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Re: Borderlands 3 +30

Posted: Mon Nov 04, 2019 7:14 pm
by sammyf
I have profile.sav from original game that works on codex release. Keys are working too on this one, tested it with my friends. Any way to safely share that file ?

Re: Borderlands 3 +30

Posted: Mon Nov 04, 2019 7:44 pm
by ospider
sammyf wrote:
Mon Nov 04, 2019 7:14 pm
I have profile.sav from original game that works on codex release. Keys are working too on this one, tested it with my friends. Any way to safely share that file ?
Use Mega to upload
How many keys do you have?

Re: Borderlands 3 +30

Posted: Mon Nov 04, 2019 9:35 pm
by Wormhole Hobo
In regards to the gold keys and codex version, for those that are using it, fearlessrevolution's trainer has a feature to open chests without golden keys. They even referenced the feature as being for those that couldn't procure the keys on their own. Just an fyi.

Re: Borderlands 3 +30

Posted: Mon Nov 04, 2019 11:17 pm
by bluepanda
Ammy wrote:
Mon Nov 04, 2019 5:08 pm
MasterVegito wrote:
Sun Nov 03, 2019 2:21 pm
chrisssj2 wrote:
Sun Nov 03, 2019 11:25 am
I heard golden keys can be hacked eventhough they are online only too. but they can be hacked..
Can't an online flag be hacked.. so we can get halloween event?
Use a save file from nexus.
This doesn't work for codex version. I grabbed multiple saves from nexus, all of them saying they had at least 1,000 golden keys, but upon loading the save only the golden keys aren't affected. Everything else works, but golden keys are still 0.

I'm guessing there's going to be no way to get golden keys without being able to go online and use a shift code at least once, which means codex version is screwed in that regard.
Actually wrong.

Image
You can get a save file from anywhere, like the halloween bla bla bla save compilation on Nexus and only copy the profile file to your savegame folder. You will have at least 1 gold key.

The rest is obvious.

Re: Borderlands 3 +30

Posted: Tue Nov 05, 2019 3:59 am
by bloodaxis
Ammy wrote:
Mon Nov 04, 2019 5:08 pm
This doesn't work for codex version. I grabbed multiple saves from nexus, all of them saying they had at least 1,000 golden keys, but...
Adding on that this absolutely does work, as long as what you're replacing is the profile.sav and not the character save files, since the golden keys are "account" wide and not saved per character.

Re: Borderlands 3 +30

Posted: Wed Nov 06, 2019 9:01 am
by TemptingIcarus
The Codex version works fine with this table. You're just doing shit wrong. Lmao.


REQUEST: Can we get Infinite Power Duration - I.e - Infinite Zane Clone/Turret.

Re: Borderlands 3 +30

Posted: Wed Nov 06, 2019 9:20 pm
by MasterVegito
But how will you get action skill back if the clone doesnt dissapear? the skill cooldowns after the clone dies is it not?

Re: Borderlands 3 +30

Posted: Thu Nov 07, 2019 1:37 am
by TemptingIcarus
MasterVegito wrote:
Wed Nov 06, 2019 9:20 pm
But how will you get action skill back if the clone doesnt dissapear? the skill cooldowns after the clone dies is it not?
Well I mainly use the turret for Zane. If you can keep the turret out, you're fine. Also Zane's clone takes damage and then explodes. Which would reset the timer anyways. Thus taking it off cooldown. The turret is what I am mainly wanting to keep out for a long period of time.

Re: Borderlands 3 +30

Posted: Thu Nov 07, 2019 2:02 am
by BelziBhaal
Wormhole Hobo wrote:
Mon Nov 04, 2019 9:35 pm
In regards to the gold keys and codex version, for those that are using it, fearlessrevolution's trainer has a feature to open chests without golden keys. They even referenced the feature as being for those that couldn't procure the keys on their own. Just an fyi.
I have the latest fearlessrevolution trainer and there is no option to open without keys.

