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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Tue Feb 19, 2019 4:44 pm
by SunBeam
Updated main post with an "out of bounds" disabling script.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Wed Feb 20, 2019 11:05 pm
by swizzledizzle
Thank you very much! I appreciate it :)

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Thu Feb 21, 2019 12:47 am
by Sakurarozu
so is there a fix for the prophecy mission? the windmill part is glitched and i cant cont with the mission since the amulet doesnt spawn. is there a way to force the amulet in my inventory?

ty

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Thu Feb 21, 2019 1:35 am
by HylianZ
The pieces should appear in your inventory when you interact with the staff in front of
Spoiler
Joseph
. Then you hold Z to brandish it.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Thu Feb 21, 2019 3:01 am
by Sakurarozu
HylianZ wrote:
Thu Feb 21, 2019 1:35 am
The pieces should appear in your inventory when you interact with the staff in front of
Spoiler
Joseph
. Then you hold Z to brandish it.
it doesnt. nothing happens i tried reloading and nothing,. i do notice when i come close to the windmill area my game just pauses a bit

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Thu Feb 21, 2019 3:03 am
by HylianZ
Sakurarozu wrote:
Thu Feb 21, 2019 3:01 am
it doesnt. nothing happens i tried reloading and nothing,. i do notice when i come close to the windmill area my game just pauses a bit
Have you tried verifying files in Steam yet? Could be corruption.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Sat Feb 23, 2019 4:51 am
by IcyPurpose99
The game keeps crashing as soon as I try to debug... attach.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Sat Feb 23, 2019 4:22 pm
by SunBeam
Upgrade to 6.8.3 and use the VEH debugger.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Sat Feb 23, 2019 6:46 pm
by sebastianyyz
Thank you very much for the table SunBeam

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Sat Feb 23, 2019 6:58 pm
by IcyPurpose99
SunBeam wrote:
Sat Feb 23, 2019 4:22 pm
Upgrade to 6.8.3 and use the VEH debugger.
Oh I see, will do. Thanks.

Updated to 6.8.3 and used VEH, attaching a debugger doesn't crash the game but no results are found either.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Sun Feb 24, 2019 6:33 am
by PWM
SunBeam wrote:
Sat Feb 23, 2019 4:22 pm
Upgrade to 6.8.3 and use the VEH debugger.
ty SunBeam for the awesome table :wub:
but i dont know how you manage to use VEH debugger
cant debug either the game crash or freeze until i stop the debugger :x
maybe you have different setting
my CE 6.8.3


see this when i fire . its like doing breakpoint
[Link]

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Sun Feb 24, 2019 12:09 pm
by MasterVegito
Could something like no outfit requirements be made?

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Sun Feb 24, 2019 2:42 pm
by SunBeam
@PWM: Aside from just wanting to debug the game, why do you need it? Don't you already have all the options in the table(s) on FRF? o_O The VEH debugger is activated in CE's settings (Settings > Debugger Options > Debugger method: Use VEH Debugger). Also check if "Override existing breakpoints when setting breakpoints" option does anything different for you.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Sun Feb 24, 2019 5:13 pm
by Ka1
How about an option to disable the mission timer(s)? They're a bit annoying. ;)

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Sun Feb 24, 2019 6:15 pm
by IcyPurpose99
SunBeam wrote:
Sun Feb 24, 2019 2:42 pm
@PWM: Aside from just wanting to debug the game, why do you need it? Don't you already have all the options in the table(s) on FRF? o_O The VEH debugger is activated in CE's settings (Settings > Debugger Options > Debugger method: Use VEH Debugger). Also check if "Override existing breakpoints when setting breakpoints" option does anything different for you.
Mostly because some people prefer to get cheats that are not already in other tables or know what they want or look for. Personally me, I'm a pointers guy.

As for Debug, yes, Windows Debugger crashes, but it only crashes if the game is active, if you do it while in the pause menu it just sits there, however, once you start the game even when the debug was turned OFF, it crashes instantly.

VEH Debugger comes up with no results, as if its not even working at all.

I am surprised the game has no EAC, I might be wrong but FC5 had Deathmatch so it had a reason for EAC and anti cheats. Now this game may be another approach due to online currency. So they added a protection against debugging.

Clearly there are alot of people who are not able to get VEH working, myself included. So someone is failing to provide details to get it to work, or used a something else to make sure it doesn't crash for windows debugger.