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Re: Doraemon Story of Seasons (Steam)

Posted: Mon Oct 21, 2019 2:47 pm
by Cake-san
Becaro Es wrote: ↑
Mon Oct 21, 2019 2:42 pm

But my house is already maxed out πŸ˜…

Easy bug and more pointers're the only functions that i can't activate. I double clicked it/press space on it but nothing seems to be working.

Okay i'll try that code, thank you
Hmm, my bad :oops: . So did it work ? If it doesn't work, I might have another clue... :ph34r: or if it does work I might have another problem :shock:

Re: Doraemon Story of Seasons (Steam)

Posted: Mon Oct 21, 2019 3:06 pm
by Becaro Es
Cake-san wrote: ↑
Mon Oct 21, 2019 2:47 pm

Hmm, my bad :oops: . So did it work ? If it doesn't work, I might have another clue... :ph34r: or if it does work I might have another problem :shock:
doesn't work :?

this bug catching cheats can be activated anytime right? i don't have to catch a bug first then activate the code or i have to go view some menu first?

Re: Doraemon Story of Seasons (Steam)

Posted: Mon Oct 21, 2019 3:13 pm
by Cake-san
Becaro Es wrote: ↑
Mon Oct 21, 2019 3:06 pm
Cake-san wrote: ↑
Mon Oct 21, 2019 2:47 pm

Hmm, my bad :oops: . So did it work ? If it doesn't work, I might have another clue... :ph34r: or if it does work I might have another problem :shock:
doesn't work :?

this bug catching cheats can be activated anytime right? i don't have to catch a bug first then activate the code or i have to go view some menu first?
I see.

nope, there are no prerequisites...

Here try this, just paste it directly into CE:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4610</ID>
      <Description>"Easy Bug Catching"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
assert(BugController:Update,55 48 8B EC 56)
alloc(newmem2,2048,BugController:Update)
label(returnhere2)
getmonostruct(BugController)
getmonostruct(BugDataModel)
getmonostruct(BugMasterModel)

newmem2:
push rbp
mov rbp,rsp
push rsi
test rcx,rcx
je short @f
mov byte ptr[rcx+BugController.mIsStay],1
mov rsi,[rcx+BugController.mBugModel]
test rsi,rsi
je short @f
mov rsi,[rsi+BugDataModel.mBugData]
test rsi,rsi
je short @f
mov byte ptr[rsi+BugMasterModel.mIsRandomQuality],0
mov dword ptr[rsi+BugMasterModel.mQuality],#10
@@:
jmp returnhere2

BugController:Update:
jmp newmem2
returnhere2:

assert(BugPointController:GetBugData,55 48 8B EC 56)
aobscanregion(_GetMapName,TextUtility:GetMapName,TextUtility:GetMapName+50,49)
aobscanregion(_FarmPlayerControllerUpdate,FarmPlayerController:Update,FarmPlayerController:Update+50,49)
aobscanregion(_ListContains,FarmModel:AddCookingRecipe,FarmModel:AddCookingRecipe+50,49)
getmonostruct(MasterManager)
getmonostruct(BugMasterCollection)
getmonostruct(BugMasterModel)
getmonostruct(UserManager)
getmonostruct(UserModel)
getmonostruct(PicturebookModel)
getmonostruct(BugDataModel)

alloc(newmem,2048,BugPointController:GetBugData)
label(returnhere)
label(exit)
label(temp)

newmem:
push rbp
mov rbp,rsp
push rsi
lea rdx,[rdx]
test rdx,rdx
je long exit
mov [temp],rax
mov [temp+8],rbx
mov [temp+10],rcx
mov [temp+18],rdx
mov [temp+20],r8
mov [temp+28],r9
mov [temp+30],r10
mov [temp+38],r11

readmem(_FarmPlayerControllerUpdate,31)
mov rcx,[rax+UserManager.mUser]
mov rcx,[rcx+UserModel.mBugPicturebookModel]
mov [temp+60],rcx
mov rcx,[rcx+PicturebookModel.mItemIdList]
mov [temp+50],rcx

mov rcx,[temp+60]
sub rsp,30
mov r11,"PicturebookModel:OnBeforeSerialize"
call r11
add rsp,30

readmem(_GetMapName,31)
mov rbx,rax
mov rbx,[rbx+MasterManager.mBugMaster]
mov rbx,[rbx+BugMasterCollection.mBugDatas]
mov [temp+58],rbx

@@:
xor rax,rax
mov rbx,[temp+58]
mov al,[temp+40]
cmp al,[rbx+38]
jnl short @f
mov rbx,[rbx+28]
mov rbx,[rbx+20+rax*8]
add byte ptr[temp+40],01
mov [temp+48],rbx
mov rbx,dword ptr[rbx+BugMasterModel.mItemId]

mov rcx,[temp+50]
mov rax,rcx
mov rdx,rbx
sub rsp,20
cmp dword ptr [rax],00
reassemble(_ListContains)
call r11
add rsp,20
test eax,eax
jne short @b

mov rdx,[temp+18]
mov dword ptr[rdx+18],01
mov rbx,[temp+48]
mov rdx,[rdx+20]
mov [rdx+BugDataModel.mBugData],rbx
jmp short exit
@@:
xor rcx,rcx
mov rax,[temp+50]
mov rbx,[temp+58]
mov eax,dword ptr[rax+18]
cmp eax,dword ptr[rbx+38]
jnl short exit
mov byte ptr[temp+40],0
exit:
mov rax,[temp]
mov rbx,[temp+8]
mov rcx,[temp+10]
mov rdx,[temp+18]
mov r8,[temp+20]
mov r9,[temp+28]
mov r10,[temp+30]
mov r11,[temp+38]
lea rdx,[rdx]
jmp returnhere
temp:
dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0

