FINAL FANTASY VII REBIRTH +15 (table Update.8)

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krustytoe
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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by krustytoe »

added modify battle party stat to my post

if you do not want certain stat just go into the script and add // to beginning of that line.

Example if you do not want Max Physical Attack.

go to line 11 and add //

Code: Select all

  mov [rax+009C],rbx      //Physical Attack
to
//  mov [rax+009C],rbx      //Physical Attack
I did not want to make a bunch of labels. Its either max or default

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by krustytoe on Sat Jan 25, 2025 5:41 pm, edited 1 time in total.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by DaiseyDespair »

J3r3k wrote:
Sat Jan 25, 2025 5:11 pm
J3r3k wrote:
Sat Jan 25, 2025 4:22 pm
delpirero wrote:
Sat Jan 25, 2025 3:55 pm
change control character

address: "battle leader" address -1
character id
0:Cloud
1:Barret
2:Tifa
3:Aerith
4:Red
5:Yuffie
6:Cait
7:Zack
8:Sephiroth

you change "control character" pointer's drop-down-list, you have to access and exit the menu once for the game to recognise the change

ff7rebirth_.CT
Wow this is truly awesome!!!
It doesn’t seem to add Sephiroth or Zack if they are not in your party though? Or there might be a trigger I missed?
Oh I got it, there is a pointer missing after b12, it’s B22 and B23, it says if Sephiroth and Zack are in the party or not. Put 01 and they will appear :)
Hey can you tell me how to make it so the characters joined your party? For Aerith and Tifa what should i add so they are always in my party?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by HimoShifu »

Anybody figure out how to edit SP on characters?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by J3r3k »

DaiseyDespair wrote:
Sat Jan 25, 2025 5:39 pm
J3r3k wrote:
Sat Jan 25, 2025 5:11 pm
J3r3k wrote:
Sat Jan 25, 2025 4:22 pm


Wow this is truly awesome!!!
It doesn’t seem to add Sephiroth or Zack if they are not in your party though? Or there might be a trigger I missed?
Oh I got it, there is a pointer missing after b12, it’s B22 and B23, it says if Sephiroth and Zack are in the party or not. Put 01 and they will appear :)
Hey can you tell me how to make it so the characters joined your party? For Aerith and Tifa what should i add so they are always in my party?
I’m trying to figure it out. I managed to make Sephiroth appear in battle, but not to add him in your party (can’t see his stats or equipment). We’re close, it’s the same code area as the nice guy who posted it, but I can’t figure it yourself yet :/
Edit: could add them to party, but they still don’t appear on menus. Meaning I can’t change their equipments, stats, materias or anything… sorry it’s beyond my skills :(
Last edited by J3r3k on Sat Jan 25, 2025 7:11 pm, edited 1 time in total.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by krustytoe »

Added
Fort Condor Mini-Game Infinite Units

*Tip for easy win.
Just place like 20 Ballista in front of the Boss tower and it will be destroy in seconds.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Nero57021 »

kidalot wrote:
Sat Jan 25, 2025 5:15 pm
flipward wrote:
Sat Jan 25, 2025 5:06 pm
zachillios wrote:
Sat Jan 25, 2025 2:16 pm
Here's the materia editor with the IDs. Thank you for guy's help.
Hi! This is really great work! Thank you! It works, but just a comment: When you check on the Inventory List, the name doesn't change, still display the old Materia's name but the skills are different.

Example, Lightning Materia changed to Magnify Materia, in the list the name is still Lightning Materia although it now functions as Magnify Materia.

But this is really helpful still! So thank you :D
I had to unequip and equip materia and exit materia equip screen for changes to appear. Seem to work, excellent table.
Question:
I did what you did I unequipped and equipped and exited also - even did a game restart

when choosing materia from list

It still shows what it was as the original materia

ex: Fire materia(Original) -> Time materia in name and effect, but list it as fire materia still.

Happens to you?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Nero57021 »

Cissa90 wrote:
Fri Jan 24, 2025 11:48 am
Tired of assessing everything? Open Enemy Intel in Menu and they will get flagged as assessed.

