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Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Fri Sep 30, 2022 9:50 pm
by lhesther005
Bubby wrote:
Fri Sep 30, 2022 8:36 pm
Welp
1.4.4 is out
would the old table still work on it or no?
not working. Just tried.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Fri Sep 30, 2022 11:31 pm
by Archerodees
Bubby wrote:
Fri Sep 30, 2022 8:36 pm
Welp
1.4.4 is out
would the old table still work on it or no?
Tried it yesterday. Not much or nothing works, tried most stuff.

The update was fairly recent so hopefully an update won't be too far off.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Oct 01, 2022 12:50 am
by EphenSteve
Poked around in the .Net info and pbase. Don't really know how to update other peoples stuff. but here's something for now till the big dogs can update the real ones.

AMD only probably.

Has Usefull and some Useless stuff in it. sorry I Haven't poked around too much to see what everything does.

pretty sure i got the update number right. its for the steam version as of the latest update.

if there are specific things i will try to find it but some of these guys are a lot better at this than I am. I learned from youtube and some guys on here so my knowledge is a bit limited at the time being.

EDIT: sorry i have one that says No Item Decrease that its for bags im pretty sure that one is actually for inf using potions or throwables. and delete the one at the bottom as it does nothing. and WHAT the hell does luck do in this game?

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Oct 01, 2022 2:23 am
by Archerodees
EphenSteve wrote:
Sat Oct 01, 2022 12:50 am
. and WHAT the hell does luck do in this game?
Drop rates, rare enemy spawns, travelling merchant inventory.

Honestly, I never really noticed a difference when I had tried it.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Oct 01, 2022 2:37 am
by EphenSteve
Archerodees wrote:
Sat Oct 01, 2022 2:23 am
EphenSteve wrote:
Sat Oct 01, 2022 12:50 am
. and WHAT the hell does luck do in this game?
Drop rates, rare enemy spawns, travelling merchant inventory.

Honestly, I never really noticed a difference when I had tried it.
hmm well there may be another luck check in the assembly that i missed that reverts it back to what it really is. because you can edit my scripts. all 4 of the luck ones and set them to a super high number and it doesnt seem to work.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Oct 01, 2022 2:38 am
by Chiados
Update
Added one hit kill

One hit kill alternative
Spoiler
[ENABLE]

aobscan(ohk,29 86 0C 01 00 00 D9) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [esi+0000010C],99999999999
jmp return

ohk:
jmp newmem
nop
return:
registersymbol(ohk)

[DISABLE]

ohk:
db 29 86 0C 01 00 00

unregistersymbol(ohk)
dealloc(newmem)
lhesther005 wrote:
Fri Sep 30, 2022 7:14 pm
How to paste this on the cheat engine?
Attached table

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Oct 01, 2022 4:33 pm
by Archerodees
EphenSteve wrote:
Sat Oct 01, 2022 2:37 am
Archerodees wrote:
Sat Oct 01, 2022 2:23 am
EphenSteve wrote:
Sat Oct 01, 2022 12:50 am
. and WHAT the hell does luck do in this game?
Drop rates, rare enemy spawns, travelling merchant inventory.

Honestly, I never really noticed a difference when I had tried it.
hmm well there may be another luck check in the assembly that i missed that reverts it back to what it really is. because you can edit my scripts. all 4 of the luck ones and set them to a super high number and it doesnt seem to work.
Don't worry about it, the original table was the same, it didn't seem to work for me either. It's no biggy. It's a hidden stat in game so finding it might be troublesome.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Oct 01, 2022 4:49 pm
by Thyphon12
Chiados wrote:
Sat Oct 01, 2022 2:38 am
Update
Added one hit kill

One hit kill alternative
Spoiler
[ENABLE]

aobscan(ohk,29 86 0C 01 00 00 D9) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [esi+0000010C],99999999999
jmp return

ohk:
jmp newmem
nop
return:
registersymbol(ohk)

[DISABLE]

ohk:
db 29 86 0C 01 00 00

unregistersymbol(ohk)
dealloc(newmem)
lhesther005 wrote:
Fri Sep 30, 2022 7:14 pm
How to paste this on the cheat engine?
Attached table
Can you do a always fish crates, cheat?