BugPointController:GetBugData:
jmp newmem
returnhere:
 
[DISABLE]
dealloc(newmem2)
BugController:Update:
//push rbp
//mov rbp,rsp
//push rsi
db 55 48 8B EC 56

dealloc(newmem)
BugPointController:GetBugData:
//push rbp
//mov rbp,rsp
//push rsi
db 55 48 8B EC 56
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Doraemon Story of Seasons (Steam)

Posted: Mon Oct 21, 2019 3:22 pm
by Becaro Es
Cake-san wrote: ↑
Mon Oct 21, 2019 3:13 pm
I see.

nope, there are no prerequisites...

Here try this, just paste it directly into CE:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4610</ID>
      <Description>"Easy Bug Catching"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
assert(BugController:Update,55 48 8B EC 56)
alloc(newmem2,2048,BugController:Update)
label(returnhere2)
getmonostruct(BugController)
getmonostruct(BugDataModel)
getmonostruct(BugMasterModel)

newmem2:
push rbp
mov rbp,rsp
push rsi
test rcx,rcx
je short @f
mov byte ptr[rcx+BugController.mIsStay],1
mov rsi,[rcx+BugController.mBugModel]
test rsi,rsi
je short @f
mov rsi,[rsi+BugDataModel.mBugData]
test rsi,rsi
je short @f
mov byte ptr[rsi+BugMasterModel.mIsRandomQuality],0
mov dword ptr[rsi+BugMasterModel.mQuality],#10
@@:
jmp returnhere2

BugController:Update:
jmp newmem2
returnhere2:

assert(BugPointController:GetBugData,55 48 8B EC 56)
aobscanregion(_GetMapName,TextUtility:GetMapName,TextUtility:GetMapName+50,49)
aobscanregion(_FarmPlayerControllerUpdate,FarmPlayerController:Update,FarmPlayerController:Update+50,49)
aobscanregion(_ListContains,FarmModel:AddCookingRecipe,FarmModel:AddCookingRecipe+50,49)
getmonostruct(MasterManager)
getmonostruct(BugMasterCollection)
getmonostruct(BugMasterModel)
getmonostruct(UserManager)
getmonostruct(UserModel)
getmonostruct(PicturebookModel)
getmonostruct(BugDataModel)

alloc(newmem,2048,BugPointController:GetBugData)
label(returnhere)
label(exit)
label(temp)

newmem:
push rbp
mov rbp,rsp
push rsi
lea rdx,[rdx]
test rdx,rdx
je long exit
mov [temp],rax
mov [temp+8],rbx
mov [temp+10],rcx
mov [temp+18],rdx
mov [temp+20],r8
mov [temp+28],r9
mov [temp+30],r10
mov [temp+38],r11

readmem(_FarmPlayerControllerUpdate,31)
mov rcx,[rax+UserManager.mUser]
mov rcx,[rcx+UserModel.mBugPicturebookModel]
mov [temp+60],rcx
mov rcx,[rcx+PicturebookModel.mItemIdList]
mov [temp+50],rcx

mov rcx,[temp+60]
sub rsp,30
mov r11,"PicturebookModel:OnBeforeSerialize"
call r11
add rsp,30

readmem(_GetMapName,31)
mov rbx,rax
mov rbx,[rbx+MasterManager.mBugMaster]
mov rbx,[rbx+BugMasterCollection.mBugDatas]
mov [temp+58],rbx

@@:
xor rax,rax
mov rbx,[temp+58]
mov al,[temp+40]
cmp al,[rbx+38]
jnl short @f
mov rbx,[rbx+28]
mov rbx,[rbx+20+rax*8]
add byte ptr[temp+40],01
mov [temp+48],rbx
mov rbx,dword ptr[rbx+BugMasterModel.mItemId]

mov rcx,[temp+50]
mov rax,rcx
mov rdx,rbx
sub rsp,20
cmp dword ptr [rax],00
reassemble(_ListContains)
call r11
add rsp,20
test eax,eax
jne short @b

mov rdx,[temp+18]
mov dword ptr[rdx+18],01
mov rbx,[temp+48]
mov rdx,[rdx+20]
mov [rdx+BugDataModel.mBugData],rbx
jmp short exit
@@:
xor rcx,rcx
mov rax,[temp+50]
mov rbx,[temp+58]
mov eax,dword ptr[rax+18]
cmp eax,dword ptr[rbx+38]
jnl short exit
mov byte ptr[temp+40],0
exit:
mov rax,[temp]
mov rbx,[temp+8]
mov rcx,[temp+10]
mov rdx,[temp+18]
mov r8,[temp+20]
mov r9,[temp+28]
mov r10,[temp+30]
mov r11,[temp+38]
lea rdx,[rdx]
jmp returnhere
temp:
dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0

