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Re: Divinity Original Sin 2

Posted: Fri Dec 31, 2021 4:43 am
by NotRobAverill
+1 update, if possible! Thank you!!

Re: Divinity Original Sin 2

Posted: Thu Feb 10, 2022 2:48 pm
by ididerus
Looks like a new update was pushed, 3.6.117.3735

Re: Divinity Original Sin 2

Posted: Mon Jul 11, 2022 12:48 am
by NotRobAverill
+2

Table is losing features. Can no longer edit vales for First Player/Second Player/etc...


Pls update as table is almost completely broken!

Re: Divinity Original Sin 2

Posted: Sun Sep 04, 2022 5:14 pm
by qkdingus
Picked this game up gain and updated table to Steam Version 3.6.117.3735

Enjoy :roll:

Re: Divinity Original Sin 2

Posted: Mon Sep 05, 2022 7:59 am
by Joshuan
Thank you very much qkdingus.

Re: Divinity Original Sin 2

Posted: Wed Sep 07, 2022 8:15 pm
by qkdingus
Joshuan wrote:
Mon Sep 05, 2022 7:59 am
Thank you very much qkdingus.
YW :D


Added a few more :
  • Unlimited Range Mod
  • Unlimited Line Of Sight
  • Max Civil Abilities

PS: If anyone have any tips on where to look for "Always Trigger Lucky Charm", that be great :D

Re: Divinity Original Sin 2

Posted: Wed Sep 07, 2022 9:23 pm
by Zanzer
Start from the address that contains your Lucky Charm skill.
Find out what accesses it when opening a new chest.
Trace through the code to find where it's getting a random number.
Set it to always treat the number as 100%.

Re: Divinity Original Sin 2

Posted: Thu Sep 08, 2022 7:00 pm
by qkdingus
good call, thank you :D

Re: Divinity Original Sin 2

Posted: Fri Sep 16, 2022 4:12 am
by Zanzer
Didn't realize the bit right next to Game Master mode enabled the in-game Character Editor.

Re: Divinity Original Sin 2

Posted: Sat Oct 15, 2022 9:14 am
by dearen75
Hi guys,
I have problems trying to change Skills .. I change the skills in the CE .. then I save/load the game and it shows the changes .. but when I close the game and CE and reload the saves, the values of the Skills return to the initial values.

Re: Divinity Original Sin 2

Posted: Tue Oct 18, 2022 8:13 am
by BigBossJ
Hi All,
I just wanted to ask could someone advise how to change item I.D in the inventory say for example an identifying glass.

Re: Divinity Original Sin 2

Posted: Fri Dec 02, 2022 6:55 pm
by CrunchyBones
qkdingus wrote:
Wed Sep 07, 2022 8:15 pm
Joshuan wrote:
Mon Sep 05, 2022 7:59 am
Thank you very much qkdingus.
YW :D


Added a few more :
  • Unlimited Range Mod
  • Unlimited Line Of Sight
  • Max Civil Abilities

PS: If anyone have any tips on where to look for "Always Trigger Lucky Charm", that be great :D
the unlimited range and LoS are my favorite things to use now, tyty! oh but also, the unlimited LoS works with non-target spells but nothing that requires you to target a specific ally/enemy. not asking for a fix or anything, just lettin you know

Re: Divinity Original Sin 2

Posted: Sat Dec 03, 2022 12:44 pm
by Nemekath
Exist a GoG version here for this table and Game?

Re: Divinity Original Sin 2

Posted: Tue Dec 06, 2022 4:09 pm
by NotRobAverill
qkdingus wrote:
Sun Sep 04, 2022 5:14 pm
Picked this game up gain and updated table to Steam Version 3.6.117.3735

Enjoy :roll:
___________________


First Off) THANK YOU!!

Second) Unless I am doing something wrong, I believe the "Find Items in New Container" as well as "Treat Containers as New" are both not working for me at the moment

Absolutely not complaining -- just wanted to bring this to your attention in case you were interested in fixing/taking a look!

Thanks again!!

_____

Edit: Hey Everyone, if you use a combination of the old cheat table + this new one we should have all features back. Thank you to everyone involved <3. Just wanted to share my discovery in case it helps anyone else

Re: Divinity Original Sin 2

Posted: Tue Dec 13, 2022 12:43 am
by ZenMindedPerson
Can I edit the exp multiplier script? If so, what is the line to edit?

Thanks in advance.