ELDEN RING NIGHTREIGN

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Akira
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Re: ELDEN RING NIGHTREIGN

Post by Akira »

All tables are always made for the vanilla game unless stated otherwise.
If you have issues getting a table to work make sure to test it without mods before reporting any issues.
Ofc you can kindly ask for a compatibility patch but there's usually a rather small chance of getting one as there can be millions of mods for a game which would make it very annoying to have a table work with all of them.

Side note for the table maker here, there's a class named 'CS::CSGaitemImp' which has a static address, that class holds a list of 'CS::CSAtqGaitemIns' classes which have at offset 18 - 24 the relic slot IDs (and at 54 - 60 a copy of them), at 9C seems to be the used slot count.
For the 4th slot, this one is not usable by default, code has a check that makes it stop at 3, could be patched I guess but didn't tried that yet.
No clue if the game's internal checks detect changing these but I would at least recommend changing the copy values as well.



How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Akira on Wed Jun 04, 2025 4:01 pm, edited 2 times in total.

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Akira
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Re: ELDEN RING NIGHTREIGN

Post by Akira »

Cissa90 wrote:
Tue Jun 03, 2025 4:05 pm
Multiplier (1000 = x1)
Could make the default value 1 and just add a code line to multiply it by 1000
So ppl don't have to do the math :D

Code: Select all

[ENABLE]

aobScanModule(TimeMulti,$process,F3 0F 59 0D ?? ??  ??  ?? F3 0F 2C F1)
alloc(newmem,$1000,TimeMulti)

label(MultiTimer)
label(TimeMultiBkp)
label(code)
label(return)

newmem:

code:
  movss xmm0,[MultiTimer+00]
  mulss xmm0,[MultiTimer+04]
  mulss xmm1,xmm0
  jmp return

TimeMultiBkp:
  readMem(TimeMulti,8)

MultiTimer:
  dd (float)1
  dd (float)1000

TimeMulti:
  jmp newmem
  db 90 90 90
return:
registerSymbol(TimeMulti)
registerSymbol(MultiTimer)
registerSymbol(TimeMultiBkp)

[DISABLE]

TimeMulti:
 readMem(TimeMultiBkp,8)

unregisterSymbol(*)
deAlloc(*)

adjskwpa
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Re: ELDEN RING NIGHTREIGN

Post by adjskwpa »

vrdjc wrote:
Wed Jun 04, 2025 12:29 am
adjskwpa wrote:
Tue Jun 03, 2025 8:31 pm
kyoski wrote:
Mon Jun 02, 2025 9:59 am
an update on that, smithbox nightly does seem to work with nightreign now, if anyone is interested in browsing the relic structure.

Still pretty basic, but hopefully enough to go off of for a relic editor.
looking around to see if there's anything interesting.
Image

edit: some relic rolls seem to have incredibly low roll weight, no wonder it's so hard to get certain combinations.
Image
Can you see if some of the following effects are actually legal on random relics please?
321600:Blood Loss in Vicinity Increases Attack Power (ID looks questionable, but I saw someone post a relic with this effect on Reddit)
7260710:Poison & Rot in Vicinity Increases Attack Power
7100190:Stamina recovers with each successful attack +1
7001403:Physical Attack Up +3
SECOND AND THIRD* one are legal. Modded my playthrough and ended up with about 400 large relics. have had both. ive also had physical attack power up, but i dont know if it was +3, hope this helps.
I've only seen those two on boss relics. Are you sure you got them on random relics?

BadGame47
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Re: ELDEN RING NIGHTREIGN

Post by BadGame47 »

adjskwpa wrote:
Wed Jun 04, 2025 5:28 pm
vrdjc wrote:
Wed Jun 04, 2025 12:29 am
adjskwpa wrote:
Tue Jun 03, 2025 8:31 pm


Can you see if some of the following effects are actually legal on random relics please?
321600:Blood Loss in Vicinity Increases Attack Power (ID looks questionable, but I saw someone post a relic with this effect on Reddit)
7260710:Poison & Rot in Vicinity Increases Attack Power
7100190:Stamina recovers with each successful attack +1
7001403:Physical Attack Up +3
SECOND AND THIRD* one are legal. Modded my playthrough and ended up with about 400 large relics. have had both. ive also had physical attack power up, but i dont know if it was +3, hope this helps.
I've only seen those two on boss relics. Are you sure you got them on random relics?
[Link]

Zethos
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Re: ELDEN RING NIGHTREIGN

Post by Zethos »

Anyone found a solution for it not working with seemless?

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Cissa90
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Re: ELDEN RING NIGHTREIGN

Post by Cissa90 »

Akira wrote:
Wed Jun 04, 2025 3:38 pm
Cissa90 wrote:
Tue Jun 03, 2025 4:05 pm
Multiplier (1000 = x1)
Could make the default value 1 and just add a code line to multiply it by 1000
So ppl don't have to do the math :D

Code: Select all

[ENABLE]

aobScanModule(TimeMulti,$process,F3 0F 59 0D ?? ??  ??  ?? F3 0F 2C F1)
alloc(newmem,$1000,TimeMulti)

label(MultiTimer)
label(TimeMultiBkp)
label(code)
label(return)

newmem:

code:
  movss xmm0,[MultiTimer+00]
  mulss xmm0,[MultiTimer+04]
  mulss xmm1,xmm0
  jmp return

TimeMultiBkp:
  readMem(TimeMulti,8)

MultiTimer:
  dd (float)1
  dd (float)1000

TimeMulti:
  jmp newmem
  db 90 90 90
return:
registerSymbol(TimeMulti)
registerSymbol(MultiTimer)
registerSymbol(TimeMultiBkp)

[DISABLE]

TimeMulti:
 readMem(TimeMultiBkp,8)

unregisterSymbol(*)
deAlloc(*)
Thanks, and yes, could also use a divider to make the time go slower, if you want to have more time collecting ^_^

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Akira
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Re: ELDEN RING NIGHTREIGN

Post by Akira »

Zethos wrote:
Wed Jun 04, 2025 6:36 pm
Anyone found a solution for it not working with seemless?
What exactly is the issue when you try using the table together with the seemless co-op mod?
Are scripts not activating or do they activate but have no effect and if they don't activate what error message do you get?
Error message can be found in the right click menu of the specific script.

