Like a Dragon: Infinite Wealth

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yoyoalben0
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Posts: 8
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Re: Like a Dragon: Infinite Wealth

Post by yoyoalben0 »

I just wanted to comment here and to tell you guys ive been around 2009. I'm fascinated how young dudes doing this kind of tables and this community is still golden as it is. I didnt talk to the ogs on CE but sure I know sunbeam and the whole history of it. no cringe, but the whole community is awesome. also I've been around multiple threads on fearless and former CE forum. for those who are "requesting" tables or updates, it will only take atleast 2 days for you guys to make your own table. everything here is very helpful and yt videos ofc.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

papperfisk
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What is cheating?
Posts: 1
Joined: Thu Oct 31, 2024 5:30 pm
Reputation: 0

Re: Like a Dragon: Infinite Wealth

Post by papperfisk »

Perhaps this goes against the spirit of things, but could one request cheat to decrease the exp/job multiplier? Or atleast help with what to change in the current script if i wanted say, a 0.5 multiplier? Game is a bit too easy as is.

intiki
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What is cheating?
Posts: 2
Joined: Sat Sep 30, 2023 3:33 pm
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Re: Like a Dragon: Infinite Wealth

Post by intiki »

hi
I want Kiryu's Unfinished Business complete code.
I'm sick and tired of being forced to do things I don't want to do for this mission.
But I have to do it for Kiryu's Life Links.
someone make that code, please share.

Divinehero
Expert Cheater
Expert Cheater
Posts: 116
Joined: Sat Mar 25, 2017 11:29 pm
Reputation: 3

Re: Like a Dragon: Infinite Wealth

Post by Divinehero »

papperfisk wrote:
Thu Oct 31, 2024 5:38 pm
Perhaps this goes against the spirit of things, but could one request cheat to decrease the exp/job multiplier? Or atleast help with what to change in the current script if i wanted say, a 0.5 multiplier? Game is a bit too easy as is.
it's not QUITE the same but u can edit ur lvl down and ur attributes will automatically scale down tho u will need to manually change each character's max HP/MP and exp values

maxler5795
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What is cheating?
Posts: 1
Joined: Sat Feb 22, 2025 2:28 am
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Re: Like a Dragon: Infinite Wealth

Post by maxler5795 »

maybe i'm crazy but, when does the kiryu awakening multiplier kick in? for kasuga, it only kicked in with aloha links, but kiryu doesnt have something like that. o, to put it in a way, how in the ever loving cuss do i get that cheat to kick in?

shearerc
Expert Cheater
Expert Cheater
Posts: 71
Joined: Sat Jul 04, 2020 9:20 pm
Reputation: 86

Re: Like a Dragon: Infinite Wealth

Post by shearerc »

Some scripts for 1.20

SideStories Timer Moves Slowly. For side tasks with countdown timer, like serving lemonade within a time limit. Disable when not necessary.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>356644</ID>
      <Description>"SideStories Timer Moves Slowly"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : likeadragon8.exe
  Version: 
  Date   : 2025-04-29
  Author : Administrator

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT55,likeadragon8.exe,2B C2 3B D1 41 0F 43 C4) // should be unique
alloc(newmem,$1000,INJECT55)

label(code)
label(return)

newmem:
  mov edx,(int)1
code:
  sub eax,edx
  cmp edx,ecx
  cmovae eax,r12d
  jmp return

INJECT55:
  jmp newmem
  nop 3
return:
registersymbol(INJECT55)

[DISABLE]

INJECT55:
  db 2B C2 3B D1 41 0F 43 C4

unregistersymbol(INJECT55)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: likeadragon8.exe+1B68C72