Code: Select all

[ENABLE]

aobscanmodule(InstaAssess,ff7rebirth_.exe,48 03 C0 0F B7 1C C1) // should be unique
alloc(newmem,$1000,InstaAssess)

label(code)
label(return)

newmem:
  add rax,rax
push rbx
lea rbx,[rcx+rax*8]
or byte ptr [ebx-4],2
pop rbx
code:

  movzx ebx,word ptr [rcx+rax*8]
  jmp return

InstaAssess:
  jmp newmem
  nop 2
return:
registersymbol(InstaAssess)

[DISABLE]

InstaAssess:
  db 48 03 C0 0F B7 1C C1

unregistersymbol(InstaAssess)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+187D0B3

ff7rebirth_.exe+187D089: 48 89 45 F0           - mov [rbp-10],rax
ff7rebirth_.exe+187D08D: 8A 45 10              - mov al,[rbp+10]
ff7rebirth_.exe+187D090: 88 45 F8              - mov [rbp-08],al
ff7rebirth_.exe+187D093: 48 8D 05 FE 39 E4 03  - lea rax,[ff7rebirth_.exe+56C0A98]
ff7rebirth_.exe+187D09A: 48 89 45 E0           - mov [rbp-20],rax
ff7rebirth_.exe+187D09E: E8 29 00 00 00        - call ff7rebirth_.exe+187D0CC
ff7rebirth_.exe+187D0A3: 3D E8 03 00 00        - cmp eax,000003E8
ff7rebirth_.exe+187D0A8: 73 10                 - jae ff7rebirth_.exe+187D0BA
ff7rebirth_.exe+187D0AA: 8B C0                 - mov eax,eax
ff7rebirth_.exe+187D0AC: 48 8D 0D 51 9F 88 05  - lea rcx,[ff7rebirth_.exe+7107004]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+187D0B3: 48 03 C0              - add rax,rax
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+187D0B6: 0F B7 1C C1           - movzx ebx,word ptr [rcx+rax*8]
ff7rebirth_.exe+187D0BA: 8B C3                 - mov eax,ebx
ff7rebirth_.exe+187D0BC: 48 8B 5C 24 58        - mov rbx,[rsp+58]
ff7rebirth_.exe+187D0C1: 48 83 C4 40           - add rsp,40
ff7rebirth_.exe+187D0C5: 5D                    - pop rbp
ff7rebirth_.exe+187D0C6: C3                    - ret 
ff7rebirth_.exe+187D0C7: 33 C0                 - xor eax,eax
ff7rebirth_.exe+187D0C9: EB F1                 - jmp ff7rebirth_.exe+187D0BC
ff7rebirth_.exe+187D0CB: CC                    - int 3 
ff7rebirth_.exe+187D0CC: 40 53                 - push rbx
}
Hi, when you have time - mind taking a second look for update, seems the scan broke

I open menu or even enemy list itself and no dice.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by nyates55 »

Nero57021 wrote:
Sat Jan 25, 2025 6:55 pm
kidalot wrote:
Sat Jan 25, 2025 5:15 pm
flipward wrote:
Sat Jan 25, 2025 5:06 pm


Hi! This is really great work! Thank you! It works, but just a comment: When you check on the Inventory List, the name doesn't change, still display the old Materia's name but the skills are different.

Example, Lightning Materia changed to Magnify Materia, in the list the name is still Lightning Materia although it now functions as Magnify Materia.

But this is really helpful still! So thank you :D
I had to unequip and equip materia and exit materia equip screen for changes to appear. Seem to work, excellent table.
Question:
I did what you did I unequipped and equipped and exited also - even did a game restart

when choosing materia from list

It still shows what it was as the original materia

ex: Fire materia(Original) -> Time materia in name and effect, but list it as fire materia still.

Happens to you?

Same here. They still work at least, just kind of annoying having the wrong names. They have the right descriptions.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by primeval »

Waiting for custom skill boss in sephiroth. Like 1.heartless angel
2.Hell Gate V.Boss

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Cissa90 »

Nero57021 wrote:
Sat Jan 25, 2025 7:05 pm
Cissa90 wrote:
Fri Jan 24, 2025 11:48 am
Tired of assessing everything? Open Enemy Intel in Menu and they will get flagged as assessed.

Code: Select all

[ENABLE]

aobscanmodule(InstaAssess,ff7rebirth_.exe,48 03 C0 0F B7 1C C1) // should be unique
alloc(newmem,$1000,InstaAssess)

label(code)
label(return)

newmem:
  add rax,rax
push rbx
lea rbx,[rcx+rax*8]
or byte ptr [ebx-4],2
pop rbx
code:

  movzx ebx,word ptr [rcx+rax*8]
  jmp return

InstaAssess:
  jmp newmem
  nop 2
return:
registersymbol(InstaAssess)

[DISABLE]