BugPointController:GetBugData:
jmp newmem
returnhere:
 
[DISABLE]
dealloc(newmem2)
BugController:Update:
//push rbp
//mov rbp,rsp
//push rsi
db 55 48 8B EC 56

dealloc(newmem)
BugPointController:GetBugData:
//push rbp
//mov rbp,rsp
//push rsi
db 55 48 8B EC 56
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
it worked, but the game crashed when i move to other area

Re: Doraemon Story of Seasons (Steam)

Posted: Mon Oct 21, 2019 3:33 pm
by Cake-san
Becaro Es wrote: ↑
Mon Oct 21, 2019 3:22 pm
it worked, but the game crashed when i move to other area
Well, it's a progress.
It crash because, it run code that's not yet initialized, to make it not crash you have to add cooking recipe, maybe :roll:

This should fix the crash but it will not read your bug picture book.
Just paste it directly into CE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4611</ID>
      <Description>"Easy Bug Catching"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
assert(BugController:Update,55 48 8B EC 56)
alloc(newmem2,2048,BugController:Update)
label(returnhere2)
getmonostruct(BugController)
getmonostruct(BugDataModel)
getmonostruct(BugMasterModel)

newmem2:
push rbp
mov rbp,rsp
push rsi
test rcx,rcx
je short @f
mov byte ptr[rcx+BugController.mIsStay],1
mov rsi,[rcx+BugController.mBugModel]
test rsi,rsi
je short @f
mov rsi,[rsi+BugDataModel.mBugData]
test rsi,rsi
je short @f
mov byte ptr[rsi+BugMasterModel.mIsRandomQuality],0
mov dword ptr[rsi+BugMasterModel.mQuality],#10
@@:
jmp returnhere2

BugController:Update:
jmp newmem2
returnhere2:

assert(BugPointController:GetBugData,55 48 8B EC 56)
aobscanregion(_GetMapName,TextUtility:GetMapName,TextUtility:GetMapName+50,49)
aobscanregion(_FarmPlayerControllerUpdate,FarmPlayerController:Update,FarmPlayerController:Update+50,49)
//aobscanregion(_ListContains,FarmModel:AddCookingRecipe,FarmModel:AddCookingRecipe+50,49)
getmonostruct(MasterManager)
getmonostruct(BugMasterCollection)
getmonostruct(BugMasterModel)
getmonostruct(UserManager)
getmonostruct(UserModel)
getmonostruct(PicturebookModel)
getmonostruct(BugDataModel)

alloc(newmem,2048,BugPointController:GetBugData)
label(returnhere)
label(exit)
label(temp)

newmem:
push rbp
mov rbp,rsp
push rsi
lea rdx,[rdx]
test rdx,rdx
je long exit
mov [temp],rax
mov [temp+8],rbx
mov [temp+10],rcx
mov [temp+18],rdx
mov [temp+20],r8
mov [temp+28],r9
mov [temp+30],r10
mov [temp+38],r11

readmem(_FarmPlayerControllerUpdate,31)
mov rcx,[rax+UserManager.mUser]
mov rcx,[rcx+UserModel.mBugPicturebookModel]
mov [temp+60],rcx
mov rcx,[rcx+PicturebookModel.mItemIdList]
mov [temp+50],rcx

mov rcx,[temp+60]
sub rsp,30
mov r11,"PicturebookModel:OnBeforeSerialize"
call r11
add rsp,30

readmem(_GetMapName,31)
mov rbx,rax
mov rbx,[rbx+MasterManager.mBugMaster]
mov rbx,[rbx+BugMasterCollection.mBugDatas]
mov [temp+58],rbx

@@:
xor rax,rax
mov rbx,[temp+58]
mov al,[temp+40]
cmp al,[rbx+38]
jnl short @f
mov rbx,[rbx+28]
mov rbx,[rbx+20+rax*8]
add byte ptr[temp+40],01
mov [temp+48],rbx
mov rbx,dword ptr[rbx+BugMasterModel.mItemId]
/*
mov rcx,[temp+50]
mov rax,rcx
mov rdx,rbx
sub rsp,20
cmp dword ptr [rax],00
reassemble(_ListContains)
call r11
add rsp,20
test eax,eax
jne short @b
*/
mov rdx,[temp+18]
mov dword ptr[rdx+18],01
mov rbx,[temp+48]
mov rdx,[rdx+20]
mov [rdx+BugDataModel.mBugData],rbx
jmp short exit
@@:
xor rcx,rcx
mov rax,[temp+50]
mov rbx,[temp+58]
mov eax,dword ptr[rax+18]
cmp eax,dword ptr[rbx+38]
jnl short exit
mov byte ptr[temp+40],0
exit:
mov rax,[temp]
mov rbx,[temp+8]
mov rcx,[temp+10]
mov rdx,[temp+18]
mov r8,[temp+20]
mov r9,[temp+28]
mov r10,[temp+30]
mov r11,[temp+38]
lea rdx,[rdx]
jmp returnhere
temp:
dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0

BugPointController:GetBugData:
jmp newmem
returnhere:
 
[DISABLE]
dealloc(newmem2)
BugController:Update:
//push rbp
//mov rbp,rsp
//push rsi
db 55 48 8B EC 56

dealloc(newmem)
BugPointController:GetBugData:
//push rbp
//mov rbp,rsp
//push rsi
db 55 48 8B EC 56
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And more pointer for latest table - paste it into the script...

