe early game
Well, it's like picking a lock. I already give the pick, then you just have to find the lock and use your skill to unlock it.

Here, unlock all costume scripts...
Just paste it directy into CE table section...
For DrummerIX's table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5138</ID>
      <Description>"Unlock All Costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
if (getAddress("MainBaseAddr") == 0) then
	tCostume.Destroy()
  end
  local MainAddr = ReadQword(getAddress("MainBaseAddr"))
  if (MainAddr ~= nil) then
	local Char1Ptr1 = ReadQword(MainAddr + 0x9D50)

	if (Char1Ptr1 ~= nil) then
		local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)

		if (Char1Ptr2 ~= nil) then
			local NumChars = 6
			local CurrentChar = 0

			while (CurrentChar &lt; NumChars) do
			  if (Char1Ptr2 ~= nil) then
				  WriteInteger(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E0,9)
				  local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1D8)
				  WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9)
			  end
			  CurrentChar = CurrentChar + 1
			end
		end
	end
end
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
For 'not legit' table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5139</ID>
      <Description>"Unlock All Costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
	local Char1Ptr1 = ReadQword('char')

	if (Char1Ptr1 ~= nil) then
		local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)

		if (Char1Ptr2 ~= nil) then
			local NumChars = 6
			local CurrentChar = 0

			while (CurrentChar &lt; NumChars) do
			  if (Char1Ptr2 ~= nil) then
				  WriteInteger(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E0,9)
				  local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1D8)
				  WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9)
			  end
			  CurrentChar = CurrentChar + 1
			end
		end
    end
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Awesome find for the costumes! That'll allow you to run around with your favorite class and favorite costume at the same time. :D

They really should've added this in New Game+, but apparently it's one of the only things that doesn't get transferred.

One question though - Does using this option trigger achievements for mastering classes? (Since I don't want to unlock the 4th class achievement too soon). Or is it purely the costumes only that get unlocked?

Re: Trials of Mana (Steam)

Posted: Mon Apr 27, 2020 8:31 pm
by TemptingIcarus
LONGTIME wrote:
Mon Apr 27, 2020 5:49 am
TemptingIcarus wrote:
Mon Apr 27, 2020 5:01 am
LONGTIME wrote:
Mon Apr 27, 2020 4:35 am
Something to be able to change to the 4th class would be good. Can't do it your first play through even with the items.
4th Class is reserved for New Game+ Only.
Did you read what I wrote? Obviously not.
And here's a fucking idea. How about you elaborate more on what you need, then getting mad when someone doesn't give you the right answer. Christ. You leeches get more bold by the day. You come here wanting specific shit, then get mad when you don't get it instantly. How about you read up on the game and see what you need to do to unlock 4th classes instead of trying to skip right over it.

Did you do that? Obviously not.

Re: Trials of Mana (Steam)

Posted: Mon Apr 27, 2020 8:32 pm
by svperstar
DrummerIX wrote:
Mon Apr 27, 2020 4:38 pm
Uhh, you can get any item you want with the table. It's in there.
Unless I have gone blind I tried searching for all the Class items and didn't see any of them, also adding the ??? Seeds doesn't work they just give you candy

Re: Trials of Mana (Steam)

Posted: Mon Apr 27, 2020 8:53 pm
by DrummerIX
The get all regular items gives you all class items, but they start at Knight Tag and end with Goddess Scales if you want specific ones.

Code: Select all

72:Knight Tag
73:Prince Tag
74:Battler Tag
75:Duelist Tag
76:Arcana Book
77:Esotera Book
78:Rune Book
79:Omen Book
80:Gold Aura
81:Silver Aura
82:Death Aura
83:Mage Aura
84:Holy Bottle
85:Salt Bottle
86:Ash Bottle
87:Curse Bottle
88:Lucky Dice
89:Destiny Dice
90:Precise Dice
91:Dusk Dice
92:Brisingamen
93:Evening Star
94:Dragoon Band
95:Gleipnir
96:Valor Sphere
97:Sage Sphere
98:Instinct Sphere
99:Hope Sphere
100:Loyal Sphere
101:Kind Sphere
102:Goddess Scales

Re: Trials of Mana (Steam)

Posted: Mon Apr 27, 2020 9:05 pm
by gunbalde60
Cake-san wrote:
Mon Apr 27, 2020 5:31 pm
lapis wrote:
Mon Apr 27, 2020 7:41 am
How class level and class number works?
I want use tier 4 classe early game
Well, it's like picking a lock. I already give the pick, then you just have to find the lock and use your skill to unlock it.

