Re: Wolcen: Lords of Mayhem
Posted: Mon Feb 17, 2020 12:21 am
Can anybody upload a modified Umbra xml for drop rates?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
That would go in the PlayerName.json Look for the "InventoryGrid": (You're editing the game saves here)gunbalde60 wrote: ↑Mon Feb 17, 2020 6:35 amHow do you copy and paste the posted codes to cheat engine? I know you do select all, but then what do you need to do in cheat engine?
I'm trying to recreate the amulet on the first post.
I tried Memory View > Tools > Auto Assemble but I get an error.
Also tried regular copy and paste into the code section, but nothing happens I'm using CE 7.0
I don't have a PlayerName.json, I just show playerdata and playerchest.FirstofEden wrote: ↑Mon Feb 17, 2020 7:43 amThat would go in the PlayerName.json Look for the "InventoryGrid": (You're editing the game saves here)gunbalde60 wrote: ↑Mon Feb 17, 2020 6:35 amHow do you copy and paste the posted codes to cheat engine? I know you do select all, but then what do you need to do in cheat engine?
I'm trying to recreate the amulet on the first post.
I tried Memory View > Tools > Auto Assemble but I get an error.
Also tried regular copy and paste into the code section, but nothing happens I'm using CE 7.0
playername is the name of your charactergunbalde60 wrote: ↑Mon Feb 17, 2020 8:42 amI don't have a PlayerName.json, I just show playerdata and playerchest.FirstofEden wrote: ↑Mon Feb 17, 2020 7:43 amThat would go in the PlayerName.json Look for the "InventoryGrid": (You're editing the game saves here)gunbalde60 wrote: ↑Mon Feb 17, 2020 6:35 amHow do you copy and paste the posted codes to cheat engine? I know you do select all, but then what do you need to do in cheat engine?
I'm trying to recreate the amulet on the first post.
I tried Memory View > Tools > Auto Assemble but I get an error.
Also tried regular copy and paste into the code section, but nothing happens I'm using CE 7.0
Online isn't going to work with game modding as you can't actually access your save. As for Anti-Cheat, I'm not sure, but with the way the online is set up from what I hear using mostly checks and not actual storage of most data it might be possible, but the more likely scenario even if you CAN use the table online without worry of a ban, the chance of your save simply reverting to the uncheated state or being lost entirely probably isn't worth it in the end.
Worked for me, anyway you asked for full save, here you go. (I only unlocked one transformation legit, then got tired and edited the save when I got second point to unlock all)acecel wrote: ↑Sun Feb 16, 2020 8:01 pmDoes'nt work for me, i only have one unlocked and need to pay for the rest, but it can only change the one i have selected tho.
Could you share your entire player.json and maybe playerdata if there is anything related in that (are they unlocked by account ? etc)
Thks
If you extract the game files (specifically, the Umbra.pak) you'll find a couple of xml files for difficulty "easy/normal". You can change damage/HP/XP/Item quant/Item rarity Multipliers there. Haven't done it myself, but it's worth a shot. There's also a globaldifficulty.xml worth looking at.
play offline not online - online play is saved on an other pc called cloudgunbalde60 wrote: ↑Mon Feb 17, 2020 8:42 amI don't have a PlayerName.json, I just show playerdata and playerchest.FirstofEden wrote: ↑Mon Feb 17, 2020 7:43 amThat would go in the PlayerName.json Look for the "InventoryGrid": (You're editing the game saves here)gunbalde60 wrote: ↑Mon Feb 17, 2020 6:35 amHow do you copy and paste the posted codes to cheat engine? I know you do select all, but then what do you need to do in cheat engine?
I'm trying to recreate the amulet on the first post.
I tried Memory View > Tools > Auto Assemble but I get an error.
Also tried regular copy and paste into the code section, but nothing happens I'm using CE 7.0
Code: Select all
"CityBuilding": {
"Version": 0,
"FinishedTurns": 1,
"FinishedProjects": [{
"Name": "city_hall_training_equipment"
}],
wondering if you also managed to edit the drop rates from umbra files ? i tried to edit many files about loots etc but it doesn't seems to affect anything in the game. it works when editing like you did for the skills, but for loots i might be editing the wrong files i dont knowapollo1 wrote: ↑Mon Feb 17, 2020 2:34 pmI have yet to find a cheat that allows you to use all the perks of an activated skill so i found a way around that.
