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Re: Crusader Kings III | Steam v1.9.1 | Updated: 2023-Jun-1

Posted: Sat Jun 03, 2023 10:46 am
by Insane_Laughter
Sigan wrote:
Sat Jun 03, 2023 4:55 am
Is County Data in the Last Holding Selected pointer working for anyone else?
Works for me, can however sometime take up to half a minute to refresh.

Re: Crusader Kings III | Steam v1.9.1 | Updated: 2023-Jun-1

Posted: Sat Jun 03, 2023 8:57 pm
by Sigan
Yeah everything is filled in up to the County Data, which refers to a pointer with 0's as the address. Building Type is also ?? under the Holding section. This, is of course from the Province header, under Holding View in the Last Selected Holding script

EDIT: Did some troubleshooting, and realized I was running an old version installed on the computer. I had forgot to update the desktop link to my new folder... I'm sorry. Thanks for the feedback

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-18

Posted: Sun Jun 04, 2023 9:21 am
by VictorBaby
VictorBaby wrote:
Mon May 29, 2023 2:53 pm
hey all,
you can check my simple table for knight glory exp and trait exp

-for knight just open a acolyte window and change xp in CE
-for trait exp hover on trait and look carefully on CE
i have updated to 1.9.1

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-18

Posted: Sun Jun 04, 2023 11:05 am
by et_cetera
VictorBaby wrote:
Sun Jun 04, 2023 9:21 am
i have updated to 1.9.1
Thank you so much!

Re: Crusader Kings III | Steam v1.9.1 | Updated: 2023-Jun-1

Posted: Fri Jun 09, 2023 10:10 pm
by RichSax
Gday yall. Table doesnt really work for me since it crashes the game mostly, but no biggy. Im used to scanning that shit myself. I just got a general question about Editing CK§ with CE. Shit takes literal ages to scan, especially the more time has passed and the more characters exist. My question is what do I put into the Memory Scan Options to increase the scan speed ? I noticed most addresses start with 19 so I set the starting point at 0000019000000000 but that only makes a marginal difference. Can anyone hint me the right direction to make scan time go down from like 5-10 mins ?

Re: Crusader Kings III | Steam v1.9.1 | Updated: 2023-Jun-1

Posted: Sat Jun 10, 2023 12:54 pm
by Zoratoune
Hello all,

The 1.6 cheat engine table had an option to add traits, is it still technically possible to integrate back onto the table?

Thanks in advance :D

Re: Crusader Kings III | Steam v1.9.1 | Updated: 2023-Jun-1

Posted: Sat Jun 10, 2023 1:20 pm
by tfigment
Zoratoune wrote:
Sat Jun 10, 2023 12:54 pm
The 1.6 cheat engine table had an option to add traits, is it still technically possible to integrate back onto the table?
The reason it worked is not the table but how the game allocated memory. They changed how lists were allocated memory so that they do not over allocate any more which prevented adding traits. While nothing is impossible, I dont have time or interest in figuring that out and putting that in. Most users now will use either console after using table to enable debug mode or use a mod that allows editing users. Or save edit though i wouldn't recommend that.

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-18

Posted: Tue Jun 13, 2023 4:46 am
by $corp
VictorBaby wrote:
Mon May 29, 2023 2:53 pm
hey all,
you can check my simple table for knight glory exp and trait exp

-for knight just open a acolyte window and change xp in CE
-for trait exp hover on trait and look carefully on CE
Thank you for this amazing table! It works great.

Re: Crusader Kings III | Steam v1.9.1 | Updated: 2023-Jun-1

Posted: Thu Jun 15, 2023 12:19 pm
by zupa1973
They've just updated to 1.9.2, seemingly table doesn't work anymore, like the whole selected character.

Re: Crusader Kings III | Steam v1.9.1 | Updated: 2023-Jun-1

Posted: Thu Jun 15, 2023 12:59 pm
by LordShotGun
Can confirm the character selection is broken, which is 99% of why I use this awesome table :)

Re: Crusader Kings III | Steam v1.9.1 | Updated: 2023-Jun-1

Posted: Thu Jun 15, 2023 3:56 pm
by Namelessy
LordShotGun wrote:
Thu Jun 15, 2023 12:59 pm
Can confirm the character selection is broken, which is 99% of why I use this awesome table :)
Most of the pointers for the character can be updated by adding 8 to the first (bottom most) offset.
So, for instance for gold, click on the "Address" column (should say: p->someaddresshere) and change the +170 to +178

Didn't seem to work on the DNA bit though, so someone smarter than me need to figure that one out :)

edited to add: Also remember that it is hex based, so A8 would then be B0 etc.

Re: Crusader Kings III | Steam v1.9.1 | Updated: 2023-Jun-1

Posted: Fri Jun 16, 2023 1:51 am
by tfigment
Namelessy wrote:
Thu Jun 15, 2023 3:56 pm
Most of the pointers for the character can be updated by adding 8 to the first (bottom most) offset.
So, for instance for gold, click on the "Address" column (should say: p->someaddresshere) and change the +170 to +178

Didn't seem to work on the DNA bit though, so someone smarter than me need to figure that one out :)

edited to add: Also remember that it is hex based, so A8 would then be B0 etc.
Updated based on this. But did it more lazily at the header +8 only matters to those directly messing with it. Anyway, the dna scripts also need updating to use the +8 to work. I guess they could read directly from addrlist element to get addresses but they dont.

Anyway updated and only did cursory review but agreed that not much else changed (immortal age and birth date did also change at some point so fixed those)

Re: Crusader Kings III | Steam v1.9.2 | Updated: 2023-Jun-15

Posted: Fri Jun 16, 2023 8:26 am
by blackadder
Oh dear I can't seem to activate the Character tab with the latest file, do we need to do something manually to get it to work now?

Re: Crusader Kings III | Steam v1.9.2 | Updated: 2023-Jun-15

Posted: Fri Jun 16, 2023 12:50 pm
by zupa1973
On my end trait list is going crazy; the proper traits still show up, but then after that there is an endless list of something random.

Re: Crusader Kings III | Steam v1.9.2 | Updated: 2023-Jun-15

Posted: Fri Jun 16, 2023 3:13 pm
by Taurom
zupa1973 wrote:
Fri Jun 16, 2023 12:50 pm
On my end trait list is going crazy; the proper traits still show up, but then after that there is an endless list of something random.
Isn't it because you selected first a character that has many traits and then you selected a character that has less traits than the previous one?

If so, then by selecting "update traits" should adjust it.

Edit: Ok no, tried myself and now I see the problem, it is a lot of random stuff indeed