likeadragon8.exe+1B68C45: 48 8B 90 B0 00 00 00     - mov rdx,[rax+000000B0]
likeadragon8.exe+1B68C4C: 49 8B CF                 - mov rcx,r15
likeadragon8.exe+1B68C4F: 41 F6 87 D2 00 00 00 01  - test byte ptr [r15+000000D2],01
likeadragon8.exe+1B68C57: 74 2A                    - je likeadragon8.exe+1B68C83
likeadragon8.exe+1B68C59: FF D2                    - call rdx
likeadragon8.exe+1B68C5B: 0F B6 C8                 - movzx ecx,al
likeadragon8.exe+1B68C5E: 48 8D 05 7B 1D D8 02     - lea rax,[likeadragon8.exe+48EA9E0]
likeadragon8.exe+1B68C65: 8B 54 88 1C              - mov edx,[rax+rcx*4+1C]
likeadragon8.exe+1B68C69: 41 8B 8F C0 00 00 00     - mov ecx,[r15+000000C0]
likeadragon8.exe+1B68C70: 8B C1                    - mov eax,ecx
// ---------- INJECTING HERE ----------
likeadragon8.exe+1B68C72: 2B C2                    - sub eax,edx
// ---------- DONE INJECTING  ----------
likeadragon8.exe+1B68C74: 3B D1                    - cmp edx,ecx
likeadragon8.exe+1B68C76: 41 0F 43 C4              - cmovae eax,r12d
likeadragon8.exe+1B68C7A: 41 89 87 C0 00 00 00     - mov [r15+000000C0],eax
likeadragon8.exe+1B68C81: EB 17                    - jmp likeadragon8.exe+1B68C9A
likeadragon8.exe+1B68C83: FF D2                    - call rdx
likeadragon8.exe+1B68C85: 0F B6 C8                 - movzx ecx,al
likeadragon8.exe+1B68C88: 48 8D 05 51 1D D8 02     - lea rax,[likeadragon8.exe+48EA9E0]
likeadragon8.exe+1B68C8F: 8B 4C 88 1C              - mov ecx,[rax+rcx*4+1C]
likeadragon8.exe+1B68C93: 41 01 8F C0 00 00 00     - add [r15+000000C0],ecx
likeadragon8.exe+1B68C9A: 48 8B CF                 - mov rcx,rdi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Dondoku Island: Popularity Multiplier (default: x2)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>356686</ID>
      <Description>"Dondoku Island: Popularity Multiplier"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : likeadragon8.exe
  Version: 1.20
  Date   : 2025-05-01
  Author : Administrator

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(DondokuAddSatisfactionAOB,likeadragon8.exe,8B C6 48 8B 8D C0 12 00 00) // should be unique
alloc(newmem,$1000,DondokuAddSatisfactionAOB)

label(code)
label(return)
label(satisfactionMultiplier)

newmem:
  imul esi,[satisfactionMultiplier]
code:
  mov eax,esi
  mov rcx,[rbp+000012C0]
  jmp return

align 10 CC
satisfactionMultiplier:
  dd (int)2

DondokuAddSatisfactionAOB:
  jmp newmem
  nop 4
return:
registersymbol(DondokuAddSatisfactionAOB satisfactionMultiplier)

[DISABLE]

DondokuAddSatisfactionAOB:
  db 8B C6 48 8B 8D C0 12 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: likeadragon8.exe+D069D0

likeadragon8.exe+D069AB: E8 C0 2A FD FF           - call likeadragon8.exe+CD9470
likeadragon8.exe+D069B0: 85 C0                    - test eax,eax
likeadragon8.exe+D069B2: 74 02                    - je likeadragon8.exe+D069B6
likeadragon8.exe+D069B4: 03 F0                    - add esi,eax
likeadragon8.exe+D069B6: 48 83 C7 04              - add rdi,04
likeadragon8.exe+D069BA: 8B 4C 24 2C              - mov ecx,[rsp+2C]
likeadragon8.exe+D069BE: 48 8B 44 24 20           - mov rax,[rsp+20]
likeadragon8.exe+D069C3: 48 8D 04 88              - lea rax,[rax+rcx*4]
likeadragon8.exe+D069C7: 48 3B F8                 - cmp rdi,rax
likeadragon8.exe+D069CA: 0F 85 60 FF FF FF        - jne likeadragon8.exe+D06930
// ---------- INJECTING HERE ----------
likeadragon8.exe+D069D0: 8B C6                    - mov eax,esi
// ---------- DONE INJECTING  ----------
likeadragon8.exe+D069D2: 48 8B 8D C0 12 00 00     - mov rcx,[rbp+000012C0]
likeadragon8.exe+D069D9: 48 33 CC                 - xor rcx,rsp
likeadragon8.exe+D069DC: E8 AF 4E 66 FF           - call likeadragon8.exe+36B890
likeadragon8.exe+D069E1: 4C 8D 9C 24 D0 13 00 00  - lea r11,[rsp+000013D0]
likeadragon8.exe+D069E9: 49 8B 5B 30              - mov rbx,[r11+30]
likeadragon8.exe+D069ED: 49 8B 73 38              - mov rsi,[r11+38]
likeadragon8.exe+D069F1: 49 8B 7B 40              - mov rdi,[r11+40]
likeadragon8.exe+D069F5: 49 8B E3                 - mov rsp,r11
likeadragon8.exe+D069F8: 41 5F                    - pop r15
likeadragon8.exe+D069FA: 41 5E                    - pop r14
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>356687</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>satisfactionMultiplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Updated version of JRem's Dondoko Island Inventory changer
Simple Inventory changer, move something from your inventory to Storage(the item must be stackable).
Move ONLY 1 item to Storage, and the stack changes to 99

