Idk if i'm doing something wrong with the passives for formless slaughter & masquerade
I'm putting these in, but passive isn't coming up
{$lua}
if syntaxcheck then return end
status = "MAG_Orin_ShapeshifterGambit_Passive"
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)
You're gonna kick yourself when you see it. You asked about Passives features but the code you used is for Status conditions.
{$lua}
if syntaxcheck then return end
passive = "MAG_Orin_ShapeshifterGambit_Passive"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
Don't worry about every passive showing up on your character card. There are a bunch of that don't. Just double check they do what the passive states it does. Good luck!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Idk if i'm doing something wrong with the passives for formless slaughter & masquerade
I'm putting these in, but passive isn't coming up
{$lua}
if syntaxcheck then return end
status = "MAG_Orin_ShapeshifterGambit_Passive"
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)
You're gonna kick yourself when you see it. You asked about Passives features but the code you used is for Status conditions.
{$lua}
if syntaxcheck then return end
passive = "MAG_Orin_ShapeshifterGambit_Passive"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
Don't worry about every passive showing up on your character card. There are a bunch of that don't. Just double check they do what the passive states it does. Good luck!
Ahhhhh i see the problem now!! I thought it'd be status, since loviatar's blessing is like that. Thank you!
Hi, I'm super new to cheat engine and coding in general. I've been using Tortoise Cheat Table v8 and trying to learn how to read the scripts using context clues. In my game, I accidentally softlocked myself after the Ketheric Thorm/Apostle of Myrkul fight in that I have defeated the Apostle, but the next part of the quest won't trigger. How can I set the flag to complete the "Obtain Ketheric Thorm's Netherstone" step in the "Defeat Ketheric Thorm" quest? It's an honour mode run, so I don't have previous saves to go back to
Hi, I'm super new to cheat engine and coding in general. I've been using Tortoise Cheat Table v8 and trying to learn how to read the scripts using context clues. In my game, I accidentally softlocked myself after the Ketheric Thorm/Apostle of Myrkul fight in that I have defeated the Apostle, but the next part of the quest won't trigger. How can I set the flag to complete the "Obtain Ketheric Thorm's Netherstone" step in the "Defeat Ketheric Thorm" quest? It's an honour mode run, so I don't have previous saves to go back to
Hi, I'm super new to cheat engine and coding in general. I've been using Tortoise Cheat Table v8 and trying to learn how to read the scripts using context clues. In my game, I accidentally softlocked myself after the Ketheric Thorm/Apostle of Myrkul fight in that I have defeated the Apostle, but the next part of the quest won't trigger. How can I set the flag to complete the "Obtain Ketheric Thorm's Netherstone" step in the "Defeat Ketheric Thorm" quest? It's an honour mode run, so I don't have previous saves to go back to
jk i figured it out woo me
noice. good work. how did you end up fixing it? granting the stone or something else?
Hi, I gave myself a level 12 to quickly restore a save that broke due to a mod, but now I can't reset the experience points to zero. Perhaps I'm inattentive, is there a script in this table to reduce the experience value to zero? If not, is there any way to do it at all?
Hi, I gave myself a level 12 to quickly restore a save that broke due to a mod, but now I can't reset the experience points to zero. Perhaps I'm inattentive, is there a script in this table to reduce the experience value to zero? If not, is there any way to do it at all?
Greetings AlfaRedDog,
TLDR: After leveling up, it's no longer possible to reset experience points back to zero. Even when modifying XP, you cannot reduce a character's current level.
When you respec a character (via Withers or cheat table) they retain all their levels. BG3 uses lots of flags for story events triggered after checking your character's level so it gets complicated. I have a code in my table Set Level: 12 that grants an exact amount of XP required to level your controlled character up to 12. You can modify it in the <script> to advance any level 2-12. Granting XP in this way is always a positive addition. But once you reach level 12 any XP modification is virtually useless.
Another code, Add XP: 10k can be used to add any positive or negative integer of XP. Applying negative XP will reduce your character's current XP but won't drop your character to a previous level. If you're at level 3 (and want to stay there for whatever reason) you can grant -10000XP. If you do that, your character will have to earn that much XP just to get back to where you were before the code.
Hi everyone! I was wondering if all passives would work? I was trying to get "shocking bound" passive warhammer that adds 1d6 lightning damage. Got this passive but damage wasn't added on hit. Same with "Infernal weapon" that adds 6 poison damage and might poison enemy on hit.
Is there something I do wrong or they just don't work?
I believe you're asking about these:
AddPassiveToWeapon("MAG_ShockingBound_Passive")
AddPassiveToWeapon("MAG_InfernalWeapon_WeaponBoost_Passive")
I also didn't see anything added on hit. In my experience the buffs a weapon provides the player are usually more reliable than their buffs on weapon damage.
If you're simply interested in adding lightning damage or whatever I prefer these boost scripts:
"CharacterWeaponDamage(xdx+x,damage)"
EXAMPLE: (2d4+6,Lightning)
{$lua}
if syntaxcheck then return end
boosts="CharacterWeaponDamage(2d4+6,Lightning)"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
You can add any number you like. (20,Lightning) adds a flat 20 lightning damage bonus and its visible on the tooltip. Give them a second or two to populate but they'll be applied. I use them often enough to vouch for it.
Consider Substituting any damage type:
Slashing
Piercing
Bludgeoning
Acid
Thunder
Necrotic
Fire
Lightning
Cold
Psychic
Poison
Radiant
Force
Thank you for reply but it seems boosts do not persist through saves. Is it possible to make it persist through saves?
{$lua}
if syntaxcheck then return end
passive = "MAG_Critical_Force_Critical_Passive"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)