z Baldur's Gate 3

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VictorBaby
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Re: z Baldur's Gate 3

Post by VictorBaby »

i have made my simple script for unlimited spells. Maybe it will work for you too. I didnt test it much.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
bg3spells.CT
(132.89 KiB) Downloaded 593 times
Last edited by VictorBaby on Tue Jul 19, 2022 4:05 pm, edited 1 time in total.

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TemptingIcarus
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Re: z Baldur's Gate 3

Post by TemptingIcarus »

New Update is out. Not sure if anyone plans on fixing up the table, but thank you for your hard work.

toydefenser
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Re: z Baldur's Gate 3

Post by toydefenser »

need up cheat approval and fix Console Commands thank

Belnick
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Re: z Baldur's Gate 3

Post by Belnick »

Which of those download links are for 4.1.1.1501963 ?

Ellumii
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Re: z Baldur's Gate 3

Post by Ellumii »

Is the adding of items and spawning items like armor, weapons, tools still working?

toydefenser
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Re: z Baldur's Gate 3

Post by toydefenser »

+1

omrictu
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Re: z Baldur's Gate 3

Post by omrictu »

Any new updates on console commands?

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Saladin01
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Re: z Baldur's Gate 3

Post by Saladin01 »

I'd be happy to just have the "always win rolls" or adding 50 to rolls again.

omrictu
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Re: z Baldur's Gate 3

Post by omrictu »

VictorBaby wrote:
Wed Jul 13, 2022 2:00 pm
i have made my simple script for unlimited spells. Maybe it will work for you too. I didnt test it much.

I can confirm this doesn't work.

$corp
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Re: z Baldur's Gate 3

Post by $corp »

VictorBaby wrote:
Wed Jul 13, 2022 2:00 pm
i have made my simple script for unlimited spells. Maybe it will work for you too. I didnt test it much.
Thanks for sharing bud. Unfortunately this doesn't work for me

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TemptingIcarus
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Re: z Baldur's Gate 3

Post by TemptingIcarus »

The only request from me is being able to add spells to my inventory. That's it.

VictorBaby
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Re: z Baldur's Gate 3

Post by VictorBaby »

omrictu wrote:
Mon Jul 18, 2022 2:51 am
VictorBaby wrote:
Wed Jul 13, 2022 2:00 pm
i have made my simple script for unlimited spells. Maybe it will work for you too. I didnt test it much.
I can confirm this doesn't work.
i have rewritten it, can you check it?

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Aardvark
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Re: z Baldur's Gate 3

Post by Aardvark »

VictorBaby wrote:
Tue Jul 19, 2022 4:06 pm
i have rewritten it, can you check it?
It's working great for all my characters. You rock! 8-)

Link to the table since we're on a new page.

viewtopic.php?f=4&t=13996&start=873

Spywall03
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Re: z Baldur's Gate 3

Post by Spywall03 »

Zanzer wrote:
Mon Jul 11, 2022 3:14 pm
I've fixed a few scripts. Though I'm sure everyone was wanting the Console Commands more. :)

Sadly, it seems they've altered the call stack a little bit. Not sure when I'll have time to look into it.
In case you don't have time to look into it yourself, is there a way we could search/find the new pointers for the console commands on our own ?
How did you find them the first time around ? We might be able to use that to restore them, or at least use some of them

kharn
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Re: z Baldur's Gate 3

Post by kharn »

I'd absolutely love to have the object spawner and the approval rating commands back working, if there had to be a priority on anything!

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