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Re: Dragon Quest Builders 2 Release (Steam)

Posted: Mon Jun 28, 2021 5:47 pm
by DrummerIX
I just tested Steam version and this table and it worked.

Are you using Microsoft Store version? I have another table for that one. I think I put the link in my "List of Tables I Created" in my signature.

EDIT:
It wasn't in my List of Tables I Created until just now.

Here is a link to the Microsoft Store version:

viewtopic.php?t=16030

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Tue Dec 07, 2021 8:31 pm
by FearlessPurple
Hi, man, fantastic work.
I'm having some issues with it, as well. :(
Using legit Steam current version 1.7.3a
First after loading table and process it kind of worked, but none of the items were really visible. All was showed as their raw values.
I tried closing Cheat Engine and opening the table again, but i'm getting this error message:
"The array of byte named GetPlayerMoonJumpPtrAOB could not be found"


And the option to enable the table does not work.
Am I doing something wrong or perhaps the current version is not working with the table anymore?

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Tue Dec 07, 2021 8:53 pm
by DrummerIX
The game hasn't updated since April (I tested it working in June). You likely need to restart both the game and CE to get things back in sync.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Wed Dec 08, 2021 12:16 am
by FearlessPurple
DrummerIX wrote:
Tue Dec 07, 2021 8:53 pm
The game hasn't updated since April (I tested it working in June). You likely need to restart both the game and CE to get things back in sync.
Oh, yes, that helped! Thanks for your help and prompt answer!
Now the table is working!
Abusing of your good will: am I doing something wrong since the itens have no names (I saw they have the game names on the table).?

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Wed Dec 08, 2021 1:06 am
by DrummerIX
Try viewing Inventory in game.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Wed Dec 08, 2021 2:20 am
by FearlessPurple
DrummerIX wrote:
Wed Dec 08, 2021 1:06 am
Try viewing Inventory in game.
Sure, man, Your cheat is great, I'm not complaining.
The reason i'm asking is because there are some video tutorials about your table on youtube
(such as where I see the items are properly named.

Even tough I'm doing the same thing, the values end up as ??????
And because of that, inventory ID and Inventory Quantity can't be used. When we click anywhere in the value, it denies access.
All that can be changed there is the description.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Wed Dec 08, 2021 2:24 am
by DrummerIX
I tested it again today and it is working for me. Go to your Inventory in the game menu screen like you are trying to swap things from the menu. It populated the names for me then.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Wed Dec 08, 2021 2:29 am
by FearlessPurple
Oh, will try that. Thanks for your patience, man. :)
Yes, that did the trick!!!
:lol: :lol: :lol:

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Sat Jul 23, 2022 2:45 pm
by Deadtale
I Would Like A Way To Summon Monsters Of Anykind (a bit away from you so they don't imeadiatly kill you) Other Then That This Is Perfect

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Mon Nov 07, 2022 2:06 am
by Weresthebeef
I found hammer damage pointer address "[PlayerAttackPtr] + FDB" anyone wanna test? I break a castle block with one hit on "99" with regular hammer.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Fri Nov 11, 2022 7:28 pm
by alromaithi
can you share the pointer address? really appreciated (^_^)b

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Wed Jul 26, 2023 7:51 pm
by KraftCrafterMcCrafty
Deadtale wrote:
Sat Jul 23, 2022 2:45 pm
I Would Like A Way To Summon Monsters Of Anykind (a bit away from you so they don't imeadiatly kill you) Other Then That This Is Perfect
There is a lot of difficulty with that. Since a lot of the enemies have unique variants for cutscenes, different islands, player models, and pets; I can say that some of them have at least 3~9 variants populating a 1000+ size table short of some one off bosses. It would also be worth noting that killing off unique mobs for ideas for the builder book doesn't work.

This game follows a very strict "you are here at X location doing Y thing so you get Z reward or trigger Z event". I know this from super extensive testing using both the English Version on Steam as well as the Japanese Developer Version that was leaked. I wanted to see how far you could go. I can say that in a lot of areas, the jailer island and 3rd main mission island have this problem tenfold and can be busted without cheating. I am sure that killing off certain boss mobs before events would probably be a bad call too.

Also forgot to mention there are 2 mobs in that huge list that AUTO KILL the player and party upon their first attack.