Here, unlock all costume scripts...
Just paste it directy into CE table section...
For DrummerIX's table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5138</ID>
      <Description>"Unlock All Costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
if (getAddress("MainBaseAddr") == 0) then
	tCostume.Destroy()
  end
  local MainAddr = ReadQword(getAddress("MainBaseAddr"))
  if (MainAddr ~= nil) then
	local Char1Ptr1 = ReadQword(MainAddr + 0x9D50)

	if (Char1Ptr1 ~= nil) then
		local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)

		if (Char1Ptr2 ~= nil) then
			local NumChars = 6
			local CurrentChar = 0

			while (CurrentChar &lt; NumChars) do
			  if (Char1Ptr2 ~= nil) then
				  WriteInteger(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E0,9)
				  local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1D8)
				  WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9)
			  end
			  CurrentChar = CurrentChar + 1
			end
		end
	end
end
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
For 'not legit' table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5139</ID>
      <Description>"Unlock All Costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
	local Char1Ptr1 = ReadQword('char')

	if (Char1Ptr1 ~= nil) then
		local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)

		if (Char1Ptr2 ~= nil) then
			local NumChars = 6
			local CurrentChar = 0

			while (CurrentChar &lt; NumChars) do
			  if (Char1Ptr2 ~= nil) then
				  WriteInteger(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E0,9)
				  local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1D8)
				  WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9)
			  end
			  CurrentChar = CurrentChar + 1
			end
		end
    end
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

This works for me but at the same time it doesnt? When I activate it, it does gives me all the costumes, however when equipping them, the costume stays on the default one, and it seems to not be permanent, once you reload the game, the costumes disappear unless you activate the code again.

Re: Trials of Mana (Steam)

Posted: Mon Apr 27, 2020 9:20 pm
by Impala
Cake-san wrote:
Mon Apr 27, 2020 5:31 pm
Thanks for the costumes!

I am having the same issue as the person above this comment


Also, to the person who wanted last tier of class, you can set your game to ng plus with cake's pointers

Re: Trials of Mana (Steam)

Posted: Mon Apr 27, 2020 9:21 pm
by Cake-san
Exeter wrote:
Mon Apr 27, 2020 8:29 pm
...
purely the costumes only that get unlocked

gunbalde60 wrote:
Mon Apr 27, 2020 9:05 pm
...
Hmm, well, that's how the game work then...
Have to mod the game file to make it permanent...

Re: Trials of Mana (Steam)

Posted: Mon Apr 27, 2020 9:36 pm
by lapis
Cake-san wrote:
Mon Apr 27, 2020 5:31 pm
lapis wrote:
Mon Apr 27, 2020 7:41 am
How class level and class number works?
I want use tier 4 classe early game
Well, it's like picking a lock. I already give the pick, then you just have to find the lock and use your skill to unlock it.

Here, unlock all costume scripts...
Just paste it directy into CE table section...
For DrummerIX's table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5138</ID>
      <Description>"Unlock All Costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
if (getAddress("MainBaseAddr") == 0) then
	tCostume.Destroy()
  end
  local MainAddr = ReadQword(getAddress("MainBaseAddr"))
  if (MainAddr ~= nil) then
	local Char1Ptr1 = ReadQword(MainAddr + 0x9D50)

	if (Char1Ptr1 ~= nil) then
		local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)

		if (Char1Ptr2 ~= nil) then
			local NumChars = 6
			local CurrentChar = 0

			while (CurrentChar &lt; NumChars) do
			  if (Char1Ptr2 ~= nil) then
				  WriteInteger(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E0,9)
				  local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1D8)
				  WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9)
			  end
			  CurrentChar = CurrentChar + 1
			end
		end
	end
end
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
For 'not legit' table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5139</ID>
      <Description>"Unlock All Costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
	local Char1Ptr1 = ReadQword('char')

	if (Char1Ptr1 ~= nil) then
		local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)

		if (Char1Ptr2 ~= nil) then
			local NumChars = 6
			local CurrentChar = 0

			while (CurrentChar &lt; NumChars) do
			  if (Char1Ptr2 ~= nil) then
				  WriteInteger(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E0,9)
				  local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1D8)
				  WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9)
			  end
			  CurrentChar = CurrentChar + 1
			end
		end
    end
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
After hours trying

Class number Class Level Class
1 1 Neutral
1 3 (Neutral-)Light
2 3 (Neutral-)Dark
3 3 Light-Light
4 3 Light-Dark
5 3 Dark-Light
6 3 Dark-Dark
7 3 Light-Light-Light (Tier 4)
8 3 Light-Dark-Light (Tier 4)
9 3 Dark-Light-Dark (Tier 4)
10 3 Dark-Dark-Dark(Tier 4 )

Each transition needs loading screen.
Dont check values.

