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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Thu Mar 30, 2023 9:33 pm
by BipBop
Thank you :D Fast and furious.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Fri Mar 31, 2023 2:56 am
by TheGreen
some origins change the player empire tag from 0 to 1 but the trainer only can attach to the 0 player tag.
any way to fix this?

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Sat Apr 01, 2023 7:49 am
by zerodisbelief
TheGreen wrote:
Fri Mar 31, 2023 2:56 am
some origins change the player empire tag from 0 to 1 but the trainer only can attach to the 0 player tag.
any way to fix this?
literally came here to ask the same question since i'm playing machine uprising and the opponent get all the cheats lol

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Sat Apr 01, 2023 1:49 pm
by Namelessy
TheGreen wrote:
Fri Mar 31, 2023 2:56 am
some origins change the player empire tag from 0 to 1 but the trainer only can attach to the 0 player tag.
any way to fix this?
You would probably have to change the code in _MonHumanPlayer in Recifense's table.

at least this bit:

Code: Select all

 test ecx,ecx
 jnz _ExitMHP
It might be enough to change it to something like:

Code: Select all

cmp ecx,#1
jne _ExitMHP
where #1 is the ID of the player. Not tested at all, not even tried to compile it, and definitely not checked any other places the ID might be used, so it might not work at all.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Mon Apr 03, 2023 12:33 pm
by TheGreen
did reci released a 3.7.4 version yet?

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Mon Apr 03, 2023 12:58 pm
by TheGreen
Namelessy wrote:
Sat Apr 01, 2023 1:49 pm
TheGreen wrote:
Fri Mar 31, 2023 2:56 am
some origins change the player empire tag from 0 to 1 but the trainer only can attach to the 0 player tag.
any way to fix this?
You would probably have to change the code in _MonHumanPlayer in Recifense's table.

at least this bit:

Code: Select all

 test ecx,ecx
 jnz _ExitMHP
It might be enough to change it to something like:

Code: Select all

cmp ecx,#1
jne _ExitMHP
where #1 is the ID of the player. Not tested at all, not even tried to compile it, and definitely not checked any other places the ID might be used, so it might not work at all.
did not work well, but I've found out, that the game sometimes generates a unique system with an encounter called "polarian automated fleet" and they always get the id 0 ... in three of five tries, did the game generate the polarians at the start.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Mon Apr 03, 2023 3:16 pm
by Grubbs008
TheGreen wrote:
Mon Apr 03, 2023 12:33 pm
did reci released a 3.7.4 version yet?
Even if he did you'd have to pay for it on his Patreon. People are just uploading the tables as updates here, because he got greedy and stopped posting the tables for free after a couple weeks of a patch being out.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Tue Apr 04, 2023 6:09 pm
by Grubbs008
matthew_br_1998 wrote:
Fri Mar 17, 2023 9:48 pm
Se lembre de suas raízes Recifense
Any update to this would be great, seems to not be working anymore on 3.7.4

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Wed Apr 05, 2023 9:32 am
by TheGreen
Grubbs008 wrote:
Tue Apr 04, 2023 6:09 pm
matthew_br_1998 wrote:
Fri Mar 17, 2023 9:48 pm
Se lembre de suas raízes Recifense
Any update to this would be great, seems to not be working anymore on 3.7.4
the latest trainer works, but only if the game gives you the id 0 at the start of the game.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Wed Apr 05, 2023 11:37 pm
by Grubbs008
TheGreen wrote:
Wed Apr 05, 2023 9:32 am
Grubbs008 wrote:
Tue Apr 04, 2023 6:09 pm
matthew_br_1998 wrote:
Fri Mar 17, 2023 9:48 pm
Se lembre de suas raízes Recifense
Any update to this would be great, seems to not be working anymore on 3.7.4
the latest trainer works, but only if the game gives you the id 0 at the start of the game.
So then it does not work and needs to be updated then.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Thu Apr 06, 2023 3:09 am
by duksquad
how do I use the extension table? it isn't working in MP

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Thu Apr 06, 2023 9:49 pm
by Namelessy
duksquad wrote:
Thu Apr 06, 2023 3:09 am
how do I use the extension table? it isn't working in MP
By clicking options. It never will.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Thu Apr 06, 2023 10:43 pm
by scorptron
Table does not work .... I did find a different one on this page for unity and such which is working.

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Sat Apr 08, 2023 7:26 pm
by Grubbs008
HelpfulPiracy03 wrote:
Thu Dec 01, 2022 2:16 am
Please remember your roots.

Cheers.
Any chance we can get a 3.7.4 update up this sir or ma'am?

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Posted: Thu Apr 13, 2023 2:04 pm
by sdarkpaladin
3.8 is coming out soon-ish so I guess we might as well wait