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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 6:57 am
by ilkka
lekkimsm2500 wrote:
Wed Apr 01, 2020 10:43 pm
I'll make a bet i am doing something wrong.

- I'm on e1.0.0
- Open up game and load in
- Open up the table, select x-TaleWorlds.MountAndBlade.Launcher.exe

But i can't seem to get the scripts to engage, all i get is <<Error while scanning for AOB's: WhateverCheatImTrying Error: controller:No readable memory found>>, and i get them for all of the scripts.

I did watch the latest video, and i'm almost certain i did everything that shown.

Any suggestions?
Have you tried replacing all occurrences of 7FF000000000 with something like 7F000000000?
Also you'll need to remove the signature block.
Fixed it for me. I'm guessing maybe it's because I'm still on Win7 that it loads at a lower boundary.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 7:35 am
by Darrenb209
lekkimsm2500 wrote:
Wed Apr 01, 2020 10:43 pm
I'll make a bet i am doing something wrong.

- I'm on e1.0.0
- Open up game and load in
- Open up the table, select x-TaleWorlds.MountAndBlade.Launcher.exe

But i can't seem to get the scripts to engage, all i get is <<Error while scanning for AOB's: WhateverCheatImTrying Error: controller:No readable memory found>>, and i get them for all of the scripts.

I did watch the latest video, and i'm almost certain i did everything that shown.

Any suggestions?
Well, my first suggestion would be to make sure you're trying to play singleplayer. Anti-cheat systems can cause the issue you're experiencing. Second suggestion would be to try and manually find a value to make sure the scan is still working so you can verify if it's a CE problem or not and then maybe try a table for a different game so you can be certain it's a Bannerlord problem.

Third suggestion would be to google "Cheat Engine Error: controller:No readable memory found>>" and see if anybody else has experienced a similar problem before and what their solutions were and then try one.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 7:56 am
by Rysefox
nicklesbe wrote:
Wed Apr 01, 2020 11:19 pm
Rysefox wrote:
Tue Mar 31, 2020 9:52 pm
I made a table for Mount & Blade II: Bannerlord - v. b0.9.0
I made a table for Mount & Blade II: Bannerlord - v. e1.0.0
Can you please update this so it works on v. e1.0.2 Thanks.
When you give me the game sure. When not I have to wait for cdx

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 8:21 am
by outlander
Simple stats edit: CharacterTrainer Export Import on Nexus
Spoiler
PS: Don't use Vortex, it breaks Launcher

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 10:15 am
by Gehenna
outlander wrote:
Thu Apr 02, 2020 8:21 am
Simple stats edit: CharacterTrainer Export Import on Nexus
Spoiler
PS: Don't use Vortex, it breaks Launcher
That mod just makes me unable to launch the game, sadly.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 11:16 am
by lekkimsm2500
Darrenb209 wrote:
Thu Apr 02, 2020 7:35 am
Well, my first suggestion would be to make sure you're trying to play singleplayer.
Gee, thanks.
ilkka wrote:
Thu Apr 02, 2020 6:57 am
Have you tried replacing all occurrences of 7FF000000000 with something like 7F000000000?
Also you'll need to remove the signature block.
Fixed it for me. I'm guessing maybe it's because I'm still on Win7 that it loads at a lower boundary.
Bravo dude, that was it! Scripts will actually turn on, AND do their thing! Big 'prece! Guess i could've sped up the troubleshooting a bit, mentioning i am on Win7 :)

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 12:49 pm
by kunabew2035
Can you teach me how search Influence ? thank you

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 1:13 pm
by Rysefox
kunabew2035 wrote:
Thu Apr 02, 2020 12:49 pm
Can you teach me how search Influence ? thank you
no

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 1:16 pm
by Digitalcat
Rysefox wrote:
Tue Mar 31, 2020 9:52 pm
I made a table for Mount & Blade II: Bannerlord - v. b0.9.0
I made a table for Mount & Blade II: Bannerlord - v. e1.0.0

