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Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 12:53 pm
by squall23
wangyi wrote:
Sun Feb 16, 2020 12:14 pm
Cruxiaer wrote:
Sun Feb 16, 2020 11:10 am
wangyi wrote:
Sun Feb 16, 2020 9:24 am
you can change the drop rates and type of drops by unpacking the Umbra.pak file in
game installation\Game\Umbra.pak
you will get xml files and can just edit them

you can unpack with this program
[Link]
How do I repack the files or where do I put the modded XML to affect gameplay?
you don't need to repack the file
just rename the original umbar.pak to .old or something

when you unpack the file you will get a new folder named Umbra and you just edit the stuff inside there and save it there
make a copy or the original first
So, I don't fully understand. I edit the XML and save it. Do I move the extracted Umbra folder to the Wolcen\Game folder?

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 3:05 pm
by LazerPazer
how to rise up Productivity by cheats or by editing savefiles!??

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 3:48 pm
by Zanzer
Just unlocked my aspect. Added Unlimited Primordial Essence.

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 4:14 pm
by LazerPazer
it's not working there

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 4:20 pm
by LazerPazer
not working at all in productivity

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 5:41 pm
by WizdomWordz
I don't know how you guys are getting that amulet to work every time i paste it in my save file my character disappears

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 5:42 pm
by Alsigard
Just add this in your save, and you will unlock all Sailor warriors transformations. :lol: (Aspects)
Spoiler
"ApocalypticData": {
"ChosenType": "tank",
"UnlockedTypes": [{
"Type": "mage"
}, {
"Type": "rogue"
}, {
"Type": "warrior"
}, {
"Type": "tank"
}]
},

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 5:48 pm
by bloodaxis
WizdomWordz wrote:
Sun Feb 16, 2020 5:41 pm
I don't know how you guys are getting that amulet to work every time i paste it in my save file my character disappears
If you upload your save or put it on pastebin or something I'll add the amulet to it.

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 5:56 pm
by kaizoku
wangyi wrote:
Sun Feb 16, 2020 9:24 am
you can change the drop rates and type of drops by unpacking the Umbra.pak file in
game installation\Game\Umbra.pak
you will get xml files and can just edit them

you can unpack with this program
[Link]
heya, anyone that used it to edit the drop rates can explain how to implement the new edited files ? i've extracted and edited the rates in QualityParams.xml but then what are we supposed to do ?

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 5:58 pm
by WizdomWordz
<script src="[Link]>

Here's my savefile

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 6:12 pm
by QuarryTen
mayhemfighter wrote:
Sun Feb 16, 2020 12:55 am
{
"EffectId": "magic_find",
"EffectName": "unique_omaley_magic_find_2",
"Level": 500000,
"MaxStack": 0,
"bDefault": 1,
"Parameters": [{
"semantic": "ResourcePercentFloat",
"value": 47000
}]

Is for magic find. Enjoy :)
And I assume that you add this effect to a weapon?

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 6:32 pm
by kaizoku
QuarryTen wrote:
Sun Feb 16, 2020 6:12 pm
mayhemfighter wrote:
Sun Feb 16, 2020 12:55 am
{
"EffectId": "magic_find",
"EffectName": "unique_omaley_magic_find_2",
"Level": 500000,
"MaxStack": 0,
"bDefault": 1,
"Parameters": [{
"semantic": "ResourcePercentFloat",
"value": 47000
}]

Is for magic find. Enjoy :)
And I assume that you add this effect to a weapon?
you add it to whatever item you want, but it doesn't seems to be affecting that much the loots you'll get like it could in other games like that

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 8:01 pm
by acecel
Alsigard wrote:
Sun Feb 16, 2020 5:42 pm
Just add this in your save, and you will unlock all Sailor warriors transformations. :lol: (Aspects)
Spoiler
"ApocalypticData": {
"ChosenType": "tank",
"UnlockedTypes": [{
"Type": "mage"
}, {
"Type": "rogue"
}, {
"Type": "warrior"
}, {
"Type": "tank"
}]
},
Does'nt work for me, i only have one unlocked and need to pay for the rest, but it can only change the one i have selected tho.

Could you share your entire player.json and maybe playerdata if there is anything related in that (are they unlocked by account ? etc)
Thks

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 8:26 pm
by AlexMercer78
Thank you for the tables, the only flaw is that full health lets you take the hit and then heals you, point is there are some endgame boss far away in the champion of stormfall mode that oneshot you, so you die instant the same, especially with a rogue or archer build. Is possible a workaround?

Re: Wolcen: Lords of Mayhem

Posted: Sun Feb 16, 2020 9:54 pm
by acecel
Here is the (almost) complete list of skills i found in the game so far at the npc seller :

Code: Select all

	"UnlockedSkills":	[{
			"SkillName":	"player_aetherblade",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_aetherblast",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_arrowsrain",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_bladeslinger",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_bomb",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_brutalstrike",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_bulleye",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_chainlightning",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_charge",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_corpseexplosion",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_deathmark",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_dualstrike",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_fireball",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_frostnova",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_frostcomet",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_frostlance",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_hammer",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_holydive",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_hook",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_ironguard",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_laceration",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_laser",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_leap",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_possession",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_reave",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_ringofpain",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_sacredground",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_smokebomb",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_sniper",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_solarfall",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_spreadshot",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_summon_champion",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_summon_melee",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_summon_ranged",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_teleport",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_turret",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_vault",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_vortex",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_warcry",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_whirlwind",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}],