Warcraft III Reforged

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7armando7broncas7
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Re: Warcraft III Reforged

Post by 7armando7broncas7 »

Sorry, i didn't mean to make things worse.

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ploppf
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Re: Warcraft III Reforged

Post by ploppf »

we need the hacks that allow to activate permanently the official passwords cheats , that's because it is very very boring to insert all of them at the start of the mission , we also need a hack for infinite health that doesn't include one hit kill , it is very annoying that in order to have infinite health we are also force to have one hit kill even if it isn't needed , i wonder if developers made it on purpose to put that hack along with infinite health in order to annoy us , i mean , they could have included that hack with a separate password

ploppf
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Re: Warcraft III Reforged

Post by ploppf »

not to mention that the official cheats passwords wouldn't work in the competitive online multiplayer , so there's no problem in create those hacks, it is really all about not be annoyed by the need of constantly having to insert those dan passwords every time a mission start

Bloodgutter
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Re: Warcraft III Reforged

Post by Bloodgutter »

Maybe someone will find it usefull.
I have updated/modified Hero Editor to the newest Warcraft 3 version, tested it on campaign and custom game (single player ofc).

Added damage type and armor type for each hero. Also added damage stat. You can now make hero with divine armor type, chaos damage type and set both damage and armor value to 5000 and go nuts.

Enjoy !
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WrcIIIRe.CT
(114.89 KiB) Downloaded 347 times

turophilia
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Re: Warcraft III Reforged

Post by turophilia »

Bloodgutter wrote:
Fri Feb 28, 2025 3:27 pm
Maybe someone will find it usefull.
I have updated/modified Hero Editor to the newest Warcraft 3 version, tested it on campaign and custom game (single player ofc).

Added damage type and armor type for each hero. Also added damage stat. You can now make hero with divine armor type, chaos damage type and set both damage and armor value to 5000 and go nuts.

Enjoy !
Please update to the new version

matiasilvaliaga
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Re: Warcraft III Reforged

Post by matiasilvaliaga »

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DANGTULD
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Re: Warcraft III Reforged

Post by DANGTULD »

Bloodgutter wrote:
Fri Feb 28, 2025 3:27 pm
Maybe someone will find it usefull.
I have updated/modified Hero Editor to the newest Warcraft 3 version, tested it on campaign and custom game (single player ofc).

Added damage type and armor type for each hero. Also added damage stat. You can now make hero with divine armor type, chaos damage type and set both damage and armor value to 5000 and go nuts.

Enjoy !
Can you update the new version for ver2.02? I play in single please

bemtoto
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Re: Warcraft III Reforged

Post by bemtoto »

Bloodgutter wrote:
Fri Feb 28, 2025 3:27 pm
Maybe someone will find it usefull.
I have updated/modified Hero Editor to the newest Warcraft 3 version, tested it on campaign and custom game (single player ofc).

Added damage type and armor type for each hero. Also added damage stat. You can now make hero with divine armor type, chaos damage type and set both damage and armor value to 5000 and go nuts.

Enjoy !
Is it possible someone could update this table? Downloaded and the AOB scans for resources and population work, you can change damage type in mission (doesn't carry over to next) and change the value of the armor for your heroes currently (does carry over between missions) but none of the other options seem to work on the latest version as of this writing.

Bloodgutter
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Re: Warcraft III Reforged

Post by Bloodgutter »

Offsets updated to 2.0.2
I have tested it in 2 single player matches with few heroes, seems to be working well
Attachments
WrcIIIRe.CT
(114.94 KiB) Downloaded 51 times

bemtoto
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Re: Warcraft III Reforged

Post by bemtoto »

Thank you, exactly what i've been looking for. The updated offsets pull all the correct data for the heroes and allows me to change the stats i had been wanting to.

DANGTULD
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Re: Warcraft III Reforged

Post by DANGTULD »

amazing job thanks you

GasQueen
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Re: Warcraft III Reforged

Post by GasQueen »

@Bloodgutter excellent work my man! I tried it on a melee map and works like a charm. However, depending on the custom map you're playing, it may not recognize the hero structure correctly sometimes. I've tried it on gaias for instance, and couldn't make it work to recognize my hero. If by any chance you happen to check that out, I would very much appreciate it!

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