And in case you haven't seen my previous message see: viewtopic.php?p=410720#p410720

Zethos
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Re: ELDEN RING NIGHTREIGN

Post by Zethos »

Akira wrote:
Wed Jun 04, 2025 6:49 pm
Zethos wrote:
Wed Jun 04, 2025 6:36 pm
Anyone found a solution for it not working with seemless?
What exactly is the issue when you try using the table together with the seemless co-op mod?
Are scripts not activating or do they activate but have no effect and if they don't activate what error message do you get?
Error message can be found in the right click menu of the specific script.

And in case you haven't seen my previous message see: viewtopic.php?p=410720#p410720
Hi, I saw it.
The unlimited stamina and fp are not working, you can activate it but you still lose stamina or fp.

Also regardings mods, yes you are right, but seemless coop is not just a random mod like stronger enemies or better scaling, its THE mod, the one that ultimatively fixed elden ring coop gaming.

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Akira
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Re: ELDEN RING NIGHTREIGN

Post by Akira »

Zethos wrote:
Wed Jun 04, 2025 7:14 pm
The unlimited stamina and fp are not working, you can activate it but you still lose stamina or fp.
How about the pointer, do they work?
Bc if so you could still just freeze the pointer values or find out what writes to them and make a proper script.

Zethos
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Re: ELDEN RING NIGHTREIGN

Post by Zethos »

Akira wrote:
Wed Jun 04, 2025 7:17 pm
Zethos wrote:
Wed Jun 04, 2025 7:14 pm
The unlimited stamina and fp are not working, you can activate it but you still lose stamina or fp.
How about the pointer, do they work?
Bc if so you could still just freeze the pointer values or find out what writes to them and make a proper script.
It is really weird, they "work" for like 5 minutes if you play seemless alone (solo expidition) but not with friends

matthew80
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Re: ELDEN RING NIGHTREIGN

Post by matthew80 »

Zethos wrote:
Wed Jun 04, 2025 7:14 pm
The unlimited stamina and fp are not working, you can activate it but you still lose stamina or fp.
Fixed. I made a small stupid mistake in the script.

Zethos
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Re: ELDEN RING NIGHTREIGN

Post by Zethos »

matthew80 wrote:
Wed Jun 04, 2025 7:39 pm
Zethos wrote:
Wed Jun 04, 2025 7:14 pm
The unlimited stamina and fp are not working, you can activate it but you still lose stamina or fp.
Fixed. I made a small stupid mistake in the script.
Downloaded the new one, still not working sadly

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Akira
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Re: ELDEN RING NIGHTREIGN

Post by Akira »

Zethos wrote:
Wed Jun 04, 2025 7:26 pm
It is really weird, they "work" for like 5 minutes if you play seemless alone (solo expidition) but not with friends
Table was made for singleplayer, did not look into the scripts but if they have a player enemy compare then it may fail bc it did not expect multiple players.
Or the mod has simply its own code to handle the stats for co-op.

matthew80
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Re: ELDEN RING NIGHTREIGN

Post by matthew80 »

Zethos wrote:
Wed Jun 04, 2025 7:48 pm
matthew80 wrote:
Wed Jun 04, 2025 7:39 pm
Zethos wrote:
Wed Jun 04, 2025 7:14 pm
The unlimited stamina and fp are not working, you can activate it but you still lose stamina or fp.
Fixed. I made a small stupid mistake in the script.
Downloaded the new one, still not working sadly
I just tested it and it worked well, I think it's because you're using the seamless co-op mod.
Akira wrote:
Wed Jun 04, 2025 7:52 pm
Zethos wrote:
Wed Jun 04, 2025 7:26 pm
It is really weird, they "work" for like 5 minutes if you play seemless alone (solo expidition) but not with friends
Table was made for singleplayer, did not look into the scripts but if they have a player enemy compare then it may fail bc it did not expect multiple players.
Or the mod has simply its own code to handle the stats for co-op.


Last edited by matthew80 on Wed Jun 04, 2025 8:01 pm, edited 1 time in total.

Zethos
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Re: ELDEN RING NIGHTREIGN

Post by Zethos »

matthew80 wrote:
Wed Jun 04, 2025 7:57 pm
Zethos wrote:
Wed Jun 04, 2025 7:48 pm
matthew80 wrote:
Wed Jun 04, 2025 7:39 pm


Fixed. I made a small stupid mistake in the script.
Downloaded the new one, still not working sadly
I just tested it and it worked well, I think it's because you're using the seamless co-op mod.
yea I think so too, it seems like the mod author changed something to prevent it or anything even tho anti cheat is off

what the hell are you playing, how do you even attack your team mates? but it seems like its working for you, i guess you arent playin the official version via steam? else cheat engine would be blocked right

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