Re: Sword Art Online: Alicization Lycoris (Steam)
Posted: Sun Jul 19, 2020 1:51 pm
could be also a left over from developing the game since i dont see that value anywhere in a item
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
could be also a left over from developing the game since i dont see that value anywhere in a item
You could add 36401 and 36104 somewhere on your gear. It will make SP slip useless since your SS and buffs will cost no SP
The 4byte poiter has the type included, so ther eis no need to manually change the type. However, i recommend at leats tthat the items belong to the same tab on the inventory although it shouldn't matter. For example Swords and Bows have differen types, but they are on the same tab ingame.NumberXer0 wrote: ↑Sun Jul 19, 2020 10:43 amI'd recommend changing the same type, but there is also a pointer for item type there. So you can manually change the type to be what you want.ilcommendatore wrote: ↑Sun Jul 19, 2020 9:01 amI would like to than everyone for the phenomenal work done for the tables here!
I do have a question about the "highlighted item editor": if I were to replace an item using this option, should I only change items of the same type (for example, a wooden sword should only be changed to another weapon), or can I change an item to any other type of item (for example, a consumable item for a weapon)?
I was thinking about adding it, but I couldn't decide where it was a good place. The Extras thing sunds good.dallezh wrote: ↑Sun Jul 19, 2020 12:51 pmNice work, would you mind adding the google sheet to extras and making a header that says Google Sheet in Extras? Or something like thata_busy_man wrote: ↑Sun Jul 19, 2020 7:32 amChecklist before online:
Cheat Engine Closed.
Launcher restored to original state
EasyAntiCheat Reinstalled
Misisng any it is bound to provoke errors.
---
New table with additonal artisans plus the names provided by OPCOXE![]()
Why don't you start a new thread and just add credits to dummy for the original script?a_busy_man wrote: ↑Sun Jul 19, 2020 3:20 pmThe 4byte poiter has the type included, so ther eis no need to manually change the type. However, i recommend at leats tthat the items belong to the same tab on the inventory although it shouldn't matter. For example Swords and Bows have differen types, but they are on the same tab ingame.NumberXer0 wrote: ↑Sun Jul 19, 2020 10:43 amI'd recommend changing the same type, but there is also a pointer for item type there. So you can manually change the type to be what you want.ilcommendatore wrote: ↑Sun Jul 19, 2020 9:01 amI would like to than everyone for the phenomenal work done for the tables here!
I do have a question about the "highlighted item editor": if I were to replace an item using this option, should I only change items of the same type (for example, a wooden sword should only be changed to another weapon), or can I change an item to any other type of item (for example, a consumable item for a weapon)?
Anyway, I always prefer to use the same type just in case since it isn't that difficult.
I was thinking about adding it, but I couldn't decide where it was a good place. The Extras thing sunds good.dallezh wrote: ↑Sun Jul 19, 2020 12:51 pmNice work, would you mind adding the google sheet to extras and making a header that says Google Sheet in Extras? Or something like thata_busy_man wrote: ↑Sun Jul 19, 2020 7:32 am
Checklist before online:
Cheat Engine Closed.
Launcher restored to original state
EasyAntiCheat Reinstalled
Misisng any it is bound to provoke errors.
---
New table with additonal artisans plus the names provided by OPCOXE![]()
It would be better if we had a thred that could be updated on frist page and lave the tables and sheet there since it would be easier to acccess than from the table itself only.
Making a static post would only work well if it is easily visible and fist post is what the people only look a lot of times.
hmm but look here,
thats only for that specific 1, the other 1 stacks with it.MzJ wrote: ↑Sun Jul 19, 2020 3:42 pmhmm but look here,
It says here the cap is at 50% for reduce sp cost, I kinda don't like relying on infinite SP, so was hoping to stack some SP regen to counter the SP Slip but that would just make me sacrifice potential damage since i could place other attachments.
*edit*oh and i agree on making a new thread. Its getting hard to catch up on for people who just started following.
Maybe we could get drummer's input on this too, since he was the beginning of all this.
You could also just yse 1 or 2 of the other buff, since that 1 doesn't have sp slip.dallezh wrote: ↑Sun Jul 19, 2020 3:55 pmthats only for that specific 1, the other 1 stacks with it.MzJ wrote: ↑Sun Jul 19, 2020 3:42 pmhmm but look here,
It says here the cap is at 50% for reduce sp cost, I kinda don't like relying on infinite SP, so was hoping to stack some SP regen to counter the SP Slip but that would just make me sacrifice potential damage since i could place other attachments.
*edit*oh and i agree on making a new thread. Its getting hard to catch up on for people who just started following.
Maybe we could get drummer's input on this too, since he was the beginning of all this.
i know probably we should make one since we are almost at 60 pages with almost 870 post
Yea i could but what i really want is that -20% cooldown hence why i stuck with the phoenix incarnation. Guess i'll try stacking both attachment and see.dallezh wrote: ↑Sun Jul 19, 2020 3:56 pmOh i see.dallezh wrote: ↑Sun Jul 19, 2020 3:55 pmthats only for that specific 1, the other 1 stacks with it.MzJ wrote: ↑Sun Jul 19, 2020 3:42 pm
hmm but look here,
It says here the cap is at 50% for reduce sp cost, I kinda don't like relying on infinite SP, so was hoping to stack some SP regen to counter the SP Slip but that would just make me sacrifice potential damage since i could place other attachments.
*edit*oh and i agree on making a new thread. Its getting hard to catch up on for people who just started following.
Maybe we could get drummer's input on this too, since he was the beginning of all this.
You could also just yse 1 or 2 of the other buff, since that 1 doesn't have sp slip.