EDIT:Class numbers fixed .

Re: Trials of Mana (Steam)

Posted: Mon Apr 27, 2020 9:52 pm
by Cake-san
I think I got the costume to stick
Here are updated scripts
for DrummerIX's table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5138</ID>
      <Description>"Unlock All Costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
if (getAddress("MainBaseAddr") == 0) then
	tCostume.Destroy()
  end
  local MainAddr = ReadQword(getAddress("MainBaseAddr"))
  if (MainAddr ~= nil) then
	local Char1Ptr1 = ReadQword(MainAddr + 0x9D50)

	if (Char1Ptr1 ~= nil) then
		local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)

		if (Char1Ptr2 ~= nil) then
			local NumChars = 6
			local CurrentChar = 0

			while (CurrentChar &lt; NumChars) do
			  if (Char1Ptr2 ~= nil) then
				  local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E8)
				  WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9)
			  end
			  CurrentChar = CurrentChar + 1
			end
		end
	end
end
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
for 'not legit' table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5139</ID>
      <Description>"Unlock All Costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
	local Char1Ptr1 = ReadQword('char')

	if (Char1Ptr1 ~= nil) then
		local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)

		if (Char1Ptr2 ~= nil) then
			local NumChars = 6
			local CurrentChar = 0

			while (CurrentChar &lt; NumChars) do
			  if (Char1Ptr2 ~= nil) then
				  local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E8)
				  WriteBytes(Char1Ptr3,9,8,7,6,5,4,3,2,1)
			  end
			  CurrentChar = CurrentChar + 1
			end
		end
    end
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Sorry for the inconvenience

Re: Trials of Mana (Steam)

Posted: Mon Apr 27, 2020 10:57 pm
by Impala
Cake-san wrote:
Mon Apr 27, 2020 9:52 pm
Can confirm that the drummer version of unlock all costumes works, thanks!!

I was able to close game reopen and all costumes were still there without script activated

Re: Trials of Mana (Steam)

Posted: Mon Apr 27, 2020 11:48 pm
by svperstar
DrummerIX wrote:
Mon Apr 27, 2020 8:53 pm
The get all regular items gives you all class items, but they start at Knight Tag and end with Goddess Scales if you want specific ones.

Code: Select all

72:Knight Tag
73:Prince Tag
74:Battler Tag
75:Duelist Tag
76:Arcana Book
77:Esotera Book
78:Rune Book
79:Omen Book
80:Gold Aura
81:Silver Aura
82:Death Aura
83:Mage Aura
84:Holy Bottle
85:Salt Bottle
86:Ash Bottle
87:Curse Bottle
88:Lucky Dice
89:Destiny Dice
90:Precise Dice
91:Dusk Dice
92:Brisingamen
93:Evening Star
94:Dragoon Band
95:Gleipnir
96:Valor Sphere
97:Sage Sphere
98:Instinct Sphere
99:Hope Sphere
100:Loyal Sphere
101:Kind Sphere
102:Goddess Scales
Crazy I swear I searched for Battler Tag earlier and it didn't come up. Thanks!

Re: Trials of Mana (Steam)

Posted: Tue Apr 28, 2020 3:52 am
by LONGTIME
TemptingIcarus wrote:
Mon Apr 27, 2020 8:31 pm
LONGTIME wrote:
Mon Apr 27, 2020 5:49 am
TemptingIcarus wrote:
Mon Apr 27, 2020 5:01 am


4th Class is reserved for New Game+ Only.
Did you read what I wrote? Obviously not.
And here's a fucking idea. How about you elaborate more on what you need, then getting mad when someone doesn't give you the right answer. Christ. You leeches get more bold by the day. You come here wanting specific shit, then get mad when you don't get it instantly. How about you read up on the game and see what you need to do to unlock 4th classes instead of trying to skip right over it.