Preview:
Spoiler
Image
Video: (Outdated)
Spoiler
Video 2: (Up to date)
Spoiler
Table:
Spoiler
Freeze Enemy
One Hit Kill
Make Party Invisible
Unlimited Attribute Points
Unlimited Focus Points
Unlimited Morale
Set Attributes to High value
Zero Equipment Weight
Unlimited Arrows
Unlimited Harpoons / Daggers
High Clan Tier Level
Immortal Horse
Increase Horse Speed
Get Camera
Ghost
Immortal Human
Unlimited Health
Get Party Leader Stats
Instant Mission Leave
Freeze Mission
Force Mission End
Unlimited Gold
Unlimited Influence
Unlimited Renown
Unlimited Food
Fast MissileSpeed
High Speed
High Swing Weapon Damage
High Thrust Speed Weapon
High Thrust Weapon Damage
Perfect Weapon accuracy
Finish accepted Quests
Low Difficulty
Unlimited Smithy Resources
Unlimited Stamina
Updates:
Spoiler
Update 7:
Rewrote many many scripts so that you can set own values

Update 6:
Removed Perfect Handling
Added Get Character Level

Update 5:
Fixed Immortal Human

Update 4:
Added Finish accepted Quests
Added Freeze Mission
Added Force Mission End
Added Unlimited Food
Added Low Diffculty (Smith)
Unlimited Smith Resources
Unlimited Stamina

Update 3:
Added Get Party Leader Stats
Added Set Attributes to high value
Scripts still working for e1.0.0

Update 2:
Removed Cap heal for Horse & Human
Added Unlimited Harpoons / Daggers
For Unlimited Attribute Points & Focus Points you only need to activate it and open Character view. You dont longer need Attribute or Focus Points

Update 1:
Scripts should activated clearly faster
Please read ReadMe in table
Please watch Video 2 above to know how update 7 works

Freeze Enemy:
Can take some time to unfreeze Enemys -> Important move with your Player

One Hit Kill:
Hit one Enemy in a fight -> Watch Video

Unlimited Attribute Points && Unlimited Focus Points:
Activate and spend some.

Zero Equipment Weight && Fast MissileSpeed && High Speed && High Swing Weapon Damage && High Thrust Speed Weapon && High Thrust Weapon Damage && Perfect Handling && Perfect Weapon Accuracy:
Activate it und reopen Inventory.

Unlimited Gold:
Loose some gold.

Unlimited Stamina:
Loose some stamina.

Get Character Level:
Activate and press C to open character window

Problems?
viewtopic.php?p=128510#p128510
Try to change StopAddress


Have fun :)
Is there a way that you'll be able to make us set attributes differently for each row? Right now changing the attribute value effects all of them, but i'd like to be able to increase certain rows such as VIG higher and keep some other things such as CNG lower. Or is that maybe too difficult to do?

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 2:03 pm
by Rysefox
Digitalcat wrote:
Thu Apr 02, 2020 1:16 pm
Rysefox wrote:
Tue Mar 31, 2020 9:52 pm
I made a table for Mount & Blade II: Bannerlord - v. b0.9.0
I made a table for Mount & Blade II: Bannerlord - v. e1.0.0

Preview:
Spoiler
Image
Video: (Outdated)
Spoiler
Video 2: (Up to date)
Spoiler
Table:
Spoiler
Freeze Enemy
One Hit Kill
Make Party Invisible
Unlimited Attribute Points
Unlimited Focus Points
Unlimited Morale
Set Attributes to High value
Zero Equipment Weight
Unlimited Arrows
Unlimited Harpoons / Daggers
High Clan Tier Level
Immortal Horse
Increase Horse Speed
Get Camera
Ghost
Immortal Human
Unlimited Health
Get Party Leader Stats
Instant Mission Leave
Freeze Mission
Force Mission End
Unlimited Gold
Unlimited Influence
Unlimited Renown
Unlimited Food
Fast MissileSpeed
High Speed
High Swing Weapon Damage
High Thrust Speed Weapon
High Thrust Weapon Damage
Perfect Weapon accuracy
Finish accepted Quests
Low Difficulty
Unlimited Smithy Resources
Unlimited Stamina
Updates:
Spoiler
Update 7:
Rewrote many many scripts so that you can set own values

