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Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Mon Feb 07, 2022 6:39 pm
by Dark_Messiah
Aye steam version doesnt work, activating the 2nd requirement ends in an error saying:

error in line 12 (assert(crusadersgame.user.instance:userinstanceherohandler:updateavailableheroes+281,39 00 8B 40 08)) :failure determining what crusadersgame.user.instance:userinstanceherohandler:updateavailableheroes+281means

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Sat Feb 26, 2022 5:44 am
by zelda
Insterluda wrote:
Sun Dec 26, 2021 5:26 pm
Added a few new options and updated everything from the old scripts.
Added a lot of edit able pointers, and pointers which are displaying you information you wouldn't read ingame.
Everything is working, read the troubleshoting note I've left into the script

Things on that I may work in the future:
Updating Table faster
Skill % Bonus per Heros
Modrons resets
Increasing item rarity (I found out how, but it's a bit unstable)


Things I don't understand currently: [Maybe someone knows a solution why]
I know that the DSM. (Memory viewer) is showing some unlogic stuff and that I cannot jump to any addresses anymore.
I spent some time understanding what's going on, but I didnt find a solution yet.

Rate positive if you like it.


If you share, or use anything please give credits, I spent a lot of hours into it.

Thanks to:
CTG. Discord
JC, Exor, Fury.
For helping me out when I am in trouble.


[Link]
Not working now :(

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Sat Feb 26, 2022 9:07 pm
by n-ko
I hope for an update. It was a very useful tool.

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Sun Feb 27, 2022 12:40 am
by KnownDroid
The game updates broke the table while Interluda moved on from updating Idle Champions. Are there other tables/cheats that still work ?

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Mon Feb 28, 2022 3:45 pm
by Insterluda
Give me some time, I'll update it again.

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Mon Feb 28, 2022 4:18 pm
by ameeelia
Insterluda wrote:
Mon Feb 28, 2022 3:45 pm
Give me some time, I'll update it again.
Best news today :)

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Tue Mar 01, 2022 11:45 am
by utbhatty
hope to have one working soon :)

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Wed Mar 02, 2022 2:59 am
by Trunganhnd
How to hack event currency guys ? I think it is server side and cant be hacked.

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Thu Mar 03, 2022 4:44 pm
by Insterluda
Updated as promised.

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Thu Mar 03, 2022 7:10 pm
by balenaucigasa
Insterluda wrote:
Thu Mar 03, 2022 4:44 pm
Updated as promised.
password archive ?

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Thu Mar 03, 2022 8:14 pm
by Insterluda
balenaucigasa wrote:
Thu Mar 03, 2022 7:10 pm
Insterluda wrote:
Thu Mar 03, 2022 4:44 pm
Updated as promised.
password archive ?
not needed, deleted the old file.

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Fri Mar 04, 2022 12:34 pm
by n-ko
Sad to see "Set Monster HP to Zero" go. Slidehack results in game error null pointer exception in game. CE stops responding after using this table and CE speedhack if speedhack is activated after table. Also had some glitches that I couldn't immediately reproduce (long wait times to change levels after killing bosses with certain settings). I will poke around some more and report findings. Perhaps it is time to learn how all this stuff actually works.

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Fri Mar 04, 2022 2:26 pm
by Trunganhnd
Insterluda wrote:
Thu Mar 03, 2022 4:44 pm
Updated as promised.
Thanks for your hard work <3

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Fri Mar 04, 2022 4:03 pm
by Insterluda
n-ko wrote:
Fri Mar 04, 2022 12:34 pm
Sad to see "Set Monster HP to Zero" go. Slidehack results in game error null pointer exception in game. CE stops responding after using this table and CE speedhack if speedhack is activated after table. Also had some glitches that I couldn't immediately reproduce (long wait times to change levels after killing bosses with certain settings). I will poke around some more and report findings. Perhaps it is time to learn how all this stuff actually works.
I am working on a better script for monster Hp.

I currently found 2 addresses that are handling the monster health, I can set it very low, so at stage level 1800, the monsters having 200e+ hp instead of 500e+++

The thing is, they are using very complex math tasks to handle their health.

The health is actually a weird high 8byte.
We can set the number to 0, monsters having 0 hp. even on 2000, but you can't kill anything.(0/-18hp, on lvl1)
so, I am looking for the instruction that allow us to kill monster with 0 or minus hp.

I did dump their Engine.Numeric.Quad and saw their crazy math obfuscating.
For every math task, they are using "roots, add, sub" etc.


They have rewritten every method for rounds, minus, plus, etc.
There you can see, highest and lowest number possible.
Don't forget, it's a quadword.
Methods for Idle Champions
public static Quad Round(Quad value)
{
if (value.Exponent <= -9223372036854775805L)
return value;
if (value.Exponent <= -65L)
return Quad.Zero;
if (value.Exponent >= 0L)
return value;
bool flag = (value.SignificandBits & 9223372036854775808UL) > 0UL;
if (value.Exponent == -64L)
return !flag ? Quad.One : Quad.NegativeOne;
ulong num = value.SignificandBits & (ulong) ((1L << (int) -value.Exponent) - 1L);
if (num == 0UL || ((long) num & 1L << (int) (-value.Exponent - 1L)) == 0L)
return new Quad(value.SignificandBits >> (int) -value.Exponent << (int) -value.Exponent, value.Exponent);
return flag ? new Quad(value.SignificandBits >> (int) -value.Exponent << (int) -value.Exponent, value.Exponent) - (Quad) 1 : new Quad(value.SignificandBits >> (int) -value.Exponent << (int) -value.Exponent, value.Exponent) + (Quad) 1;
}

Re: Idle Champions of the Forgotten Realms [09.01.2020] Completed.

Posted: Fri Mar 04, 2022 5:13 pm
by n-ko
Yeah numbers go nuts as levels go up in this type of games. Competitor tool figured out setting monster hp to minimum in their cheat, even works on segmented bosses AFAIK.

Another piece of feedback: as the numbers are crazy DPS multiplier of 9999999 is not much by this game's standards but it's easy to edit at least. I also frequently use gold multiplier from a different table if you want to add more options.

BTW how can I change stage skip to 2000? Older version was easy to edit so I got used to it.