In Umbra extraction - You can edit the amount of points an activated skill consumes possibly to zero and have all of the perks active.
Your Installation drive or directory\Game\Umbra\Skills\Trees\ActiveSkills
Take the AST_AetherBlade file for example, open it and look for
<SkillVariant Level="5" Mode="Additive" UID="player_AetherBlade_variant_4" Cost="1" />
<SkillVariant Level="5" Mode="Additive" UID="player_AetherBlade_variant_3" Cost="1" />
<SkillVariant Level="8" Mode="Additive" UID="player_AetherBlade_variant_11" Cost="1" />
<SkillVariant Level="11" Mode="Additive" UID="player_AetherBlade_variant_1" Cost="2" />
<SkillVariant Level="14" Mode="Additive" UID="player_AetherBlade_variant_9" Cost="2" />
<SkillVariant Level="17" Mode="Additive" UID="player_AetherBlade_variant_14" Cost="3" />
<SkillVariant Level="20" Mode="Additive" UID="player_AetherBlade_variant_15" Cost="1" />
<SkillVariant Level="23" Mode="Additive" UID="player_AetherBlade_variant_6" Cost="2" />
<SkillVariant Level="26" Mode="Additive" UID="player_AetherBlade_variant_13" Cost="1" />
<SkillVariant Level="29" Mode="Additive" UID="player_AetherBlade_variant_7" Cost="3" />
<SkillVariant Level="32" Mode="Additive" UID="player_AetherBlade_variant_8" Cost="2" />
<SkillVariant Level="35" Mode="Additive" UID="player_AetherBlade_variant_10" Cost="1" />
<SkillVariant Level="38" Mode="Additive" UID="player_AetherBlade_variant_5" Cost="2" />
<SkillVariant Level="41" Mode="Additive" UID="player_AetherBlade_variant_12" Cost="3" />
<SkillVariant Level="44" Mode="Additive" UID="player_AetherBlade_variant_16" Cost="1" />
<SkillVariant Level="47" Mode="Additive" UID="player_AetherBlade_variant_2" Cost="2" />
Now change it to this
<SkillVariant Level="5" Mode="Additive" UID="player_AetherBlade_variant_4" Cost="1" />
<SkillVariant Level="5" Mode="Additive" UID="player_AetherBlade_variant_3" Cost="1" />
<SkillVariant Level="8" Mode="Additive" UID="player_AetherBlade_variant_11" Cost="1" />
<SkillVariant Level="11" Mode="Additive" UID="player_AetherBlade_variant_1" Cost="1" />
<SkillVariant Level="14" Mode="Additive" UID="player_AetherBlade_variant_9" Cost="1" />
<SkillVariant Level="17" Mode="Additive" UID="player_AetherBlade_variant_14" Cost="1" />
<SkillVariant Level="20" Mode="Additive" UID="player_AetherBlade_variant_15" Cost="1" />
<SkillVariant Level="23" Mode="Additive" UID="player_AetherBlade_variant_6" Cost="1" />
<SkillVariant Level="26" Mode="Additive" UID="player_AetherBlade_variant_13" Cost="1" />
<SkillVariant Level="29" Mode="Additive" UID="player_AetherBlade_variant_7" Cost="1" />
<SkillVariant Level="32" Mode="Additive" UID="player_AetherBlade_variant_8" Cost="1" />
<SkillVariant Level="35" Mode="Additive" UID="player_AetherBlade_variant_10" Cost="1" />
<SkillVariant Level="38" Mode="Additive" UID="player_AetherBlade_variant_5" Cost="1" />
<SkillVariant Level="41" Mode="Additive" UID="player_AetherBlade_variant_12" Cost="1" />
<SkillVariant Level="44" Mode="Additive" UID="player_AetherBlade_variant_16" Cost="1" />
<SkillVariant Level="47" Mode="Additive" UID="player_AetherBlade_variant_2" Cost="1" />
Or if you feel like really cheaty make the cost all ZERO