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Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Tue Aug 27, 2019 8:12 pm
by NumberXer0
[Link]

Not related to the table, but posting here for visibility. Someone found out how to read your save and see what your rolls are. No idea if anything could be done with CE to mess around with this, but useful nonetheless.

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Wed Aug 28, 2019 1:53 pm
by QTEila
Maybe add an item changer? So you can turn other items into specific ones you can't get a hold of due to them not spawning or the conditions not being fulfilled, like the item editor/changer in the dark souls tables.

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Fri Aug 30, 2019 5:12 pm
by valevalorin
I've been working on editing the "profile" file and I've definitely figured out how to change some things (traits), but when I try to open the profile up with the game it says it's corrupted. I think this has to do with some kind of file validation scheme they have going on. I think the first 5 (weird I know) bytes of the file are a checksum/hash that needs to be recalculated because it's the only thing in the file that changes "seemingly randomly" when I make calculated changes in game (eg adding a trait point to a trait).

Does anybody know of any hashing/checksum algorithm that outputs 5 bytes?

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Fri Aug 30, 2019 8:25 pm
by ragnaphobia
The pointers for edit trait level doesnt work for the new patch. Can you update it please? Im stuck with 9999999 trait points

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Fri Aug 30, 2019 10:36 pm
by cfemen
ragnaphobia wrote:
Fri Aug 30, 2019 8:25 pm
The pointers for edit trait level doesnt work for the new patch. Can you update it please? Im stuck with 9999999 trait points

Code: Select all

[ENABLE]

aobscanmodule(traitsy,Remnant-Win64-Shipping.exe,8B 07 EB E7 CC)
alloc(newmem,$1000,"Remnant-Win64-Shipping.exe"+74885B)

label(code)
label(return)

newmem:

code:
  mov [rdi],#20
  mov eax,[rdi]
  jmp Remnant-Win64-Shipping.exe+748846
  int 3
  jmp return
ic:
dd 0
traitss:

traitsy:
  jmp newmem
return:
registersymbol(traitsy)

[DISABLE]

traitsy:
  db 8B 07 EB E7 CC

unregistersymbol(traitsy)
dealloc(newmem)
use this script, open inventory trait -> all skills will be 20
or u can change with mov [rdi],#20 every amount you want

its working with newest version

if you dont know how to add a script : open memory view -> ctrl+a -> paste script -> save

edit : updated fast my table:
Trait Editor: activate -> selected/clicked trait will be editable.

tip : dont use alt+tab to tab out the game, it will reset the clicked trait to first trait.
use windows key and click to cheat engine tab, then it will correctly show the pointer to the value


Edit : Newest Table (Oct 31) --> viewtopic.php?f=4&t=10045&p=110768#p110768

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Sat Aug 31, 2019 7:22 am
by ragnaphobia
my apologies, but does this applies to remaining trait points?

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Sat Aug 31, 2019 10:12 am
by nikolajo
WARNING
Anyone using the "Free shop" cheats will NOT be able to buy any armors from special merchants like Wud or Stuck Merchant.
So if you want the Radiant or Osseous sets, turn off those cheats before talking to the merchants.

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Sat Aug 31, 2019 10:51 am
by ragnaphobia
cfemen wrote:
Fri Aug 30, 2019 10:36 pm
ragnaphobia wrote:
Fri Aug 30, 2019 8:25 pm
The pointers for edit trait level doesnt work for the new patch. Can you update it please? Im stuck with 9999999 trait points

Code: Select all

[ENABLE]

aobscanmodule(traitsy,Remnant-Win64-Shipping.exe,8B 07 EB E7 CC)
alloc(newmem,$1000,"Remnant-Win64-Shipping.exe"+74885B)

label(code)
label(return)

newmem:

code:
  mov [rdi],#20
  mov eax,[rdi]
  jmp Remnant-Win64-Shipping.exe+748846
  int 3
  jmp return
ic:
dd 0
traitss:

traitsy:
  jmp newmem
return:
registersymbol(traitsy)

[DISABLE]

traitsy:
  db 8B 07 EB E7 CC

unregistersymbol(traitsy)
dealloc(newmem)
use this script, open inventory trait -> all skills will be 20
or u can change with mov [rdi],#20 every amount you want

its working with newest version

if you dont know how to add a script : open memory view -> ctrl+a -> paste script -> save

edit : updated fast my table:
Trait Editor: activate -> selected/clicked trait will be editable.

tip : dont use alt+tab to tab out the game, it will reset the clicked trait to first trait.
use windows key and click to cheat engine tab, then it will correctly show the pointer to the value
Thanks! I got it to work. Your CE table works wonders!

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Sat Aug 31, 2019 3:31 pm
by NumberXer0
So has anyone figured out equip weight yet? Would be nice to wear heavier armor and free up an Amulet slot for the required Leto's Amulet.

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Sat Aug 31, 2019 5:08 pm
by cfemen
Edit : Newest Table (Oct 31) --> viewtopic.php?f=4&t=10045&p=110768#p110768

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Sat Aug 31, 2019 6:57 pm
by NumberXer0
cfemen wrote:
Sat Aug 31, 2019 5:08 pm
NumberXer0 wrote:
Sat Aug 31, 2019 3:31 pm
So has anyone figured out equip weight yet? Would be nice to wear heavier armor and free up an Amulet slot for the required Leto's Amulet.
yeah i think i got it
just activate weight script and i should stay on 1
Hmm, it seems to be visual only for me. I'm wearing full Raidiant armor and I slow roll even though my weight says 1. If I remove all of my armor, it still says 1 but now I fast roll.

Edit: Oh and I know its been said before that items can't be added or swapped..but I don't think thats true. I just played with someone earlier who had the Butcher's Flail, which is an unavailable item right now. Its in the game, but you can't get it. So they did something to add it in.

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Sun Sep 01, 2019 11:10 am
by Paparoyal
Hello, I used another talbe from this site which was meant to give you max scrap on pickup, unfortunately for me it also work on dragon hearts if you upgrade that while you have the cheat on. Now I have a billion dragon heart charges and that makes coop impossible because the host game crashed whenever i load in.

If it isnt too much trouble, it would mean the world to me if you could add a way to reduce the dragon heart charges permanetly so that I can play online again. I would really appreciate it!

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Sun Sep 01, 2019 11:59 am
by Paparoyal
bloodaxis wrote:
Sun Sep 01, 2019 11:23 am
,,
oh my god you fucking legend.

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Sun Sep 01, 2019 1:27 pm
by NumberXer0
Paparoyal wrote:
Sun Sep 01, 2019 11:59 am
..
If that doesn't work, Cfemen has a table that lets you edit Hearts directly.

Re: Remnant: From the Ashes +16 (table Update2.8)

Posted: Sun Sep 01, 2019 1:54 pm
by cfemen
NumberXer0 wrote:
Sun Sep 01, 2019 1:27 pm

If that doesn't work, Cfemen has a table that lets you edit Hearts directly.

yeah i tested it with newest update, still working :)

set heart, go checkpoint, save game, reload savegame and script can be deactivated and the wished amount is saved