Update 6:
Removed Perfect Handling
Added Get Character Level

Update 5:
Fixed Immortal Human

Update 4:
Added Finish accepted Quests
Added Freeze Mission
Added Force Mission End
Added Unlimited Food
Added Low Diffculty (Smith)
Unlimited Smith Resources
Unlimited Stamina

Update 3:
Added Get Party Leader Stats
Added Set Attributes to high value
Scripts still working for e1.0.0

Update 2:
Removed Cap heal for Horse & Human
Added Unlimited Harpoons / Daggers
For Unlimited Attribute Points & Focus Points you only need to activate it and open Character view. You dont longer need Attribute or Focus Points

Update 1:
Scripts should activated clearly faster
Please read ReadMe in table
Please watch Video 2 above to know how update 7 works

Freeze Enemy:
Can take some time to unfreeze Enemys -> Important move with your Player

One Hit Kill:
Hit one Enemy in a fight -> Watch Video

Unlimited Attribute Points && Unlimited Focus Points:
Activate and spend some.

Zero Equipment Weight && Fast MissileSpeed && High Speed && High Swing Weapon Damage && High Thrust Speed Weapon && High Thrust Weapon Damage && Perfect Handling && Perfect Weapon Accuracy:
Activate it und reopen Inventory.

Unlimited Gold:
Loose some gold.

Unlimited Stamina:
Loose some stamina.

Get Character Level:
Activate and press C to open character window

Problems?
viewtopic.php?p=128510#p128510
Try to change StopAddress


Have fun :)
Is there a way that you'll be able to make us set attributes differently for each row? Right now changing the attribute value effects all of them, but i'd like to be able to increase certain rows such as VIG higher and keep some other things such as CNG lower. Or is that maybe too difficult to do?
I think so, I install the game right now on steam and will update table on newest game version

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 2:07 pm
by Digitalcat
Thanks lad! <3

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 2:32 pm
by Me_Who_Else
Heyo.

I don't know if a feature, but the onehit kill script works for both sides =)

The enemies kill my troops (and immortal) horse with one hit, while my troops and me do the same

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 2:49 pm
by Darrenb209
lekkimsm2500 wrote:
Thu Apr 02, 2020 11:16 am
Darrenb209 wrote:
Thu Apr 02, 2020 7:35 am
Well, my first suggestion would be to make sure you're trying to play singleplayer.
Gee, thanks.
If a person doesn't provide enough information to identify what is wrong based solely on said information, all you can do is go through the various steps of troubleshooting.

Step three on any troubleshooting path is to offer up the "Did you do something stupid" solution.

Step one is did you try turning it off and on again and step two uninstall/reinstall.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 3:00 pm
by lekkimsm2500
Darrenb209 wrote:
Thu Apr 02, 2020 2:49 pm
If a person doesn't provide enough information to identify what is wrong based solely on said information, all you can do is go through the various steps of troubleshooting.

Step three on any troubleshooting path is to offer up the "Did you do something stupid" solution.

Step one is did you try turning it off and on again and step two uninstall/reinstall.
Fair enough, but had you just bothered to check back a page or two, you would've seen i wrote "I did watch the latest video ... ", a video perfectly depicting the singleplayer campaign map, and you would also have seen i already did reinstall, reset and whatchamacallit. I'm just a little weary that it's the norm to assume everyone, who presents a problem and description of said problem, is that thick.

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Posted: Thu Apr 02, 2020 4:12 pm
by KingSweets
When I have any cheat clicked on I'm not able to swing my sword only thrust. I play on steam on version e1.0.2. However, I can fix it by putting the cheats on then saving my game and turning them off. (This is for anyone else experiencing the problem.)

When will the steam version of cheat table come out?