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Re: Kingdoms of Amalur Re-Reckoning

Posted: Fri Sep 18, 2020 9:31 am
by aSwedishMagyar
ashuraman wrote:
Fri Sep 18, 2020 12:16 am
Hmmmm delete loot bag when removing next item doesn't seem to be working
Updated, should be working now.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Fri Sep 18, 2020 9:13 pm
by demorest2
aSwedishMagyar wrote:
Fri Sep 18, 2020 9:31 am
ashuraman wrote:
Fri Sep 18, 2020 12:16 am
Hmmmm delete loot bag when removing next item doesn't seem to be working
Updated, should be working now.
Own All Items (doesn't work on chests, just the items inside) - what it dioes!? Cannt see difference in inventory or pocket (i dont have chest yet)

Re: Kingdoms of Amalur Re-Reckoning

Posted: Sat Sep 19, 2020 10:11 am
by pchidochida
Hi,

I have a little issue with death loops after using *.CT
after changing some value like skill points when I left the pause menu, I stuck in a loop of death meaning my life goes to 0.
I am not 100% sure but during the change of skill points, I applied infinite health but disable it straight away after.

it seems that my only option to edit the save as I soon as I load the save I die I don't have time to go to pause menu and even putting invulnerability or other option doesn't help.

The last save editor seems to be only for items.
if somebody can give me the pointer in the save it will be great instead of replying 4h... or even if this happened again in the future.

Thanks !

Re: Kingdoms of Amalur Re-Reckoning

Posted: Sat Sep 19, 2020 10:20 am
by merrowind
Running on STEAM. Inf Health disables damage altogether. Can't hit/target boxes either.
Can't get the Experience Base pointer. One time it was located, the values displayed were wrong.
Damage modifiers act weirdly depending on the equipped weapon. Got base damage with a bow, thousands with chakram - sending mobs flying.
No skill cooldown does not work.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Sat Sep 19, 2020 12:13 pm
by aSwedishMagyar
merrowind wrote:
Sat Sep 19, 2020 10:20 am
Running on STEAM. Inf Health disables damage altogether. Can't hit/target boxes either.
Can't get the Experience Base pointer. One time it was located, the values displayed were wrong.
Damage modifiers act weirdly depending on the equipped weapon. Got base damage with a bow, thousands with chakram - sending mobs flying.
No skill cooldown does not work.
You going to give any relevant info instead of just "it doesn't work"? I won't do anything about it until you do some debugging on your own. Maybe put a breakpoint at the injection and see what the registers look like compared to what my script is looking for. As for the no cooldowns script, you can easily fix that on your own by just looking at the code included in the script.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Sun Sep 20, 2020 6:56 am
by aSwedishMagyar
Updated with some fixes and new scripts.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Sun Sep 20, 2020 4:10 pm
by pablo.vizzi
Hi aSwedishMagyar,

How does the experience pointers works?

I mean, I enabled the new identity player pointers, got pointers those filled, opened and closed pause menu, got some skills pointer with numbers, changed the values, enabled those pointers, but nothing is reflected in the game..

maybe i am doing something wrong..

Thanks

Re: Kingdoms of Amalur Re-Reckoning

Posted: Sun Sep 20, 2020 9:34 pm
by aSwedishMagyar
pablo.vizzi wrote:
Sun Sep 20, 2020 4:10 pm

How does the experience pointers works?

Thanks
It is your total experiencce that you have gained. If you want to gain levels that way then you need to add enough to it to push you over the next level. You can only add skill and ability points when in the level up menus so changing those when you don't have a level up available will not help. Also, try to make sure it is actually your experience and skill/ability points by using this to check against the populated value for experience (subtract your current experience from your level's required experience to get what is displayed in-game):
Experience needed per level

Code: Select all

Level	Total
0	0
1	500
2	1600
3	3300
4	6000
5	9500
6	14000
7	19700
8	26600
9	34900
10	44600
11	55900
12	68800
13	83500
14	100000
15	118500
16	139000
17	161500
18	186000
19	213500
20	244000
21	277500
22	314000
23	354500
24	399000
25	447500
26	500000
27	557500
28	620000
29	687500
30	760000
31	839500
32	926000
33	1019500
34	1120000
35	1230500
36	1351000
37	1481500
38	1612200
39	1777500
40	1948000