Code: Select all

[ENABLE]
assert("ItemSlotModel:TryAddItem",55)
aobscanregion(FarmPlayerController,FarmPlayerController:Update,FarmPlayerController:Update+50,48 8B C8 83 39 00)
registersymbol(FarmPlayerController)
alloc(newmem,2048,FarmPlayerController)
label(returnhere)
label(temp)
label(exit)
label(_getstore)
label(_UserManager)
registersymbol(_UserManager)

aobscanregion(_ConvertRateToSpeed,FarmPlayerController:ConvertRateToSpeed,FarmPlayerController:ConvertRateToSpeed+50,48 B8)
label(_player)
[_ConvertRateToSpeed+2]-20:
_player:
registersymbol(_player)

assert("FarmModel:AddCookingRecipe",55)
aobscanregion(_GetMapName,TextUtility:GetMapName,TextUtility:GetMapName+50,49)
getmonostruct(MasterManager)
getmonostruct(CookingRecipeMasterModel)

getmonostruct(UserManager)
getmonostruct(UserModel)
getmonostruct(PlayerModel)
getmonostruct(TimeModel)
getmonostruct(StaminaModel)
getmonostruct(InventoryModel)
getmonostruct(FarmModel)
getmonostruct(CookingToolModel)

registersymbol(UserManager.mUser)
registersymbol(UserModel.mPlayer)
registersymbol(UserModel.mTime)
registersymbol(UserModel.mInventory)
registersymbol(UserModel.mPlayTime)
registersymbol(PlayerModel.mStamina)
registersymbol(PlayerModel.mMoney)
registersymbol(TimeModel.mYear)
registersymbol(TimeModel.mSeason)
registersymbol(TimeModel.mDayOfWeek)
registersymbol(TimeModel.mDay)
registersymbol(TimeModel.mHour)
registersymbol(TimeModel.mMinute)
registersymbol(TimeModel.mSecond)
registersymbol(StaminaModel.mNow)
registersymbol(StaminaModel.mMax)
registersymbol(StaminaModel.mIsEmpty)
registersymbol(StaminaModel.mCanConsume)
registersymbol(StaminaModel.mTiredStateIndex)
registersymbol(InventoryModel.mLevel)
registersymbol(UserModel.mFarm)
registersymbol(FarmModel.mCookingTools)
registersymbol(CookingToolModel.mProficiency)
registersymbol(FarmModel.mBugPoints)

newmem:
mov [temp],rax
mov [temp+8],rbx
mov [temp+10],rcx
mov [temp+18],rdx
mov [temp+20],r8
mov [temp+28],r9
mov [temp+30],r10
mov [temp+38],r11
cmp byte ptr[_UserManager+8],1
jne short exit
@@:
mov rcx,[_UserManager]
test rcx,rcx
je short exit
mov rcx,[rcx+UserManager.mUser]
test rcx,rcx
je short exit
call _getstore
test rcx,rcx
je short exit

mov rdx,dword ptr[_UserManager+C]
mov r8,dword ptr[_UserManager+10]
mov r9,dword ptr[_UserManager+14]
sub rsp,30
mov r11,"ItemSlotModel:TryAddItem"
call r11
add rsp,30
mov byte ptr[_UserManager+8],0
test rax,rax
jne short exit
cmp byte ptr[_UserManager+9],1
je short exit
mov byte ptr[_UserManager+9],1
jmp short @b

exit:
cmp byte ptr[_UserManager+A],1
jne long @f
readmem(_GetMapName,31)
mov rbx,rax
xor rax,rax
mov rbx,[rbx+MasterManager.mCookingRecipeMaster]
mov rbx,[rbx+10]
mov al,[_UserManager+B]
xor rdx,rdx
mov dl,[rbx+38]
sub rdx,2
cmp al,dl
cmovb rax,[_UserManager+A]
mov [_UserManager+A],al
xor rax,rax
mov al,[_UserManager+B]
mov rbx,[rbx+28]
mov rdx,[rbx+rax*8+20]
test rdx,rdx
add byte ptr[_UserManager+B],01
je short @f
mov rdx,dword ptr[rdx+10]
mov rcx,[temp]
test rcx,rcx
je short @f
mov rcx,[rcx+UserManager.mUser]
test rcx,rcx
je short @f
mov rcx,[rcx+UserModel.mFarm]
test rcx,rcx
je short @f
sub rsp,30
mov r11,"FarmModel:AddCookingRecipe"
call r11
add rsp,30

