Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
Posted: Fri Feb 10, 2023 12:28 am
I have steam version and it works for meShadowKhan wrote: ↑Fri Feb 10, 2023 12:13 amRIP, I just noticed this was for EGS, and I have the steam version... Oh well.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
I have steam version and it works for meShadowKhan wrote: ↑Fri Feb 10, 2023 12:13 amRIP, I just noticed this was for EGS, and I have the steam version... Oh well.
Works for both.ShadowKhan wrote: ↑Fri Feb 10, 2023 12:13 amRIP, I just noticed this was for EGS, and I have the steam version... Oh well.
Are you having the Aob... something error? I Just restarted the game and attached CE again.ShadowKhan wrote: ↑Fri Feb 10, 2023 12:45 amI must be doing something wrong, I get an error when trying to enable. I have chosen both processes, and the exe in the programs list. Not sure...
should work just fine anyway ^^ShadowKhan wrote: ↑Fri Feb 10, 2023 12:13 amRIP, I just noticed this was for EGS, and I have the steam version... Oh well.
That worked, thanks!vonsilke wrote: ↑Fri Feb 10, 2023 12:50 amAre you having the Aob... something error? I Just restarted the game and attached CE again.ShadowKhan wrote: ↑Fri Feb 10, 2023 12:45 amI must be doing something wrong, I get an error when trying to enable. I have chosen both processes, and the exe in the programs list. Not sure...
All I did for it to work for me was add the dxgi.dll file in the \HogwartsLegacy\Phoenix\Binaries\Win64 folder and when i attach CE to the game with the table i choose Applications tab instead of the Process tab.
No Problem at all and youre welcome! Just happy to help out and shareShadowKhan wrote: ↑Fri Feb 10, 2023 1:03 amThat worked, thanks!vonsilke wrote: ↑Fri Feb 10, 2023 12:50 amAre you having the Aob... something error? I Just restarted the game and attached CE again.ShadowKhan wrote: ↑Fri Feb 10, 2023 12:45 amI must be doing something wrong, I get an error when trying to enable. I have chosen both processes, and the exe in the programs list. Not sure...
All I did for it to work for me was add the dxgi.dll file in the \HogwartsLegacy\Phoenix\Binaries\Win64 folder and when i attach CE to the game with the table i choose Applications tab instead of the Process tab.
Great point.Zanzer wrote: ↑Thu Feb 09, 2023 11:43 pmStrictly from a SQL standpoint, you all appear to be adding a lot of unnecessary parameters to your UPDATE statements.
I haven't been playing the game to test, but I would expect the following simple query to work.
You could probably removeCode: Select all
UPDATE InventoryDynamic SET Count = 10000 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND ItemID = 'Knuts';
AND HolderID = 'ResourceInventory'
as well, assuming "Knuts" don't appear in multiple inventory categories.
Also just removeCode: Select all
UPDATE InventoryDynamic SET Count = 10000 WHERE CharacterID = 'Player0' AND ItemID = 'Knuts';
AND ItemID = 'Knuts'
if you want to update the count of ALL inventory items.
However, when performing an INSERT, I'm assuming a lot of those columns are necessary, so probably can't get away with shorter queries.Code: Select all
UPDATE InventoryDynamic SET Count = 10000 WHERE CharacterID = 'Player0';
duducasarotto wrote: ↑Fri Feb 10, 2023 2:49 amis there a way to unlock all spells from the beggining of the game?
INSERT OR REPLACE INTO LocksDynamic SELECT Lock, 0 FROM SpellKnowledge where Lock is not null;
INSERT OR REPLACE INTO PerkDynamic (PerkID, Level) VALUES ('GEN_SpellLoadouts_1', 2),('GEN_SpellLoadouts_2', 2),('GEN_SpellLoadouts_3', 2);
Interesting. I take it that's different vs doing:Mr_Andersson wrote: ↑Fri Feb 10, 2023 3:00 amduducasarotto wrote: ↑Fri Feb 10, 2023 2:49 amis there a way to unlock all spells from the beggining of the game?INSERT OR REPLACE INTO LocksDynamic SELECT Lock, 0 FROM SpellKnowledge where Lock is not null;
All spells except Alohomora. I can't find the ID for that one. I'm guessing it behaves differently since it has 3 levels.
Edit: You have to save and reload after running the sql query for the spell to show as unlocked.
UPDATE LockDefinition SET LockTypeID = 'Simple_Unlocked' WHERE LockID = 'Spell_AvadaKedavra'
Wow, I had completely missed that table. Thanks for the hint.YandereSan wrote: ↑Fri Feb 10, 2023 3:18 amInteresting. I take it that's different vs doing:Mr_Andersson wrote: ↑Fri Feb 10, 2023 3:00 amduducasarotto wrote: ↑Fri Feb 10, 2023 2:49 amis there a way to unlock all spells from the beggining of the game?INSERT OR REPLACE INTO LocksDynamic SELECT Lock, 0 FROM SpellKnowledge where Lock is not null;
All spells except Alohomora. I can't find the ID for that one. I'm guessing it behaves differently since it has 3 levels.
Edit: You have to save and reload after running the sql query for the spell to show as unlocked.
UPDATE LockDefinition SET LockTypeID = 'Simple_Unlocked' WHERE LockID = 'Spell_AvadaKedavra'
Removing the lock entirely.
update LockDefinition set LockTypeID='Simple_Unlocked' where LockID like 'Spell_%';
INSERT OR REPLACE INTO PerkDynamic SELECT PerkID, 2 FROM PerkDefinition WHERE PerkID LIKE 'GEN_Inventory_%';