Which should be able to be found by using the experience per level script but that is not working ATM.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Mon Sep 21, 2020 9:42 am
by demorest2
aSwedishMagyar wrote:
Fri Sep 18, 2020 9:31 am
ashuraman wrote:
Fri Sep 18, 2020 12:16 am
Hmmmm delete loot bag when removing next item doesn't seem to be working
Updated, should be working now.
Own All Items (doesn't work on chests, just the items inside) - what it dioes!? Cannt see difference in inventory or pocket (i dont have chest yet)

Re: Kingdoms of Amalur Re-Reckoning

Posted: Tue Sep 22, 2020 4:31 am
by redemperor124
how do you use "Loot Level Scaling" to increse chance for Unique items ?

Re: Kingdoms of Amalur Re-Reckoning

Posted: Wed Sep 23, 2020 5:15 am
by axellslade
Just a heads up: Using "Bypass Lockpicking" can screw up quests, because it allows you to open doors you shouldn't, unless on a particular quest.

demorest2 wrote:
Mon Sep 21, 2020 9:42 am
Own All Items (doesn't work on chests, just the items inside) - what it dioes!? Cannt see difference in inventory or pocket (i dont have chest yet)
Stolen items become "regular items" when you loot them off containers.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Wed Sep 23, 2020 9:26 pm
by Memiomy
redemperor124 wrote:
Tue Sep 22, 2020 4:31 am
how do you use "Loot Level Scaling" to increse chance for Unique items ?
yea want to know this too
even i using 100% loot chance from fearlessrevolution trainer and get a lot better loots but still can't get full set of set items!
damn this game need to be test for real

Re: Kingdoms of Amalur Re-Reckoning

Posted: Wed Sep 23, 2020 10:48 pm
by Malhavoc431
So recently got back into this game after figuring out how to defeat the constant crashing, and was immediately looking forward to playing with the Super Stealth ability, since I love shanking things.

I was unaware that stabbing a dude while stealthed immediately results in a CTD. Anyone else have that happen?

Re: Kingdoms of Amalur Re-Reckoning

Posted: Wed Sep 23, 2020 10:55 pm
by aSwedishMagyar
Malhavoc431 wrote:
Wed Sep 23, 2020 10:48 pm
So recently got back into this game after figuring out how to defeat the constant crashing, and was immediately looking forward to playing with the Super Stealth ability, since I love shanking things.

I was unaware that stabbing a dude while stealthed immediately results in a CTD. Anyone else have that happen?
Sounds like a you problem since you've already been having CTD issues. To test it I just started a new game and had only that enabled and when I went to stab the first guy I didn't crash.

Either way, try the new super stealth script and see if that crashes for you.

Re: Kingdoms of Amalur Re-Reckoning

Posted: Thu Sep 24, 2020 7:41 am
by Kabal
pablo.vizzi wrote:
Sun Sep 20, 2020 4:10 pm
Hi aSwedishMagyar,

How does the experience pointers works?

I mean, I enabled the new identity player pointers, got pointers those filled, opened and closed pause menu, got some skills pointer with numbers, changed the values, enabled those pointers, but nothing is reflected in the game..

maybe i am doing something wrong..

Thanks
I had the same issue and I fixed it by changing the address value to pointer, used experiencebaseAddr, adding 40 to the first offset and 248 (for experience) / 748 (for ability) / 770 (for skill) respectively.

[Link]

Not sure if this will keep on working after an update, but for now it 'should' be a temporary fix (at least it worked for me).

PS: You must still follow the same procedure i.e. enable/disable "Get Player Identifier"; if it doesn't populate after entering/exiting the menu, try entering/exiting into the level up menu (obviously you'll need to level up) ... this did the trick for me.

Hope this helps

Edit: Aaaaaaaaaaaand I was mistaken ... you must search for the upper offset yourself since it changes for every character ... sorry to disappoint