@@:
mov rax,[temp]
mov rbx,[temp+8]
mov rcx,[temp+10]
mov rdx,[temp+18]
mov r8,[temp+20]
mov r9,[temp+28]
mov r10,[temp+30]
mov r11,[temp+38]

mov [_UserManager],rax
mov rcx,rax
cmp dword ptr [rcx],00
jmp returnhere
_getstore:
cmp byte ptr[_UserManager+9],0
jne short @f
mov rcx,[rcx+UserModel.mInventory]
ret
@@:
cmp byte ptr[_UserManager+9],1
jne short @f
mov rcx,[rcx+UserModel.mChest]
ret
@@:
cmp byte ptr[_UserManager+9],2
jne short @f
mov rcx,[rcx+UserModel.mRefrigerator]
ret
@@:
cmp byte ptr[_UserManager+9],3
jne short @f
mov rcx,[rcx+UserModel.mMaterialStorage]
ret
@@:
cmp byte ptr[_UserManager+9],4
jne short @f
mov rcx,[rcx+UserModel.mShippingBox]
ret
@@:
xor rcx,rcx
ret
_UserManager:
dq 0 0 0
temp:
dq 0 0 0 0 0 0 0 0 0

FarmPlayerController:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
FarmPlayerController:
db 48 8B C8 83 39 00
//mov rcx,rax
//cmp dword ptr [rcx],00
unregistersymbol(FarmPlayerController)
unregistersymbol(_UserManager)

unregistersymbol(UserManager.mUser)
unregistersymbol(UserModel.mPlayer)
unregistersymbol(UserModel.mTime)
unregistersymbol(UserModel.mInventory)
unregistersymbol(UserModel.mPlayTime)
unregistersymbol(PlayerModel.mStamina)
unregistersymbol(PlayerModel.mMoney)
unregistersymbol(TimeModel.mYear)
unregistersymbol(TimeModel.mSeason)
unregistersymbol(TimeModel.mDayOfWeek)
unregistersymbol(TimeModel.mDay)
unregistersymbol(TimeModel.mHour)
unregistersymbol(TimeModel.mMinute)
unregistersymbol(TimeModel.mSecond)
unregistersymbol(StaminaModel.mNow)
unregistersymbol(StaminaModel.mMax)
unregistersymbol(StaminaModel.mIsEmpty)
unregistersymbol(StaminaModel.mCanConsume)
unregistersymbol(StaminaModel.mTiredStateIndex)
unregistersymbol(InventoryModel.mLevel)
unregistersymbol(UserModel.mFarm)
unregistersymbol(FarmModel.mCookingTools)
unregistersymbol(CookingToolModel.mProficiency)
unregistersymbol(FarmModel.mBugPoints)

unregistersymbol(_player)

Re: Doraemon Story of Seasons (Steam)

Posted: Mon Oct 21, 2019 3:50 pm
by Becaro Es
Cake-san wrote: ↑
Mon Oct 21, 2019 3:33 pm
Well, it's a progress.
It crash because, it run code that's not yet initialized, to make it not crash you have to add cooking recipe, maybe :roll:

This should fix the crash but it will not read your bug picture book.
Just paste it directly into CE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4611</ID>
      <Description>"Easy Bug Catching"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
assert(BugController:Update,55 48 8B EC 56)
alloc(newmem2,2048,BugController:Update)
label(returnhere2)
getmonostruct(BugController)
getmonostruct(BugDataModel)
getmonostruct(BugMasterModel)

newmem2:
push rbp
mov rbp,rsp
push rsi
test rcx,rcx
je short @f
mov byte ptr[rcx+BugController.mIsStay],1
mov rsi,[rcx+BugController.mBugModel]
test rsi,rsi
je short @f
mov rsi,[rsi+BugDataModel.mBugData]
test rsi,rsi
je short @f
mov byte ptr[rsi+BugMasterModel.mIsRandomQuality],0
mov dword ptr[rsi+BugMasterModel.mQuality],#10
@@:
jmp returnhere2

BugController:Update:
jmp newmem2
returnhere2:

assert(BugPointController:GetBugData,55 48 8B EC 56)
aobscanregion(_GetMapName,TextUtility:GetMapName,TextUtility:GetMapName+50,49)
aobscanregion(_FarmPlayerControllerUpdate,FarmPlayerController:Update,FarmPlayerController:Update+50,49)
//aobscanregion(_ListContains,FarmModel:AddCookingRecipe,FarmModel:AddCookingRecipe+50,49)
getmonostruct(MasterManager)
getmonostruct(BugMasterCollection)
getmonostruct(BugMasterModel)
getmonostruct(UserManager)
getmonostruct(UserModel)
getmonostruct(PicturebookModel)
getmonostruct(BugDataModel)

alloc(newmem,2048,BugPointController:GetBugData)
label(returnhere)
label(exit)
label(temp)

newmem:
push rbp
mov rbp,rsp
push rsi
lea rdx,[rdx]
test rdx,rdx
je long exit
mov [temp],rax
mov [temp+8],rbx
mov [temp+10],rcx
mov [temp+18],rdx
mov [temp+20],r8
mov [temp+28],r9
mov [temp+30],r10
mov [temp+38],r11

readmem(_FarmPlayerControllerUpdate,31)
mov rcx,[rax+UserManager.mUser]
mov rcx,[rcx+UserModel.mBugPicturebookModel]
mov [temp+60],rcx
mov rcx,[rcx+PicturebookModel.mItemIdList]
mov [temp+50],rcx

mov rcx,[temp+60]
sub rsp,30
mov r11,"PicturebookModel:OnBeforeSerialize"
call r11
add rsp,30

readmem(_GetMapName,31)
mov rbx,rax
mov rbx,[rbx+MasterManager.mBugMaster]
mov rbx,[rbx+BugMasterCollection.mBugDatas]
mov [temp+58],rbx