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>357252</ID>
      <Description>"Doko Island Inventory changer"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : likeadragon8.exe
  Version: 1.20
  Date   : 2025-05-01
  Author : JRem

  Doko Island Inventory changer
  Simple Inventory changer, move something from your inventory to Storage(the item must be stackable).
  Move ONLY 1 item to Storage, and the stack changes to 99
}

[ENABLE]

aobscanmodule(DeductInvAOB,likeadragon8.exe,48 8B 0C 02 8B 41 14 3B C3) // should be unique
alloc(newmem,$1000,DeductInvAOB)

label(code)
label(return)

newmem:
  mov [rcx+14],(int)700
  mov eax,[rcx+14]
code:
  cmp eax,ebx
  jmp return

DeductInvAOB+4:
  jmp newmem
return:
registersymbol(DeductInvAOB)

[DISABLE]

DeductInvAOB+4:
  db 8B 41 14 3B C3

unregistersymbol(DeductInvAOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: likeadragon8.exe+1C8C45C

likeadragon8.exe+1C8C433: 44 8B 4C 24 2C              - mov r9d,[rsp+2C]
likeadragon8.exe+1C8C438: 45 8B C4                    - mov r8d,r12d
likeadragon8.exe+1C8C43B: 45 85 C9                    - test r9d,r9d
likeadragon8.exe+1C8C43E: 74 45                       - je likeadragon8.exe+1C8C485
likeadragon8.exe+1C8C440: 49 8B D4                    - mov rdx,r12
likeadragon8.exe+1C8C443: 0F 1F 40 00                 - nop dword ptr [rax+00]
likeadragon8.exe+1C8C447: 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
likeadragon8.exe+1C8C450: 48 8B 44 24 20              - mov rax,[rsp+20]
likeadragon8.exe+1C8C455: 40 B7 01                    - mov dil,01
likeadragon8.exe+1C8C458: 48 8B 0C 02                 - mov rcx,[rdx+rax]
// ---------- INJECTING HERE ----------
likeadragon8.exe+1C8C45C: 8B 41 14                    - mov eax,[rcx+14]
// ---------- DONE INJECTING  ----------
likeadragon8.exe+1C8C45F: 3B C3                       - cmp eax,ebx
likeadragon8.exe+1C8C461: 77 1A                       - ja likeadragon8.exe+1C8C47D
likeadragon8.exe+1C8C463: 4C 89 61 0C                 - mov [rcx+0C],r12
likeadragon8.exe+1C8C467: 44 89 61 14                 - mov [rcx+14],r12d
likeadragon8.exe+1C8C46B: 2B D8                       - sub ebx,eax
likeadragon8.exe+1C8C46D: 74 16                       - je likeadragon8.exe+1C8C485
likeadragon8.exe+1C8C46F: 41 FF C0                    - inc r8d
likeadragon8.exe+1C8C472: 48 83 C2 08                 - add rdx,08
likeadragon8.exe+1C8C476: 45 3B C1                    - cmp r8d,r9d
likeadragon8.exe+1C8C479: 72 D5                       - jb likeadragon8.exe+1C8C450
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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