Re: Borderlands 3 +30
Posted: Mon Nov 04, 2019 7:14 pm
I have profile.sav from original game that works on codex release. Keys are working too on this one, tested it with my friends. Any way to safely share that file ?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Actually wrong.Ammy wrote: ↑Mon Nov 04, 2019 5:08 pmThis doesn't work for codex version. I grabbed multiple saves from nexus, all of them saying they had at least 1,000 golden keys, but upon loading the save only the golden keys aren't affected. Everything else works, but golden keys are still 0.
I'm guessing there's going to be no way to get golden keys without being able to go online and use a shift code at least once, which means codex version is screwed in that regard.
Adding on that this absolutely does work, as long as what you're replacing is the profile.sav and not the character save files, since the golden keys are "account" wide and not saved per character.
Well I mainly use the turret for Zane. If you can keep the turret out, you're fine. Also Zane's clone takes damage and then explodes. Which would reset the timer anyways. Thus taking it off cooldown. The turret is what I am mainly wanting to keep out for a long period of time.MasterVegito wrote: ↑Wed Nov 06, 2019 9:20 pmBut how will you get action skill back if the clone doesnt dissapear? the skill cooldowns after the clone dies is it not?
I have the latest fearlessrevolution trainer and there is no option to open without keys.Wormhole Hobo wrote: ↑Mon Nov 04, 2019 9:35 pmIn regards to the gold keys and codex version, for those that are using it, fearlessrevolution's trainer has a feature to open chests without golden keys. They even referenced the feature as being for those that couldn't procure the keys on their own. Just an fyi.
I can't tell if you're actually trolling or not.BelziBhaal wrote: ↑Thu Nov 07, 2019 2:02 amI have the latest fearlessrevolution trainer and there is no option to open without keys.Wormhole Hobo wrote: ↑Mon Nov 04, 2019 9:35 pmIn regards to the gold keys and codex version, for those that are using it, fearlessrevolution's trainer has a feature to open chests without golden keys. They even referenced the feature as being for those that couldn't procure the keys on their own. Just an fyi.
That's because you've forgotten the most important rule of software nowadays: check for an update if something's wrong.BelziBhaal wrote: ↑Thu Nov 07, 2019 2:37 amDo you see an option? I don't.TemptingIcarus wrote: ↑Thu Nov 07, 2019 2:18 amI can't tell if you're actually trolling or not.BelziBhaal wrote: ↑Thu Nov 07, 2019 2:02 am
I have the latest fearlessrevolution trainer and there is no option to open without keys.
This cause both player and enemies to have inf healthcfemen wrote: ↑Thu Nov 07, 2019 4:24 pmTemptingIcarus wrote: ↑Sun Nov 03, 2019 5:59 pmAny chance for Infinite Skill Duration? (i.e - Keeping Zane's Clone/Turret out?) Being able to freeze skill timers on persisting skills.so tested it on several characters with several skills, it always worked.Code: Select all
[ENABLE] aobscanmodule(aobSkillDur,Borderlands3.exe,F3 0F 10 BB A0 00 00 00 F3) // should be unique alloc(newmem,$1000,"Borderlands3.exe"+1E7298C2) label(code) label(return) newmem: code: mov [rbx+000000A0],(float)999 movss xmm7,[rbx+000000A0] jmp return aobSkillDur: jmp newmem nop 3 return: registersymbol(aobSkillDur) [DISABLE] aobSkillDur: db F3 0F 10 BB A0 00 00 00 unregistersymbol(aobSkillDur) dealloc(newmem)
it also causes that on script activation the action skill is instant ready
sorry, theres too much different code between each class and skill :/justiny wrote: ↑Thu Nov 07, 2019 4:49 pmThis cause both player and enemies to have inf healthcfemen wrote: ↑Thu Nov 07, 2019 4:24 pmTemptingIcarus wrote: ↑Sun Nov 03, 2019 5:59 pmAny chance for Infinite Skill Duration? (i.e - Keeping Zane's Clone/Turret out?) Being able to freeze skill timers on persisting skills.so tested it on several characters with several skills, it always worked.Code: Select all
[ENABLE] aobscanmodule(aobSkillDur,Borderlands3.exe,F3 0F 10 BB A0 00 00 00 F3) // should be unique alloc(newmem,$1000,"Borderlands3.exe"+1E7298C2) label(code) label(return) newmem: code: mov [rbx+000000A0],(float)999 movss xmm7,[rbx+000000A0] jmp return aobSkillDur: jmp newmem nop 3 return: registersymbol(aobSkillDur) [DISABLE] aobSkillDur: db F3 0F 10 BB A0 00 00 00 unregistersymbol(aobSkillDur) dealloc(newmem)
it also causes that on script activation the action skill is instant ready
They must've updated then, cause even the " hallowween bla bla bla " zip from nexus didn't have player.sav in it, but going back and re-downloading it, its there now. It originally *only* the individual character save files. So, not wrong, just outdated info.