Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

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pj1980
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 10, 2025 】

Post by pj1980 »

Are pc saves editable if so this might help [Link]

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Algester
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 08, 2025 】

Post by Algester »

Cyberweasel89 wrote:
Wed Jun 11, 2025 6:40 pm
Algester wrote:
Mon Jun 09, 2025 1:06 am
Cyberweasel89 wrote:
Sun Jun 08, 2025 9:37 pm
Hey, just wanted to warn everyone.

If you use the Freeze Time cheat, it can interfere with Contests. Like, to the point that they never actually start.

You still get the Village Mission fulfillment, but the NPC holding the Contest never actually shows up at the spot they're supposed to.

I have no idea why.
it doesnt when it breaks is when you "hang out" with characters and then you pass 8 AM is when it breaks, my suggestion for this is freeze time when you wake up do the seed management that you need to do then or what ever you still want to do mushroom farming then go back to town and run the time
Oh! Thank you. Appreciate the correction. :)
also festivals "breaks" when the gods are busy due to story events -_- Woolby will tell you if the festival is canceled or not

LVP021 is Honey
LVP012 is Egg (M)

Brian1ee7
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 10, 2025 】

Post by Brian1ee7 »

  • Added
    • Complete Village Missions
      Teleport outside the village you want to complete all missions. Will also max village experience.
    • No Materials Required
      Materials will no longer be needed. Tested for Construct/Craft/Forge.
      Might also works for others if there's more.
Image
Image
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Uno123
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 10, 2025 】

Post by Uno123 »

Requesting for edit ItemDropRate or Item pickup multiplier (min stock doesn't work for me as it totally removes the grind). Thanks!

thefifthsky
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 10, 2025 】

Post by thefifthsky »

I would like to request for doing something about the fishing. Either completing the thing making the fishing easier or able to choose what fish come out. It is driving me nuts catching fish, I been spending hours on end trying to catch all the fish and I am just missing 4 left.

shortcake
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by shortcake »

Thank you SO much for this table! All the contributors are amazing, I appreciate all your hard work. The villager editor was a godsend haha

Salju
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by Salju »

Hello, I'm new to using tables, and was wondering how the Villager Editor works. How to edit their attributes?

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by shortcake »

Salju wrote:
Fri Jun 13, 2025 1:59 am
Hello, I'm new to using tables, and was wondering how the Villager Editor works. How to edit their attributes?
First, select the villager you want to edit in the Villagers menu. The Villager Editor should populate with that villager's stats. To max productivity, change the "Productivity" value to 5. Traits are a bit trickier - there is space for four traits, but you don't have to use them all. Whatever amount you decide to use, change the "Traits_size" value (1 through 4). The traits don't currently have names, but you can select another villager with the desired trait to find out which is which. For example, I have a villager whose first trait is "hard worker". In Cheat Engine it's listed next to "P->[0] Traits" as "ID_TRA001". So if I want another villager to have that trait, I'd select that from the dropdown menu in the desired slot. Likewise, if their second trait is "cheerful", I'd look to the right of "P->[1] Traits" and find "ID_TRA016". Etc, etc.

After you find out what traits you want and which are which, select the trait(s) you want from the dropdown menus for "P->[0] Traits" through "P->[3] Traits" (each represents one trait slot). When you're done just exit out of the Villagers tab, and then select it again to reflect the changes.

At least that's how I've been using it lol

Salju
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by Salju »

shortcake wrote:
Fri Jun 13, 2025 2:51 am
Salju wrote:
Fri Jun 13, 2025 1:59 am
Hello, I'm new to using tables, and was wondering how the Villager Editor works. How to edit their attributes?
First, select the villager you want to edit in the Villagers menu. The Villager Editor should populate with that villager's stats. To max productivity, change the "Productivity" value to 5. Traits are a bit trickier - there is space for four traits, but you don't have to use them all. Whatever amount you decide to use, change the "Traits_size" value (1 through 4). The traits don't currently have names, but you can select another villager with the desired trait to find out which is which. For example, I have a villager whose first trait is "hard worker". In Cheat Engine it's listed next to "P->[0] Traits" as "ID_TRA001". So if I want another villager to have that trait, I'd select that from the dropdown menu in the desired slot. Likewise, if their second trait is "cheerful", I'd look to the right of "P->[1] Traits" and find "ID_TRA016". Etc, etc.

After you find out what traits you want and which are which, select the trait(s) you want from the dropdown menus for "P->[0] Traits" through "P->[3] Traits" (each represents one trait slot). When you're done just exit out of the Villagers tab, and then select it again to reflect the changes.

At least that's how I've been using it lol
Image

This is how my table looks when I open Villager Editor. Is it supposed to look like this? I don't know which one is Productivity, is it the first one? Thank you in advance for your help!

shortcake
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by shortcake »

EDIT: Scratch what I just said. It looks like you just need to drag over the description tab to the right? Click in between Description and Address and drag it.


Salju
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by Salju »

Oh that's weird... it still doesn't show up for me. Maybe I should redownload the table.

EDIT: I still can't find it. That is really odd.

EDIT 2: I did it! Thank you so much for your help!

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antonymouse
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 10, 2025 】

Post by antonymouse »

Brian1ee7 wrote:
Thu Jun 12, 2025 3:25 pm
no material req
hello, i just want to report the "no material req" make equipments cant be upgrade.
here the screenshot as you can see i can't upgrade the pads to level 9 (max)
[Link]

Brian1ee7
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 10, 2025 】

Post by Brian1ee7 »

antonymouse wrote:
Fri Jun 13, 2025 5:22 am
Brian1ee7 wrote:
Thu Jun 12, 2025 3:25 pm
no material req
hello, i just want to report the "no material req" make equipments cant be upgrade.
here the screenshot as you can see i can't upgrade the pads to level 9 (max)
[Link]
Fixed No Materials Required.

Required Materials for Upgrade somehow uses different function.

Based on June 13, 2025 (Latest) DhaosCollider table.
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