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Re: z Baldur's Gate 3

Posted: Wed Dec 15, 2021 3:30 pm
by mickett
RubberMonkey wrote:
Mon Oct 25, 2021 12:49 pm
Posting these in case anyone is searching for these item id's specifically.

Adamantine Longsword "d116f35c-4399-408c-ba90-b455a5d29a1f"

Adamantine Mace "df08ec01-52f0-4fdf-b5e7-4fa0970a480a"

Adamantine Scimitar "503b4f8d-da61-4fc1-a4b7-cad124a10c69"

Giantbreaker (Its Adamantine HeavyCrossbow, but this one is from a quest and not crafted) ""260a44f7-9ce6-4c8c-bcc8-2eb018c00590"

Adamantine ScaleMail "5427c806-5565-421f-a00f-a8282a9f504f"

Adamantine Shield "96907713-b560-4daf-ab32-3c1aec3f3890"

Adamantine Splint Armour "ea3cf349-19ab-4104-9253-8e182bdbf538"

Grymskull (Adamantine Helmet from the boss fights, looks shite) "6b1c4d55-e0d1-4b58-a26d-57d807bca488"

Awesome, thank you!!

Re: z Baldur's Gate 3

Posted: Wed Dec 15, 2021 7:40 pm
by RavenHades
Anyone got a table with working character pointer? pls I'm gaggin for it here

Re: z Baldur's Gate 3

Posted: Wed Dec 15, 2021 11:03 pm
by DMDMDM
Anybody know how to add the better darkvision to a character, it seems like the normal darkvision seems weaker.

Re: z Baldur's Gate 3

Posted: Mon Dec 27, 2021 6:20 am
by DMDMDM
This is a combined cheat table from multiple sources.

There's a lot in it, and i am not all the way through the list of items to put in.

Just be mindful not to spam commands or spawn in items to quickly.

if someone could go through this, plz and give me some thoughts on it, I'd appreciate your time to know if I missed anything.
bg3_dx11.CT
(1.19 MiB) Downloaded 829 times

Re: z Baldur's Gate 3

Posted: Fri Dec 31, 2021 11:49 pm
by BoredDuck
DMDMDM wrote:
Mon Dec 27, 2021 6:20 am
This is a combined cheat table from multiple sources.

There's a lot in it, and i am not all the way through the list of items to put in.

Just be mindful not to spam commands or spawn in items to quickly.

if someone could go through this, plz and give me some thoughts on it, I'd appreciate your time to know if I missed anything.

bg3_dx11.CT
Nothing works for me

Re: z Baldur's Gate 3

Posted: Sat Jan 01, 2022 2:07 am
by Iwadoshi
DMDMDM wrote:
Mon Dec 27, 2021 6:20 am
if someone could go through this, plz and give me some thoughts on it, I'd appreciate your time to know if I missed anything.
BoredDuck wrote:
Fri Dec 31, 2021 11:49 pm
Nothing works for me
Same as mentioned above, it gives AOB scan & Lua errors:
Image
Image
Table from this post works though.

Re: z Baldur's Gate 3

Posted: Sun Jan 02, 2022 2:48 am
by DMDMDM
Greetings, Bored Duck and iwadoshi

Can you tell me what exactly you had clicked on. All the known ones that work, still work for me.
Only the sorcery point one did not, because I forgot a punctuation.

Re: z Baldur's Gate 3

Posted: Mon Jan 03, 2022 8:14 pm
by Iwadoshi
DMDMDM wrote:
Sun Jan 02, 2022 2:48 am
Can you tell me what exactly you had clicked on.
'Ere we go!
  • Settings Pointer ✔️ These mostly work except for the Zero Weight (AOB scan error);
  • Console Commands ✔️ These mostly work despite showing some Lua errors;
  • Player Scripts ❌ AOB scan error, won't activate;
  • Health Pointer (equip something to populate) ❌ AOB scan error, won't activate;
  • Last Item Stack Changed (use split stack) ❌ AOB scan error, won't activate;
  • Last Item Dropped ✔️ Seems to work;
  • Gain Bonus Experience ❌ AOB scan error, won't activate;
  • Character Pointers ❌ AOB scan error, won't activate;
  • Ability Stat Points (save game to populate) ❌ AOB scan error, won't activate;
  • Always Win Rolls ❌ AOB scan error, won't activate;
  • Unlimited Spells (must have 3+ slots) ❌ AOB scan error, won't activate.
While checking the table I've found out that it conflicts with the you-know-who's-trainer (I use it for the working no weight option because I'm a loot goblin, what can I say). Basically - use the table first and everything else second.

Re: z Baldur's Gate 3

Posted: Fri Jan 21, 2022 5:19 am
by legend0fthefall
NVM Fixed

Re: z Baldur's Gate 3

Posted: Wed Feb 02, 2022 2:27 pm
by emro
Does anybody know how to get the Companion attitude modifier to work? I can't seem to get anything to change

Re: z Baldur's Gate 3

Posted: Sat Feb 05, 2022 12:16 am
by onyxius
Any chance on an update to the tables?

Re: z Baldur's Gate 3

Posted: Wed Feb 09, 2022 6:15 am
by Saberiken
The next patch will likely drop in the next few days. It might be better to wait until then. I'll be around to extract stuff and organize a few things at the very least if someone doesn't get to it before me. That said, I can't update code; scripting is beyond me even if I can reverse engineer a tidbit or two. Zanzer or someone else will have to do the heavy lifting when the patch rolls in soon.

I got the impression that Larian might release Patch 7 on Valentines day but it could be before then.

Re: z Baldur's Gate 3

Posted: Mon Feb 14, 2022 3:36 pm
by crypirate
awesome, thank you !! i have a question, i cannot seem to change the amount of companion approval you can get using this, ive never used cheat engines before and i don't know that to do. i tried changing the number in

Code: Select all

writeInteger(cmdArgs + 0x28, 100)
line in the script but it still goes up to exceptional no matter what i put there. it's no big deal, i just want to see how the characters' behavior change in the intermediate approvals. thanks !!

Re: z Baldur's Gate 3

Posted: Tue Feb 15, 2022 8:23 pm
by Saberiken
Yay! it's update day!
crypirate wrote:
Mon Feb 14, 2022 3:36 pm
awesome, thank you !! i have a question, i cannot seem to change the amount of companion approval you can get using this, ive never used cheat engines before and i don't know that to do. i tried changing the number in

Code: Select all

writeInteger(cmdArgs + 0x28, 100)
line in the script but it still goes up to exceptional no matter what i put there. it's no big deal, i just want to see how the characters' behavior change in the intermediate approvals. thanks !!
I'm afraid I don't know the answer to your specific question. I'm curious about these different disposition states as well. I have a suggestion to test but I can't promise it will work. The integer you're editing may not be a set-this-to-50% situation. It may be a modifier instead. Meaning, that integer is being added to what's already there. So you may want to use much smaller integers to test progressively.

EDIT: Extraction is coming along nicely; I'm currently sifting through what to keep. No promises that I'll post it today. Also, it appears the table I'm currently using is completely broken with Patch 7 so it's not like uploading my dump file now will be very useful for anyone wanting item lists. If for some reason somebody wants me to include specific files I'm not including or otherwise has advice to improve my dump files, let me know.

Re: z Baldur's Gate 3

Posted: Wed Feb 16, 2022 10:11 pm
by NEWNS
anyone have a working table? or atleast anyone know how i can find aproval?