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Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 11, 2020 12:55 pm
by MadQuila
THANK YOU!

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 11, 2020 2:24 pm
by POHYN
Great Job !

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 11, 2020 7:07 pm
by Asimov7976
hey what's up , could you add to your table something for the chat timer . i tried to find it on my own but had no luck , i was hoping to find it so i could freeze the timer . TY

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 11, 2020 9:22 pm
by joyboy79
Much appreciated for trainer. Any chance of no timer for hacking as well as no cooldown for hacks...be well helpful.

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 11, 2020 9:29 pm
by eTheBlack
Latest table works fine on 1.04 patch, Steam version

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 11, 2020 9:33 pm
by BoehserOnkel
eTheBlack wrote:
Fri Dec 11, 2020 9:29 pm
1.04 is out, can confirm I get crash with No Detection. Inf Health and Stamina, Inf Ammo/No Reloads works fine.
dito
and this was working so good (better than CH trainer )

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 11, 2020 9:37 pm
by zantek
aSwedishMagyar wrote:
Thu Dec 10, 2020 5:31 am
Kito_G wrote:
Thu Dec 10, 2020 5:28 am
Can someone help me understand how to edit my money value? I only want more money. I used the table and was able to get the infi items working.
Enable Get Inventory, press I to get into inventory, enable populate pointers look for the value that has your current money.
Thx for the table!

Please, can someone make a step by steb guide for dummies about how to use the get inventory/populate part, I get the addresses after populating and clicking "Print Current Valid Addresses" but then im stuck, what do I do in the lua engine window with the addreses and the execute box?

I want to edit my crafting resources, not the money tho.

the directions quoted in the first page of the thread were not clear enough for me :(

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 11, 2020 9:59 pm
by aSwedishMagyar
zantek wrote:
Fri Dec 11, 2020 9:37 pm
Thx for the table!

Please, can someone make a step by steb guide for dummies about how to use the get inventory/populate part, I get the addresses after populating and clicking "Print Current Valid Addresses" but then im stuck, what do I do in the lua engine window with the addreses and the execute box?

I want to edit my crafting resources, not the money tho.

the directions quoted in the first page of the thread were not clear enough for me :(
Well for starters I never said to use Print Current Valid Addresses so don't do that. It is literally just this simple:
  • Enable 'Get Inventory'
  • Go into your backpack (the one with the components) in-game
  • Enable 'Populate Pointers'
It should populate them in order that they appear in the bag but if it doesn't then just look through and find the right value.

Alternatively you can go here and use his table which actually checks for the item hash.

Re: Cyberpunk 2077 [GOG]

Posted: Fri Dec 11, 2020 10:04 pm
by teomikey
new ver. 1.04 GOG

[Link]

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 12, 2020 12:25 am
by KillerZoneGG
is there a way to mod your armor and hp

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 12, 2020 2:16 am
by StarLordGroot
can someone explain what does Pointers mean? i'm new to cheat engine and tables

also, is there a way to add money?

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 12, 2020 3:01 am
by ThomasD333
req:
character looks pointers (hairstyle, colors etc)

And thank You for this pretty cool table :)

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 12, 2020 4:33 am
by coldcell
The attribute/perk code works, however when you invest in a tree, it doesn't register those increased perks (bottom left bonus).

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 12, 2020 4:38 am
by wtfpandy
Anyone know the ID for the braindance item? Accidentally used unlimited items and have 9999 of it and want to switch it back to 1 :?

Nevermind I found it :roll:

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 12, 2020 4:45 am
by H_C_L
coldcell wrote:
Sat Dec 12, 2020 4:33 am
The attribute/perk code works, however when you invest in a tree, it doesn't register those increased perks (bottom left bonus).
The attributes are different to "skill" level... we need an exp multiplier for that