Did you do that? Obviously not.
Read what I said in my post, you posted what I said because you didnt read my post. Your post was entirely uneeded. I don't see you in here posting tables either?

Funny how someone posted what I asked about about an hour later. You are a moron, stop posting.

Re: Trials of Mana (Steam)

Posted: Tue Apr 28, 2020 3:54 am
by gunbalde60
Cake-san wrote:
Mon Apr 27, 2020 9:52 pm
I think I got the costume to stick
Here are updated scripts
for DrummerIX's table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5138</ID>
      <Description>"Unlock All Costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
if (getAddress("MainBaseAddr") == 0) then
	tCostume.Destroy()
  end
  local MainAddr = ReadQword(getAddress("MainBaseAddr"))
  if (MainAddr ~= nil) then
	local Char1Ptr1 = ReadQword(MainAddr + 0x9D50)

	if (Char1Ptr1 ~= nil) then
		local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)

		if (Char1Ptr2 ~= nil) then
			local NumChars = 6
			local CurrentChar = 0

			while (CurrentChar &lt; NumChars) do
			  if (Char1Ptr2 ~= nil) then
				  local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E8)
				  WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9)
			  end
			  CurrentChar = CurrentChar + 1
			end
		end
	end
end
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
for 'not legit' table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5139</ID>
      <Description>"Unlock All Costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
	local Char1Ptr1 = ReadQword('char')

	if (Char1Ptr1 ~= nil) then
		local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)

		if (Char1Ptr2 ~= nil) then
			local NumChars = 6
			local CurrentChar = 0

			while (CurrentChar &lt; NumChars) do
			  if (Char1Ptr2 ~= nil) then
				  local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E8)
				  WriteBytes(Char1Ptr3,9,8,7,6,5,4,3,2,1)
			  end
			  CurrentChar = CurrentChar + 1
			end
		end
    end
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Sorry for the inconvenience
This works for my companions but not for my main character. Or maybe it's just Duran? The costumes do unlock but when I equip any of them, it defaults to the starting costume. But on my 2 companions it works perfectly.

Re: Trials of Mana (Steam)

Posted: Tue Apr 28, 2020 9:00 am
by MuhLuh
Cake-san wrote:
Mon Apr 27, 2020 9:52 pm
I think I got the costume to stick
Here are updated scripts
for DrummerIX's table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5138</ID>
      <Description>"Unlock All Costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
if (getAddress("MainBaseAddr") == 0) then
	tCostume.Destroy()
  end
  local MainAddr = ReadQword(getAddress("MainBaseAddr"))
  if (MainAddr ~= nil) then
	local Char1Ptr1 = ReadQword(MainAddr + 0x9D50)

	if (Char1Ptr1 ~= nil) then
		local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)

		if (Char1Ptr2 ~= nil) then
			local NumChars = 6
			local CurrentChar = 0

			while (CurrentChar &lt; NumChars) do
			  if (Char1Ptr2 ~= nil) then
				  local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E8)
				  WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9)
			  end
			  CurrentChar = CurrentChar + 1
			end
		end
	end
end
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
for 'not legit' table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5139</ID>
      <Description>"Unlock All Costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
	local Char1Ptr1 = ReadQword('char')

	if (Char1Ptr1 ~= nil) then
		local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)

		if (Char1Ptr2 ~= nil) then
			local NumChars = 6
			local CurrentChar = 0

			while (CurrentChar &lt; NumChars) do
			  if (Char1Ptr2 ~= nil) then
				  local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E8)
				  WriteBytes(Char1Ptr3,9,8,7,6,5,4,3,2,1)
			  end
			  CurrentChar = CurrentChar + 1
			end
		end
    end
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Sorry for the inconvenience

((((Hi, i'm kinda new here and i have a question how to do this correctly. When i try to copy and paste it into the table and execute it i keep having an error. (tried both).))))) -------> Ignore this.. i'm stupid copy and paste.... it worked.

Also is their a way to change a party member that you did not choose midway game via cheat engine?

Thanks in advance for all you guys hard work !!!! have a good one.

Re: Trials of Mana (Steam)

Posted: Tue Apr 28, 2020 9:27 am
by Divinehero
maybe i'm just ignorant with the script/pointer but i don't get how to use the class pointer to change my class like liesz is currently valkyrie (light) and i wanna advance further up but i don't get how to do it