InstaAssess:
  db 48 03 C0 0F B7 1C C1

unregistersymbol(InstaAssess)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+187D0B3

ff7rebirth_.exe+187D089: 48 89 45 F0           - mov [rbp-10],rax
ff7rebirth_.exe+187D08D: 8A 45 10              - mov al,[rbp+10]
ff7rebirth_.exe+187D090: 88 45 F8              - mov [rbp-08],al
ff7rebirth_.exe+187D093: 48 8D 05 FE 39 E4 03  - lea rax,[ff7rebirth_.exe+56C0A98]
ff7rebirth_.exe+187D09A: 48 89 45 E0           - mov [rbp-20],rax
ff7rebirth_.exe+187D09E: E8 29 00 00 00        - call ff7rebirth_.exe+187D0CC
ff7rebirth_.exe+187D0A3: 3D E8 03 00 00        - cmp eax,000003E8
ff7rebirth_.exe+187D0A8: 73 10                 - jae ff7rebirth_.exe+187D0BA
ff7rebirth_.exe+187D0AA: 8B C0                 - mov eax,eax
ff7rebirth_.exe+187D0AC: 48 8D 0D 51 9F 88 05  - lea rcx,[ff7rebirth_.exe+7107004]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+187D0B3: 48 03 C0              - add rax,rax
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+187D0B6: 0F B7 1C C1           - movzx ebx,word ptr [rcx+rax*8]
ff7rebirth_.exe+187D0BA: 8B C3                 - mov eax,ebx
ff7rebirth_.exe+187D0BC: 48 8B 5C 24 58        - mov rbx,[rsp+58]
ff7rebirth_.exe+187D0C1: 48 83 C4 40           - add rsp,40
ff7rebirth_.exe+187D0C5: 5D                    - pop rbp
ff7rebirth_.exe+187D0C6: C3                    - ret 
ff7rebirth_.exe+187D0C7: 33 C0                 - xor eax,eax
ff7rebirth_.exe+187D0C9: EB F1                 - jmp ff7rebirth_.exe+187D0BC
ff7rebirth_.exe+187D0CB: CC                    - int 3 
ff7rebirth_.exe+187D0CC: 40 53                 - push rbx
}
Hi, when you have time - mind taking a second look for update, seems the scan broke

I open menu or even enemy list itself and no dice.
Will have a look in a bit :) Game been updated?

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by kidalot »

Nero57021 wrote:
Sat Jan 25, 2025 6:55 pm
kidalot wrote:
Sat Jan 25, 2025 5:15 pm
flipward wrote:
Sat Jan 25, 2025 5:06 pm


Hi! This is really great work! Thank you! It works, but just a comment: When you check on the Inventory List, the name doesn't change, still display the old Materia's name but the skills are different.

Example, Lightning Materia changed to Magnify Materia, in the list the name is still Lightning Materia although it now functions as Magnify Materia.

But this is really helpful still! So thank you :D
I had to unequip and equip materia and exit materia equip screen for changes to appear. Seem to work, excellent table.
Question:
I did what you did I unequipped and equipped and exited also - even did a game restart

when choosing materia from list

It still shows what it was as the original materia

ex: Fire materia(Original) -> Time materia in name and effect, but list it as fire materia still.

Happens to you?
I see what you mean, the name only changes when you equip it, but it has its original name on unequipped materia screen, that could get confusing if you edited a lot of Ice materia.

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by oilnarak01 »

nyates55 wrote:
Sat Jan 25, 2025 7:07 pm
Nero57021 wrote:
Sat Jan 25, 2025 6:55 pm
kidalot wrote:
Sat Jan 25, 2025 5:15 pm


I had to unequip and equip materia and exit materia equip screen for changes to appear. Seem to work, excellent table.
Question:
I did what you did I unequipped and equipped and exited also - even did a game restart

when choosing materia from list

It still shows what it was as the original materia

ex: Fire materia(Original) -> Time materia in name and effect, but list it as fire materia still.

Happens to you?

Same here. They still work at least, just kind of annoying having the wrong names. They have the right descriptions.
You need 2 table to edit materia

1 from zachillios materia editor this will edit materia property like 10001 - Healing
and 1 from tekknen item viewer & editor this will edit materia name like 00002711: Healing Materia

then you're good to go

ps. i don't how to link their post here

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by OleMagne »

J3r3k wrote:
Sat Jan 25, 2025 5:49 pm
DaiseyDespair wrote:
Sat Jan 25, 2025 5:39 pm
J3r3k wrote:
Sat Jan 25, 2025 5:11 pm


Oh I got it, there is a pointer missing after b12, it’s B22 and B23, it says if Sephiroth and Zack are in the party or not. Put 01 and they will appear :)
Hey can you tell me how to make it so the characters joined your party? For Aerith and Tifa what should i add so they are always in my party?
I’m trying to figure it out. I managed to make Sephiroth appear in battle, but not to add him in your party (can’t see his stats or equipment). We’re close, it’s the same code area as the nice guy who posted it, but I can’t figure it yourself yet :/
Edit: could add them to party, but they still don’t appear on menus. Meaning I can’t change their equipments, stats, materias or anything… sorry it’s beyond my skills :(
And Vincent will crash your game if you try to control him in battle. Unlucky. :lol:


