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Re: They Are Billions (2017-12-16)

Posted: Tue Aug 21, 2018 9:33 pm
by EnterpriseNL
0.9.1 is out, but I don't expect the table will be updated anymore

Re: They Are Billions (2017-12-16)

Posted: Tue Oct 02, 2018 11:14 am
by Aron
Plzz, can someone update the table plz??

Re: They Are Billions (2017-12-16)

Posted: Tue Nov 13, 2018 2:51 pm
by Frim
here's my shitty table for version 0.9.2 that would crash your game after mission restart. Only resource options.

Re: They Are Billions (2017-12-16)

Posted: Mon Nov 19, 2018 9:15 pm
by Traslogan
Frim wrote:
Tue Nov 13, 2018 2:51 pm
here's my shitty table for version 0.9.2 that would crash your game after mission restart. Only resource options.
Tried it, first option never found anything. 2nd option seems to find variables but it also seems to bug the game out so you don't earn resources etc (And setting things like energy to permanent zero)

I noticed with some manual searching that the game also likes to rewrite the memory of all its resources from time to time, maybe every half an hour or something. Completely loses all references (Though generally speaking all resources are otherwise easy to manually find, just 4-byte with no extra numbers added on or anything, just needs 2-3 searches of changed numbers to refine it down)

Re: They Are Billions (2017-12-16)

Posted: Thu Nov 29, 2018 1:19 pm
by matrix501
Cake-san wrote:
Sun Dec 24, 2017 3:16 am
ver v0.4.9.32 64/32 bits

HP / Fast Build ?
Powerful Ranger
Command Centre - Pointers
Fast Research
Fast Train
Resource Generation Interval - +watch range pointer

Edited

#64 bits version:
-Fix fast train & fast research script
-Replaced CResourceGenerator with CMapWatcher
THANK YOU SO MUCH JUST FOR REMEMBERING US 32bit PLAYERS!!!!!!

Re: They Are Billions (2017-12-16)

Posted: Sat Dec 15, 2018 12:25 am
by Fenix
Made a resource table for version 0.10.5.18.

I'm pretty new to tables so its not perfect, before activating any option buy something (a house or something) then activate the options you want and the next time you buy something you'll get inf resources.

Let me know if it works (or doesn't).
Enjoy <3

Re: They Are Billions (2017-12-16)

Posted: Tue Jan 22, 2019 9:57 pm
by CoffeeKitty
it seems that V0.10.11 broke the addresses fenix :(

Re: They Are Billions (2017-12-16)

Posted: Sun Feb 24, 2019 3:30 pm
by Rift425
can we please get an update fenix-sama

Re: They Are Billions (2017-12-16)

Posted: Sun Feb 24, 2019 5:33 pm
by Cake-san
Well , I thought that I'm going to wait for the campaign to come out but nevermind, here

Re: They Are Billions (2017-12-16)

Posted: Wed Feb 27, 2019 4:35 pm
by Rift425
Thank you cake-san

Re: They Are Billions (2017-12-16)

Posted: Thu Feb 28, 2019 3:46 pm
by kerry343
Thanks for this cake-san

Re: They Are Billions (2017-12-16)

Posted: Tue Jun 18, 2019 5:49 pm
by Kaedus
the game was released with version 1.0

Re: They Are Billions (2017-12-16)

Posted: Tue Jun 18, 2019 6:29 pm
by LillyanaKabal
Supply, Workers, and Energy still work on most tables. Colonists and Resources do not.

Re: They Are Billions (2017-12-16)

Posted: Wed Jun 19, 2019 7:34 am
by evanshepherd
Cake-san wrote:
Sun Feb 24, 2019 5:33 pm
Well , I thought that I'm going to wait for the campaign to come out but nevermind, here
Ver 1.00 is out Could you please check for the option functionality ?

Re: They Are Billions (2017-12-16)

Posted: Wed Jun 19, 2019 7:56 am
by rohindanil
+1