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Re: Divinity Original Sin 2

Posted: Thu Aug 27, 2020 8:41 pm
by yoco
+1 for update, game v3.6.69.4648

Re: Divinity Original Sin 2

Posted: Sat Sep 12, 2020 11:00 am
by liledition
Hello

Can anybody make a script like "Treat Containers as New" from this table for Divinity original sin EE?

PS: if this is wrong topic to ask I am sorry...

Re: Divinity Original Sin 2

Posted: Sat Sep 12, 2020 1:47 pm
by Alfred Rodriguez
Temporal workaround for "Treat Containers as New":
1) Enable option in table
2) Move chest with telekinesis
3) Open it

Also "Find item in New Container" doesn't work properly. Some items doesn't show up

Re: Divinity Original Sin 2

Posted: Sun Oct 25, 2020 6:14 pm
by bliseer
why don't seem Source Power script.
Unlimited Source Power Script

Code: Select all

{ Game   : EoCApp.exe
  Version:
  Date   : 2020-10-25
  Author : Bliseer

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanmodule(infSrc,EoCApp.exe,2B C6 85 C0 44 0F 4F F8) // should be unique

infSrc:
  db 90 90

registersymbol(infSrc)

[DISABLE]

infSrc:
  db 2B C6

unregistersymbol(infSrc)

{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+1866DDE

"EoCApp.exe"+1866DBB: 48 FF C5                       -  inc rbp
"EoCApp.exe"+1866DBE: 49 3B EE                       -  cmp rbp,r14
"EoCApp.exe"+1866DC1: 73 13                          -  jae EoCApp.exe+1866DD6
"EoCApp.exe"+1866DC3: 48 8B 4C 24 60                 -  mov rcx,[rsp+60]
"EoCApp.exe"+1866DC8: EB 96                          -  jmp EoCApp.exe+1866D60
"EoCApp.exe"+1866DCA: F7 DE                          -  neg esi
"EoCApp.exe"+1866DCC: 8B D6                          -  mov edx,esi
"EoCApp.exe"+1866DCE: E8 9D 29 FE FF                 -  call EoCApp.exe+1849770
"EoCApp.exe"+1866DD3: 41 8B F7                       -  mov esi,r15d
"EoCApp.exe"+1866DD6: 41 8B 84 24 EC 01 00 00        -  mov eax,[r12+000001EC]
// ---------- INJECTING HERE ----------
"EoCApp.exe"+1866DDE: 2B C6                          -  sub eax,esi
"EoCApp.exe"+1866DE0: 85 C0                          -  test eax,eax
"EoCApp.exe"+1866DE2: 44 0F 4F F8                    -  cmovg r15d,eax
// ---------- DONE INJECTING  ----------
"EoCApp.exe"+1866DE6: 45 89 BC 24 EC 01 00 00        -  mov [r12+000001EC],r15d
"EoCApp.exe"+1866DEE: E9 0D 01 00 00                 -  jmp EoCApp.exe+1866F00
"EoCApp.exe"+1866DF3: 0F 8D 07 01 00 00              -  jnl EoCApp.exe+1866F00
"EoCApp.exe"+1866DF9: 33 D2                          -  xor edx,edx
"EoCApp.exe"+1866DFB: 49 8B CC                       -  mov rcx,r12
"EoCApp.exe"+1866DFE: 2B EE                          -  sub ebp,esi
"EoCApp.exe"+1866E00: E8 EB 0A 43 00                 -  call EoCApp.exe+1C978F0
"EoCApp.exe"+1866E05: 41 8B 8C 24 EC 01 00 00        -  mov ecx,[r12+000001EC]
"EoCApp.exe"+1866E0D: 8D 14 29                       -  lea edx,[rcx+rbp]
"EoCApp.exe"+1866E10: 3B D0                          -  cmp edx,eax
}

Re: Divinity Original Sin 2

Posted: Tue Dec 01, 2020 1:54 am
by shinyhalo
+1 for update, game v3.6.69.4648

Re: Divinity Original Sin 2

Posted: Tue Dec 01, 2020 3:28 am
by JustChilllin
+1

Re: Divinity Original Sin 2

Posted: Sat Jan 02, 2021 1:01 pm
by 3NSX
+1 for update

Re: Divinity Original Sin 2

Posted: Wed Jan 13, 2021 5:01 am
by PerpetuallyAmiss
+1 for update

Is there a way to add Tags using this table or cheat engine?

Re: Divinity Original Sin 2

Posted: Fri Apr 02, 2021 3:20 pm
by yoroshiku-
Here's the updated table for 3.6.69.4648 definitive edition. Let me know if there's anything that doesn't work. They seem to have made some background changes that don't allow you to manually set exp/level/skill levels/attributes etc. They reset in-game and probably mess up your save so I'd recommend not using the pointers for anything other than reading the values.

Re: Divinity Original Sin 2

Posted: Sun Jul 11, 2021 8:35 am
by 靈寶天尊
yoroshiku- wrote:
Fri Apr 02, 2021 3:20 pm
Here's the updated table for 3.6.69.4648 definitive edition. Let me know if there's anything that doesn't work. They seem to have made some background changes that don't allow you to manually set exp/level/skill levels/attributes etc. They reset in-game and probably mess up your save so I'd recommend not using the pointers for anything other than reading the values.
Mouseover Item Editor (doesn't save, oh well),Can you add this feature it is missing?
缺少了這個功能你可以添加嗎?

Re: Divinity Original Sin 2

Posted: Tue Jul 20, 2021 2:49 pm
by lightningzora
yoroshiku- wrote:
Fri Apr 02, 2021 3:20 pm
Here's the updated table for 3.6.69.4648 definitive edition. Let me know if there's anything that doesn't work. They seem to have made some background changes that don't allow you to manually set exp/level/skill levels/attributes etc. They reset in-game and probably mess up your save so I'd recommend not using the pointers for anything other than reading the values.
Sorry could you please update the item editor? Stat editor if possible too. Thank you very much!

Re: Divinity Original Sin 2

Posted: Mon Aug 30, 2021 4:38 am
by VonConler12
update pls

Re: Divinity Original Sin 2

Posted: Fri Sep 03, 2021 1:47 pm
by necropolish
Game update to 3.6.117, some script not working. Update please

Re: Divinity Original Sin 2

Posted: Mon Oct 04, 2021 2:54 pm
by caspaas
yes please update ! :D

Re: Divinity Original Sin 2

Posted: Tue Oct 19, 2021 4:15 am
by NotRobAverill
+1 Update, please!