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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 4:31 pm
by KingSweets
Also influence doesn't work, just crashes after a couple seconds.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 4:38 pm
by Digitalcat
KingSweets wrote:
Thu Apr 02, 2020 4:31 pm
Also influence doesn't work, just crashes after a couple seconds.
Just search it manually until it's fixed, it's a float value, so just search for it as a float instead of a 4byte.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 4:57 pm
by ReZpawner
ilkka wrote:
Thu Apr 02, 2020 6:57 am
lekkimsm2500 wrote:
Wed Apr 01, 2020 10:43 pm
I'll make a bet i am doing something wrong.

- I'm on e1.0.0
- Open up game and load in
- Open up the table, select x-TaleWorlds.MountAndBlade.Launcher.exe

But i can't seem to get the scripts to engage, all i get is <<Error while scanning for AOB's: WhateverCheatImTrying Error: controller:No readable memory found>>, and i get them for all of the scripts.

I did watch the latest video, and i'm almost certain i did everything that shown.

Any suggestions?
Have you tried replacing all occurrences of 7FF000000000 with something like 7F000000000?
Also you'll need to remove the signature block.
Fixed it for me. I'm guessing maybe it's because I'm still on Win7 that it loads at a lower boundary.
It works! You absolute gold star, thank you!

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 5:00 pm
by lekkimsm2500
KingSweets wrote:
Thu Apr 02, 2020 4:12 pm
I play on steam on version e1.0.2.
It's not entirely strange things seems to not work right, when you're using a table for another version. You can even read it RIGHT there in the title of the thread.
KingSweets wrote:
Thu Apr 02, 2020 4:12 pm
When will the steam version of cheat table come out?
This table works just fine with Steam.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 5:16 pm
by rally9981
Keep up the good work. Though maybe because the game is early access, i got a lotta crashes. Even with just item weight or horse speed cheat enabled, it keeps crashing every 5-10 mins. Guess i'll wait a few more weeks for things to settle down before committing my gaming time then.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 5:36 pm
by fatboy22
I've noticed some issues with tournament skipping while using this table.

It is happening whenever I try to skip watching a round I'm not in. I can watch the round(s) without issue but as soon as I push skip it freezes.

I've attempted to narrow down what is causing the freeze, and I believe it only occurs with the equipment weight set to zero script turned on.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 5:39 pm
by Rysefox
rally9981 wrote:
Thu Apr 02, 2020 5:16 pm
Keep up the good work. Though maybe because the game is early access, i got a lotta crashes. Even with just item weight or horse speed cheat enabled, it keeps crashing every 5-10 mins. Guess i'll wait a few more weeks for things to settle down before committing my gaming time then.
i got crashes without scripts activated

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 5:41 pm
by 4blood
Rysefox wrote:
Thu Apr 02, 2020 5:39 pm

i got crashes without scripts activated
Try full vsync please, works for me after patch

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 6:21 pm
by KingSweets
lekkimsm2500 wrote:
Thu Apr 02, 2020 5:00 pm
KingSweets wrote:
Thu Apr 02, 2020 4:12 pm
I play on steam on version e1.0.2.
It's not entirely strange things seems to not work right, when you're using a table for another version. You can even read it RIGHT there in the title of the thread.
KingSweets wrote:
Thu Apr 02, 2020 4:12 pm
When will the steam version of cheat table come out?
This table works just fine with Steam.
1.I know this. 2. Ryse said he was looking at a steam tablet. 3. It doesn't work just fine not even on the versions. 4. I wasn't complaining about it not working I was saying what I did to fix mine.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 7:24 pm
by VictorBaby
hi, you can check my simple table for unit exp. just activate go to party screen and move one unit left than from left side to right , and you have 100K xp :) you can leave script on for upgrades but then i recommend to disable it :)

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 7:25 pm
by Alamo
Am I missing something in the script, or do we not have a way to edit skill values directly? Learning speed from attributes and focus is all well and good, but surely it would be nice in the early game to be able to jump straight to having some competency? Haven't had any luck trying to isolate those during character creation, and its seems like a pain in the butt to manually go after 'em during play.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 7:28 pm
by Rysefox
Alamo wrote:
Thu Apr 02, 2020 7:25 pm
Am I missing something in the script, or do we not have a way to edit skill values directly?
I dont find a good opcode for it^^

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 7:42 pm
by Gehenna
Alamo wrote:
Thu Apr 02, 2020 7:25 pm
Am I missing something in the script, or do we not have a way to edit skill values directly? Learning speed from attributes and focus is all well and good, but surely it would be nice in the early game to be able to jump straight to having some competency? Haven't had any luck trying to isolate those during character creation, and its seems like a pain in the butt to manually go after 'em during play.
Sadly, skill focus is about the only hope we got. I couldn't find the skills themselves, and nor am I sure that directly increasing them -wouldn't- break the game.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 7:51 pm
by lekkimsm2500
Gehenna wrote:
Thu Apr 02, 2020 7:42 pm
Alamo wrote:
Thu Apr 02, 2020 7:25 pm
Am I missing something in the script, or do we not have a way to edit skill values directly? Learning speed from attributes and focus is all well and good, but surely it would be nice in the early game to be able to jump straight to having some competency? Haven't had any luck trying to isolate those during character creation, and its seems like a pain in the butt to manually go after 'em during play.
Sadly, skill focus is about the only hope we got. I couldn't find the skills themselves, and nor am I sure that directly increasing them -wouldn't- break the game.
If you're willing to use other methods, this has worked really well for me:

https://www.fearlessrevolution.com/mountandblade ... rd/mods/16

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 7:54 pm
by MagikMurlok
Digitalcat wrote:
Thu Apr 02, 2020 4:38 pm
KingSweets wrote:
Thu Apr 02, 2020 4:31 pm
Also influence doesn't work, just crashes after a couple seconds.
Just search it manually until it's fixed, it's a float value, so just search for it as a float instead of a 4byte.
My influence has ended up -520 for some bizarre reason while playing. How can I search for that in float?