@@:
xor rax,rax
mov rbx,[temp+58]
mov al,[temp+40]
cmp al,[rbx+38]
jnl short @f
mov rbx,[rbx+28]
mov rbx,[rbx+20+rax*8]
add byte ptr[temp+40],01
mov [temp+48],rbx
mov rbx,dword ptr[rbx+BugMasterModel.mItemId]
/*
mov rcx,[temp+50]
mov rax,rcx
mov rdx,rbx
sub rsp,20
cmp dword ptr [rax],00
reassemble(_ListContains)
call r11
add rsp,20
test eax,eax
jne short @b
*/
mov rdx,[temp+18]
mov dword ptr[rdx+18],01
mov rbx,[temp+48]
mov rdx,[rdx+20]
mov [rdx+BugDataModel.mBugData],rbx
jmp short exit
@@:
xor rcx,rcx
mov rax,[temp+50]
mov rbx,[temp+58]
mov eax,dword ptr[rax+18]
cmp eax,dword ptr[rbx+38]
jnl short exit
mov byte ptr[temp+40],0
exit:
mov rax,[temp]
mov rbx,[temp+8]
mov rcx,[temp+10]
mov rdx,[temp+18]
mov r8,[temp+20]
mov r9,[temp+28]
mov r10,[temp+30]
mov r11,[temp+38]
lea rdx,[rdx]
jmp returnhere
temp:
dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0

BugPointController:GetBugData:
jmp newmem
returnhere:
 
[DISABLE]
dealloc(newmem2)
BugController:Update:
//push rbp
//mov rbp,rsp
//push rsi
db 55 48 8B EC 56

dealloc(newmem)
BugPointController:GetBugData:
//push rbp
//mov rbp,rsp
//push rsi
db 55 48 8B EC 56
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And more pointer for latest table - paste it into the script...

Code: Select all

[ENABLE]
assert("ItemSlotModel:TryAddItem",55)
aobscanregion(FarmPlayerController,FarmPlayerController:Update,FarmPlayerController:Update+50,48 8B C8 83 39 00)
registersymbol(FarmPlayerController)
alloc(newmem,2048,FarmPlayerController)
label(returnhere)
label(temp)
label(exit)
label(_getstore)
label(_UserManager)
registersymbol(_UserManager)

aobscanregion(_ConvertRateToSpeed,FarmPlayerController:ConvertRateToSpeed,FarmPlayerController:ConvertRateToSpeed+50,48 B8)
label(_player)
[_ConvertRateToSpeed+2]-20:
_player:
registersymbol(_player)

assert("FarmModel:AddCookingRecipe",55)
aobscanregion(_GetMapName,TextUtility:GetMapName,TextUtility:GetMapName+50,49)
getmonostruct(MasterManager)
getmonostruct(CookingRecipeMasterModel)

getmonostruct(UserManager)
getmonostruct(UserModel)
getmonostruct(PlayerModel)
getmonostruct(TimeModel)
getmonostruct(StaminaModel)
getmonostruct(InventoryModel)
getmonostruct(FarmModel)
getmonostruct(CookingToolModel)

registersymbol(UserManager.mUser)
registersymbol(UserModel.mPlayer)
registersymbol(UserModel.mTime)
registersymbol(UserModel.mInventory)
registersymbol(UserModel.mPlayTime)
registersymbol(PlayerModel.mStamina)
registersymbol(PlayerModel.mMoney)
registersymbol(TimeModel.mYear)
registersymbol(TimeModel.mSeason)
registersymbol(TimeModel.mDayOfWeek)
registersymbol(TimeModel.mDay)
registersymbol(TimeModel.mHour)
registersymbol(TimeModel.mMinute)
registersymbol(TimeModel.mSecond)
registersymbol(StaminaModel.mNow)
registersymbol(StaminaModel.mMax)
registersymbol(StaminaModel.mIsEmpty)
registersymbol(StaminaModel.mCanConsume)
registersymbol(StaminaModel.mTiredStateIndex)
registersymbol(InventoryModel.mLevel)
registersymbol(UserModel.mFarm)
registersymbol(FarmModel.mCookingTools)
registersymbol(CookingToolModel.mProficiency)
registersymbol(FarmModel.mBugPoints)

newmem:
mov [temp],rax
mov [temp+8],rbx
mov [temp+10],rcx
mov [temp+18],rdx
mov [temp+20],r8
mov [temp+28],r9
mov [temp+30],r10
mov [temp+38],r11
cmp byte ptr[_UserManager+8],1
jne short exit
@@:
mov rcx,[_UserManager]
test rcx,rcx
je short exit
mov rcx,[rcx+UserManager.mUser]
test rcx,rcx
je short exit
call _getstore
test rcx,rcx
je short exit