Re: Borderlands 3 +30

Posted: Thu Nov 07, 2019 2:18 am
by TemptingIcarus
BelziBhaal wrote:
Thu Nov 07, 2019 2:02 am
Wormhole Hobo wrote:
Mon Nov 04, 2019 9:35 pm
In regards to the gold keys and codex version, for those that are using it, fearlessrevolution's trainer has a feature to open chests without golden keys. They even referenced the feature as being for those that couldn't procure the keys on their own. Just an fyi.
I have the latest fearlessrevolution trainer and there is no option to open without keys.
I can't tell if you're actually trolling or not.

Re: Borderlands 3 +30

Posted: Thu Nov 07, 2019 5:18 am
by LCHLH
BelziBhaal wrote:
Thu Nov 07, 2019 2:37 am
TemptingIcarus wrote:
Thu Nov 07, 2019 2:18 am
BelziBhaal wrote:
Thu Nov 07, 2019 2:02 am


I have the latest fearlessrevolution trainer and there is no option to open without keys.
I can't tell if you're actually trolling or not.
Do you see an option? I don't.
That's because you've forgotten the most important rule of software nowadays: check for an update if something's wrong.

Image

Re: Borderlands 3 +30

Posted: Thu Nov 07, 2019 4:24 pm
by cfemen
~snip


so tested it on several characters with several skills, it always worked.
it also causes that on script activation the action skill is instant ready :)n


side-effects, removed!

Re: Borderlands 3 +30

Posted: Thu Nov 07, 2019 4:49 pm
by justiny
cfemen wrote:
Thu Nov 07, 2019 4:24 pm
TemptingIcarus wrote:
Sun Nov 03, 2019 5:59 pm
Any chance for Infinite Skill Duration? (i.e - Keeping Zane's Clone/Turret out?) Being able to freeze skill timers on persisting skills.

Code: Select all

[ENABLE]

aobscanmodule(aobSkillDur,Borderlands3.exe,F3 0F 10 BB A0 00 00 00 F3) // should be unique
alloc(newmem,$1000,"Borderlands3.exe"+1E7298C2)

label(code)
label(return)

newmem:

code:
  mov [rbx+000000A0],(float)999
  movss xmm7,[rbx+000000A0]
  jmp return

aobSkillDur:
  jmp newmem
  nop 3
return:
registersymbol(aobSkillDur)

[DISABLE]

aobSkillDur:
  db F3 0F 10 BB A0 00 00 00

unregistersymbol(aobSkillDur)
dealloc(newmem)
so tested it on several characters with several skills, it always worked.
it also causes that on script activation the action skill is instant ready :)
This cause both player and enemies to have inf health

Re: Borderlands 3 +30

Posted: Thu Nov 07, 2019 6:59 pm
by cfemen
justiny wrote:
Thu Nov 07, 2019 4:49 pm
cfemen wrote:
Thu Nov 07, 2019 4:24 pm
TemptingIcarus wrote:
Sun Nov 03, 2019 5:59 pm
Any chance for Infinite Skill Duration? (i.e - Keeping Zane's Clone/Turret out?) Being able to freeze skill timers on persisting skills.

Code: Select all

[ENABLE]

aobscanmodule(aobSkillDur,Borderlands3.exe,F3 0F 10 BB A0 00 00 00 F3) // should be unique
alloc(newmem,$1000,"Borderlands3.exe"+1E7298C2)

label(code)
label(return)

newmem:

code:
  mov [rbx+000000A0],(float)999
  movss xmm7,[rbx+000000A0]
  jmp return

aobSkillDur:
  jmp newmem
  nop 3
return:
registersymbol(aobSkillDur)

[DISABLE]

aobSkillDur:
  db F3 0F 10 BB A0 00 00 00

unregistersymbol(aobSkillDur)
dealloc(newmem)
so tested it on several characters with several skills, it always worked.
it also causes that on script activation the action skill is instant ready :)
This cause both player and enemies to have inf health
sorry, theres too much different code between each class and skill :/

Re: Borderlands 3 +30

Posted: Thu Nov 07, 2019 7:12 pm
by Ammy
bluepanda wrote:
Mon Nov 04, 2019 11:17 pm


Actually wrong.


The rest is obvious.
They must've updated then, cause even the " hallowween bla bla bla " zip from nexus didn't have player.sav in it, but going back and re-downloading it, its there now. It originally *only* the individual character save files. So, not wrong, just outdated info.