Image

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by J3r3k »

OleMagne wrote:
Sat Jan 25, 2025 8:24 pm
J3r3k wrote:
Sat Jan 25, 2025 5:49 pm
DaiseyDespair wrote:
Sat Jan 25, 2025 5:39 pm


Hey can you tell me how to make it so the characters joined your party? For Aerith and Tifa what should i add so they are always in my party?
I’m trying to figure it out. I managed to make Sephiroth appear in battle, but not to add him in your party (can’t see his stats or equipment). We’re close, it’s the same code area as the nice guy who posted it, but I can’t figure it yourself yet :/
Edit: could add them to party, but they still don’t appear on menus. Meaning I can’t change their equipments, stats, materias or anything… sorry it’s beyond my skills :(
And Vincent will crash your game if you try to control him in battle. Unlucky. :lol:


Image
Yeah I saw that too lol. Fun thing I discovered, you can have 4 or 5 characters in front row, and change them freely during battle. That feels pretty nice, it was always hard to choose between 3 characters.
I hope someone can find that « xx joined party trigger » soon :)

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Re: FINAL FANTASY VII REBIRTH +5 (table Update.2)

Post by Cissa90 »

Nero57021 wrote:
Sat Jan 25, 2025 7:05 pm
Cissa90 wrote:
Fri Jan 24, 2025 11:48 am
Tired of assessing everything? Open Enemy Intel in Menu and they will get flagged as assessed.

Code: Select all

[ENABLE]

aobscanmodule(InstaAssess,ff7rebirth_.exe,48 03 C0 0F B7 1C C1) // should be unique
alloc(newmem,$1000,InstaAssess)

label(code)
label(return)

newmem:
  add rax,rax
push rbx
lea rbx,[rcx+rax*8]
or byte ptr [ebx-4],2
pop rbx
code:

  movzx ebx,word ptr [rcx+rax*8]
  jmp return

InstaAssess:
  jmp newmem
  nop 2
return:
registersymbol(InstaAssess)

[DISABLE]

InstaAssess:
  db 48 03 C0 0F B7 1C C1

unregistersymbol(InstaAssess)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+187D0B3

ff7rebirth_.exe+187D089: 48 89 45 F0           - mov [rbp-10],rax
ff7rebirth_.exe+187D08D: 8A 45 10              - mov al,[rbp+10]
ff7rebirth_.exe+187D090: 88 45 F8              - mov [rbp-08],al
ff7rebirth_.exe+187D093: 48 8D 05 FE 39 E4 03  - lea rax,[ff7rebirth_.exe+56C0A98]
ff7rebirth_.exe+187D09A: 48 89 45 E0           - mov [rbp-20],rax
ff7rebirth_.exe+187D09E: E8 29 00 00 00        - call ff7rebirth_.exe+187D0CC
ff7rebirth_.exe+187D0A3: 3D E8 03 00 00        - cmp eax,000003E8
ff7rebirth_.exe+187D0A8: 73 10                 - jae ff7rebirth_.exe+187D0BA
ff7rebirth_.exe+187D0AA: 8B C0                 - mov eax,eax
ff7rebirth_.exe+187D0AC: 48 8D 0D 51 9F 88 05  - lea rcx,[ff7rebirth_.exe+7107004]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+187D0B3: 48 03 C0              - add rax,rax
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+187D0B6: 0F B7 1C C1           - movzx ebx,word ptr [rcx+rax*8]
ff7rebirth_.exe+187D0BA: 8B C3                 - mov eax,ebx
ff7rebirth_.exe+187D0BC: 48 8B 5C 24 58        - mov rbx,[rsp+58]
ff7rebirth_.exe+187D0C1: 48 83 C4 40           - add rsp,40
ff7rebirth_.exe+187D0C5: 5D                    - pop rbp
ff7rebirth_.exe+187D0C6: C3                    - ret 
ff7rebirth_.exe+187D0C7: 33 C0                 - xor eax,eax
ff7rebirth_.exe+187D0C9: EB F1                 - jmp ff7rebirth_.exe+187D0BC
ff7rebirth_.exe+187D0CB: CC                    - int 3 
ff7rebirth_.exe+187D0CC: 40 53                 - push rbx
}
Hi, when you have time - mind taking a second look for update, seems the scan broke

I open menu or even enemy list itself and no dice.
Working fine on my end :/ Maybe restart game and Cheat Engine.

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