mov rdx,dword ptr[_UserManager+C]
mov r8,dword ptr[_UserManager+10]
mov r9,dword ptr[_UserManager+14]
sub rsp,30
mov r11,"ItemSlotModel:TryAddItem"
call r11
add rsp,30
mov byte ptr[_UserManager+8],0
test rax,rax
jne short exit
cmp byte ptr[_UserManager+9],1
je short exit
mov byte ptr[_UserManager+9],1
jmp short @b

exit:
cmp byte ptr[_UserManager+A],1
jne long @f
readmem(_GetMapName,31)
mov rbx,rax
xor rax,rax
mov rbx,[rbx+MasterManager.mCookingRecipeMaster]
mov rbx,[rbx+10]
mov al,[_UserManager+B]
xor rdx,rdx
mov dl,[rbx+38]
sub rdx,2
cmp al,dl
cmovb rax,[_UserManager+A]
mov [_UserManager+A],al
xor rax,rax
mov al,[_UserManager+B]
mov rbx,[rbx+28]
mov rdx,[rbx+rax*8+20]
test rdx,rdx
add byte ptr[_UserManager+B],01
je short @f
mov rdx,dword ptr[rdx+10]
mov rcx,[temp]
test rcx,rcx
je short @f
mov rcx,[rcx+UserManager.mUser]
test rcx,rcx
je short @f
mov rcx,[rcx+UserModel.mFarm]
test rcx,rcx
je short @f
sub rsp,30
mov r11,"FarmModel:AddCookingRecipe"
call r11
add rsp,30

@@:
mov rax,[temp]
mov rbx,[temp+8]
mov rcx,[temp+10]
mov rdx,[temp+18]
mov r8,[temp+20]
mov r9,[temp+28]
mov r10,[temp+30]
mov r11,[temp+38]

mov [_UserManager],rax
mov rcx,rax
cmp dword ptr [rcx],00
jmp returnhere
_getstore:
cmp byte ptr[_UserManager+9],0
jne short @f
mov rcx,[rcx+UserModel.mInventory]
ret
@@:
cmp byte ptr[_UserManager+9],1
jne short @f
mov rcx,[rcx+UserModel.mChest]
ret
@@:
cmp byte ptr[_UserManager+9],2
jne short @f
mov rcx,[rcx+UserModel.mRefrigerator]
ret
@@:
cmp byte ptr[_UserManager+9],3
jne short @f
mov rcx,[rcx+UserModel.mMaterialStorage]
ret
@@:
cmp byte ptr[_UserManager+9],4
jne short @f
mov rcx,[rcx+UserModel.mShippingBox]
ret
@@:
xor rcx,rcx
ret
_UserManager:
dq 0 0 0
temp:
dq 0 0 0 0 0 0 0 0 0

FarmPlayerController:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
FarmPlayerController:
db 48 8B C8 83 39 00
//mov rcx,rax
//cmp dword ptr [rcx],00
unregistersymbol(FarmPlayerController)
unregistersymbol(_UserManager)

unregistersymbol(UserManager.mUser)
unregistersymbol(UserModel.mPlayer)
unregistersymbol(UserModel.mTime)
unregistersymbol(UserModel.mInventory)
unregistersymbol(UserModel.mPlayTime)
unregistersymbol(PlayerModel.mStamina)
unregistersymbol(PlayerModel.mMoney)
unregistersymbol(TimeModel.mYear)
unregistersymbol(TimeModel.mSeason)
unregistersymbol(TimeModel.mDayOfWeek)
unregistersymbol(TimeModel.mDay)
unregistersymbol(TimeModel.mHour)
unregistersymbol(TimeModel.mMinute)
unregistersymbol(TimeModel.mSecond)
unregistersymbol(StaminaModel.mNow)
unregistersymbol(StaminaModel.mMax)
unregistersymbol(StaminaModel.mIsEmpty)
unregistersymbol(StaminaModel.mCanConsume)
unregistersymbol(StaminaModel.mTiredStateIndex)
unregistersymbol(InventoryModel.mLevel)
unregistersymbol(UserModel.mFarm)
unregistersymbol(FarmModel.mCookingTools)
unregistersymbol(CookingToolModel.mProficiency)
unregistersymbol(FarmModel.mBugPoints)

unregistersymbol(_player)
still crashed, dude

it says that "Doraemon SOS has encountered an error and must close. a crash report named "Crash_2019-10-21_224108" has been generated" and so on..
it always happened right after the loading scene

Re: Doraemon Story of Seasons (Steam)

Posted: Mon Oct 21, 2019 4:05 pm
by Cake-san
Becaro Es wrote: ↑
Mon Oct 21, 2019 3:50 pm
it says that "Doraemon SOS has encountered an error and must close. a crash report named "Crash_2019-10-21_224108" has been generated" and so on..
it always happened right after the loading scene
Another wild guess should stop here, I think... :roll:

