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Re: Dead Cells (2020-08-22)

Posted: Sun Aug 23, 2020 10:20 am
by Kira
Thanks for the new update! It seems like even with massive health and force field activated, it is still possible to die randomly? Also, anyone else have their cheat deactivated randomly on the new table?

Re: Dead Cells (2020-08-22)

Posted: Mon Aug 31, 2020 1:50 pm
by Kira
Also, is it possible to get a 100% blueprint drop rate cheat?

Re: Dead Cells (2020-08-22)

Posted: Thu Sep 03, 2020 8:19 am
by r3v4n
This may be a stupid question but all the cheats sometimes suddenly won't work anymore. For example if I enter those "stem cell doors" (those with the glowing signs above them) or after reaching a certain level of infection.

Does this have to do with activated stem cells?

Re: Dead Cells (2020-08-22)

Posted: Mon Sep 21, 2020 2:44 pm
by KingRyuX
Hi there, new user on this platform but i do have used cheat engine for quite a while.
I've got a question, is it possible to maintain a certantly item after you use it, i'll explain myself. I've got the hunter's granade, is it possible through cheat engine to mantain the item even after i had use it?

Re: Dead Cells (2020-08-22)

Posted: Wed Oct 07, 2020 10:05 am
by seboschan
any table for xbox game pass?

Re: Dead Cells (2020-08-22)

Posted: Thu Oct 15, 2020 2:52 pm
by GPsarakis
seboschan wrote:
Wed Oct 07, 2020 10:05 am
any table for xbox game pass?
That's what I'm looking for to, it's a shame that you can't find many tables that work with game pass versions for some reason.

Re: Dead Cells (2020-08-22)

Posted: Thu Oct 29, 2020 12:16 am
by Chiados
GPsarakis wrote:
Thu Oct 15, 2020 2:52 pm
seboschan wrote:
Wed Oct 07, 2020 10:05 am
any table for xbox game pass?
That's what I'm looking for to, it's a shame that you can't find many tables that work with game pass versions for some reason.
The Fearless Revolution app has a trainer already for the XGP version. I've been using it and it works fine. viewtopic.php?f=21&t=13270

Re: Dead Cells (2020-08-22)

Posted: Wed Nov 04, 2020 3:49 am
by Gaawachan
r3v4n wrote:
Thu Sep 03, 2020 8:19 am
This may be a stupid question but all the cheats sometimes suddenly won't work anymore. For example if I enter those "stem cell doors" (those with the glowing signs above them) or after reaching a certain level of infection.

Does this have to do with activated stem cells?
I have the same problem. I'm not sure exactly what is causing it. Am I failing to avoid some sort of anti-cheat engine thing the game has?

Re: Dead Cells (2020-08-22)

Posted: Wed Nov 04, 2020 12:15 pm
by macslayerz
is there a code for gardener keys?

Re: Dead Cells (2020-08-22)

Posted: Wed Nov 04, 2020 3:24 pm
by Chiados
Gaawachan wrote:
Wed Nov 04, 2020 3:49 am
I have the same problem. I'm not sure exactly what is causing it. Am I failing to avoid some sort of anti-cheat engine thing the game has?
This game does not have anti-cheat.
macslayerz wrote:
Wed Nov 04, 2020 12:15 pm
is there a code for gardener keys?
You don't need a code. Make sure to turn on 'Player Stats Update Base Address' at the bottom of the script. Now if there is a door you need to get through or if you want to pass through a wall, use the arrow keys on your keyboard to force yourself to teleport in the direction required. You can do this to pass through multiple levels as well.

Re: Dead Cells (2020-08-22)

Posted: Tue Dec 22, 2020 3:10 am
by Scaredt
Hi. Today there's a new update (2.1, "Malaise Update"). Is it possible this table is updated for it? Thanks in advance

Re: Dead Cells (2020-08-22)

Posted: Wed Dec 23, 2020 7:36 pm
by Hylician Legend
Scaredt wrote:
Tue Dec 22, 2020 3:10 am
Hi. Today there's a new update (2.1, "Malaise Update"). Is it possible this table is updated for it? Thanks in advance
There's been another update today too. It's annoying when they update games frequently like this. I like bug fixes, but I hate it when they keep beaking cheat tables and trainers.

Re: Dead Cells (2020-08-22)

Posted: Sat Dec 26, 2020 12:12 am
by IcyPurpose99

Re: Dead Cells (2020-08-22)

Posted: Sat Dec 26, 2020 4:39 am
by Kira
Marcus101RR wrote:
Sat Dec 26, 2020 12:12 am
Update for v21: viewtopic.php?p=70949#p70949
Damn, that was quick. Thanks for the update! :D

Any chance you could add a 100% blueprint drop rate cheat as well please?

What's the ? cheat in the character section for?

Re: Dead Cells (2020-08-22)

Posted: Sat Jan 09, 2021 2:01 pm
by SerBarristan
Hi,

With the GOG version, whenever I activate one of the script (skill cooldown for instance), DC crashed like that :
Access violation

Called from pr.Level.update (pr/Level.hx line 2399)
Called from mt.$Process._update (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 262)
Called from mt.$Process._update (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 269)
Called from mt.$Process._update (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 269)
Called from mt.$Process.updateAll (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 223)
Called from Boot.update (Boot.hx line 667)
Called from hxd.App.mainLoop (hxd/App.hx line 161)
Called from Boot.mainLoop (Boot.hx line 672)
Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 127)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 123)
Called from haxe.$Timer.~delay.0 (C:\Projects\haxeTools\std/haxe/Timer.hx line 143)
Called from haxe.$Timer.~__constructor__.0 (C:\Projects\haxeTools\std/haxe/Timer.hx line 76)
Called from haxe.$MainLoop.tick (C:\Projects\haxeTools\std/haxe/MainLoop.hx line 174)
Called from haxe.$EntryPoint.processEvents (C:\Projects\haxeTools\std/haxe/EntryPoint.hx line 99)
Called from haxe.$EntryPoint.run (C:\Projects\haxeTools\std/haxe/EntryPoint.hx line 125)

I launch CE, then DC, charge the table, then launch a game, then activate, then crash.
Don't know what's wrong.

Thanks in advance folks.