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Oct 01, 2022 5:59 pm
by Chiados
Thyphon12 wrote:
Sat Oct 01, 2022 4:49 pm
Can you do a always fish crates, cheat?
I'm not actively making cheats atm so I will have to say no. Hopefully someone else can fulfill your request :)

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Oct 01, 2022 6:51 pm
by Kamikz
Chiados wrote:
Sat Oct 01, 2022 2:38 am
Update
Added one hit kill

One hit kill alternative
Spoiler
[ENABLE]

aobscan(ohk,29 86 0C 01 00 00 D9) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [esi+0000010C],99999999999
jmp return

ohk:
jmp newmem
nop
return:
registersymbol(ohk)

[DISABLE]

ohk:
db 29 86 0C 01 00 00

unregistersymbol(ohk)
dealloc(newmem)
lhesther005 wrote:
Fri Sep 30, 2022 7:14 pm
How to paste this on the cheat engine?
Attached table
Can you add journey mode for all difficulties please?

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Oct 01, 2022 10:32 pm
by EphenSteve
Added some more scripts mainly fishing things.
immune with no blink after getting hit. basically shadow dodge forever.
no knockback
prevent item pickup
max pickspeed/meleespeed
no reuse delay
a lot of other stuff, tried to tidy it up a bit. I cant do journeymode menu in any difficulty that script is out of my league im trying to recreate full bright and craft anything but it's a little tough.

Edit: Added Journey mode everywhere and the godmode as requested. the range script has no info on any of the old scripts i looked at so its a little harder to find. so ill try again later. but for now i feel like this was triumphant.

Also sorry i dont have an intel processor anymore =/

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sun Oct 02, 2022 12:35 am
by zimnior12
EphenSteve wrote:
Sat Oct 01, 2022 10:32 pm
Added some more scripts mainly fishing things.
immune with no blink after getting hit. basically shadow dodge forever.
no knockback
prevent item pickup
max pickspeed/meleespeed
no reuse delay
a lot of other stuff, tried to tidy it up a bit. I cant do journeymode menu in any difficulty that script is out of my league im trying to recreate full bright and craft anything but it's a little tough.
Just JMP the Terraria.GameContent.Creative.CreativeUI::Draw+41 and journey mode will be unlocked. IDK if that's enough for it to actually work but Research, taking items, weather, time changing, god mode works perfectly. It shall be EB 0B at default.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sun Oct 02, 2022 7:14 am
by Kamikz
EphenSteve wrote:
Sat Oct 01, 2022 10:32 pm
Added some more scripts mainly fishing things.
immune with no blink after getting hit. basically shadow dodge forever.
no knockback
prevent item pickup
max pickspeed/meleespeed
no reuse delay
a lot of other stuff, tried to tidy it up a bit. I cant do journeymode menu in any difficulty that script is out of my league im trying to recreate full bright and craft anything but it's a little tough.
Any way you can make it for intel?

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sun Oct 02, 2022 9:43 am
by Gwynzireael
EphenSteve wrote:
Sat Oct 01, 2022 10:32 pm
Added some more scripts mainly fishing things.
immune with no blink after getting hit. basically shadow dodge forever.
no knockback
prevent item pickup
max pickspeed/meleespeed
no reuse delay
a lot of other stuff, tried to tidy it up a bit. I cant do journeymode menu in any difficulty that script is out of my league im trying to recreate full bright and craft anything but it's a little tough.
You're doing great! So far the options are actually working for me, which is new, as I've tried previous cheats posted in the thread and only like 1-2 cheats per the whole table worked. :)

All fishing cheats turn on when I'm expanding their table, though, tried a couple times to make sure it's not me borking something.

Off to testing how they work now, thanks for your work!

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sun Oct 02, 2022 9:48 am
by Larkin
is there any way that reach x10 and journey menu for all difficulties could be added?
all good if its too hard just wondering
they were my faves in the last one lol