Here, just a bare minimum easy bug catching , no bug spawning... just paste it directly into CE, if it crash I don't know what to say :lol:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4611</ID>
      <Description>"Easy Bug Catching"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
assert(BugController:Update,55 48 8B EC 56)
alloc(newmem2,2048,BugController:Update)
label(returnhere2)
getmonostruct(BugController)
getmonostruct(BugDataModel)
getmonostruct(BugMasterModel)

newmem2:
push rbp
mov rbp,rsp
push rsi
test rcx,rcx
je short @f
mov byte ptr[rcx+BugController.mIsStay],1
mov rsi,[rcx+BugController.mBugModel]
test rsi,rsi
je short @f
mov rsi,[rsi+BugDataModel.mBugData]
test rsi,rsi
je short @f
mov byte ptr[rsi+BugMasterModel.mIsRandomQuality],0
mov dword ptr[rsi+BugMasterModel.mQuality],#10
@@:
jmp returnhere2

BugController:Update:
jmp newmem2
returnhere2:

[DISABLE]
dealloc(newmem2)
BugController:Update:
//push rbp
//mov rbp,rsp
//push rsi
db 55 48 8B EC 56
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Doraemon Story of Seasons (Steam)

Posted: Mon Oct 21, 2019 4:40 pm
by Becaro Es
Cake-san wrote: ↑
Mon Oct 21, 2019 4:05 pm
Becaro Es wrote: ↑
Mon Oct 21, 2019 3:50 pm
it says that "Doraemon SOS has encountered an error and must close. a crash report named "Crash_2019-10-21_224108" has been generated" and so on..
it always happened right after the loading scene
Another wild guess should stop here, I think... :roll:

Here, just a bare minimum easy bug catching , no bug spawning... just paste it directly into CE, if it crash I don't know what to say :lol:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4611</ID>
      <Description>"Easy Bug Catching"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
assert(BugController:Update,55 48 8B EC 56)
alloc(newmem2,2048,BugController:Update)
label(returnhere2)
getmonostruct(BugController)
getmonostruct(BugDataModel)
getmonostruct(BugMasterModel)

newmem2:
push rbp
mov rbp,rsp
push rsi
test rcx,rcx
je short @f
mov byte ptr[rcx+BugController.mIsStay],1
mov rsi,[rcx+BugController.mBugModel]
test rsi,rsi
je short @f
mov rsi,[rsi+BugDataModel.mBugData]
test rsi,rsi
je short @f
mov byte ptr[rsi+BugMasterModel.mIsRandomQuality],0
mov dword ptr[rsi+BugMasterModel.mQuality],#10
@@:
jmp returnhere2

BugController:Update:
jmp newmem2
returnhere2:

[DISABLE]
dealloc(newmem2)
BugController:Update:
//push rbp
//mov rbp,rsp
//push rsi
db 55 48 8B EC 56
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
it worked! thanks a lot dude haha

Re: Doraemon Story of Seasons (Steam)

Posted: Sat Oct 26, 2019 12:46 am
by jihad97
Hi guys, can i make a request? could u guys make the time slower. i wanna spend more time doing something else, but don't wanna freeze the time either. At this state it's feel like a racing game lol. U know, wake up at 6 a.m. and then running all over place, hunt some item, catch some bugs, taking care animal, watering crops, and it's already 4 or 5 p.m (since i got so many crops). at least c'mone gimme some break to take a nap and refill my stamina so i can mining for some ore and foraging for some wood, and ofc to fishing, since the fishing system work fine for me, but not for the time. Oh yeah and i don't wanna make my stamina unlimited, just wanna make it feel more realism (?) Sorry for the bad english guys

Re: Doraemon Story of Seasons (Steam)

Posted: Sat Oct 26, 2019 6:12 am
by Cake-san
Cake-san wrote: ↑
Sat Oct 12, 2019 5:52 am
Update 7
More Pointers
- Try to fix problem where some peoples can't activate it (don't know if it's fixed or not, need someone to test it)
- Add Freeze time while indoor
- Add pointer for Fodder&Feed
- Add pointer for weather

Misc
- Separate Spawn bug that you don't yet caught script from Easy Bug Catching script & try to fix problem where some people can't activate it.
- Revamp GroundModel script, Set All Tile to script become more proper where you can auto watered your crops & you can clear your farm without losing your crops (had to activate Except... )
:ph34r:

Re: Doraemon Story of Seasons (Steam)

Posted: Sat Nov 02, 2019 5:21 pm
by MinhMinhVu
When i used the highlight item code i got crashed for cooking. Eg: when i open the menu to select ingredients, it will be frozen.

It’s happened when I got the kitchen. Before that the code was ok

Re: Doraemon Story of Seasons (Steam)

Posted: Sat Apr 18, 2020 1:56 pm
by baharcorp
thanks very much dude... appreciate for this

Re: Doraemon Story of Seasons (Steam)

Posted: Sun Apr 19, 2020 7:53 am
by baharcorp
Hello, with script can i get all of Item Collections on My Bag or Storage ?
Thanks

Re: Doraemon Story of Seasons (Steam)

Posted: Tue Sep 29, 2020 8:18 pm
by hugmugmie
9.5 Version did not work. It's not enable script.

Re: Doraemon Story of Seasons (Steam)

Posted: Wed Feb 24, 2021 4:54 pm
by Hansel
well, it doesn't work now. Can you give a way to fix it please ? T_T