Afterimage

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kaede
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Re: Afterimage

Post by kaede »

Here's a simple table I created for 100% drop rate. It requires the drop rate stat to be initialized by the game either through equipment or talent. Keeping the equipment/talent active is not required.

Not compatible with Raynard's table or others that use the same hook address, but it's possible to combine code to increase functionality.
Credits to Raynard for the original research.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Afterimage-Win64-Shipping_DropRate.CT
100% Drop Rate
(1.95 KiB) Downloaded 498 times

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Lord Blade
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Re: Afterimage

Post by Lord Blade »

kaede wrote:
Sat May 20, 2023 12:18 am
Here's a simple table I created for 100% drop rate. It requires the drop rate stat to be initialized by the game either through equipment or talent. Keeping the equipment/talent active is not required.
So, do you need to "activate" a drop rate change in game to get it working? Or can you turn on the cheat in a game that already has a drop rate talent active?

kaede
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Re: Afterimage

Post by kaede »

Lord Blade wrote:
Sat May 20, 2023 6:16 pm
So, do you need to "activate" a drop rate change in game to get it working? Or can you turn on the cheat in a game that already has a drop rate talent active?
It can be either. Think of it like a list of stats. Everytime you gain a new stat, the game adds it to a list. The order you gain them matters. Stats added to that list will not get removed even though the equipment/talent they came from are not active (stat value will be set to zero instead). This theoretical list is also saved with the current game.

My drop rate script requires the drop rate stat to have been added to that list at some point. If it was added by equipment, it's not necessary to have that equipment active.

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Lord Blade
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Re: Afterimage

Post by Lord Blade »

Can't get either drop rate cheat to work.
I have the talent that increases drop rate. But neither table works for me.

AlexanAce
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Re: Afterimage

Post by AlexanAce »

kaede wrote:
Sat May 20, 2023 12:18 am
Here's a simple table I created for 100% drop rate. It requires the drop rate stat to be initialized by the game either through equipment or talent. Keeping the equipment/talent active is not required.

Not compatible with Raynard's table or others that use the same hook address, but it's possible to combine code to increase functionality.
Credits to Raynard for the original research.
I can't managed to make it work
edit :
new update broke the current CT

Luke76bg
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Re: Afterimage

Post by Luke76bg »

yes please update the tables for the new update!

cobaltlotus
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Re: Afterimage

Post by cobaltlotus »

Any chance of this getting updated at all?

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patka
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Re: Afterimage

Post by patka »

Luke76bg wrote:
Sat Jul 15, 2023 2:24 pm
yes please update the tables for the new update!
cobaltlotus wrote:
Sun Sep 10, 2023 2:37 am
Any chance of this getting updated at all?
I'm on it ;)

Howopov
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Re: Afterimage

Post by Howopov »

is it updated?

Tirke
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Re: Afterimage

Post by Tirke »

@patka can you update one last time pretty please :p

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patka
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Re: Afterimage

Post by patka »

Tirke wrote:
Wed Dec 27, 2023 10:05 pm
@patka can you update one last time pretty please :p
I'll see what I can do

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