z Baldur's Gate 3

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Hiham wrote:
Tue May 27, 2025 11:52 am
Idk if i'm doing something wrong with the passives for formless slaughter & masquerade
I'm putting these in, but passive isn't coming up :(
{$lua}
if syntaxcheck then return end
status = "MAG_Orin_ShapeshifterGambit_Passive"
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)
You're gonna kick yourself when you see it. You asked about Passives features but the code you used is for Status conditions.

Use this code instead:

Code: Select all

{$lua}
if syntaxcheck then return end
passive = "MAG_Orin_ShapeshifterGambit_Passive" 
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
Don't worry about every passive showing up on your character card. There are a bunch of that don't. Just double check they do what the passive states it does. Good luck!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Hiham
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Re: z Baldur's Gate 3

Post by Hiham »

furioustortoise wrote:
Tue May 27, 2025 5:54 pm
Hiham wrote:
Tue May 27, 2025 11:52 am
Idk if i'm doing something wrong with the passives for formless slaughter & masquerade
I'm putting these in, but passive isn't coming up :(
{$lua}
if syntaxcheck then return end
status = "MAG_Orin_ShapeshifterGambit_Passive"
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)
You're gonna kick yourself when you see it. You asked about Passives features but the code you used is for Status conditions.

Use this code instead:

Code: Select all

{$lua}
if syntaxcheck then return end
passive = "MAG_Orin_ShapeshifterGambit_Passive" 
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
Don't worry about every passive showing up on your character card. There are a bunch of that don't. Just double check they do what the passive states it does. Good luck!
Ahhhhh i see the problem now!! I thought it'd be status, since loviatar's blessing is like that. Thank you!

Ploufitronus
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Re: z Baldur's Gate 3

Post by Ploufitronus »

Hello I am having an issue with the item spawner tables, it's telling me error 404 not found, where can I find the codes ? :/

BigNoobMcGee
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Re: z Baldur's Gate 3

Post by BigNoobMcGee »

Hi, I'm super new to cheat engine and coding in general. I've been using Tortoise Cheat Table v8 and trying to learn how to read the scripts using context clues. In my game, I accidentally softlocked myself after the Ketheric Thorm/Apostle of Myrkul fight in that I have defeated the Apostle, but the next part of the quest won't trigger. How can I set the flag to complete the "Obtain Ketheric Thorm's Netherstone" step in the "Defeat Ketheric Thorm" quest? It's an honour mode run, so I don't have previous saves to go back to :(

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Re: z Baldur's Gate 3

Post by BigNoobMcGee »

BigNoobMcGee wrote:
Thu May 29, 2025 4:36 am
Hi, I'm super new to cheat engine and coding in general. I've been using Tortoise Cheat Table v8 and trying to learn how to read the scripts using context clues. In my game, I accidentally softlocked myself after the Ketheric Thorm/Apostle of Myrkul fight in that I have defeated the Apostle, but the next part of the quest won't trigger. How can I set the flag to complete the "Obtain Ketheric Thorm's Netherstone" step in the "Defeat Ketheric Thorm" quest? It's an honour mode run, so I don't have previous saves to go back to :(
jk i figured it out woo me

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

BigNoobMcGee wrote:
Thu May 29, 2025 5:54 am
BigNoobMcGee wrote:
Thu May 29, 2025 4:36 am
Hi, I'm super new to cheat engine and coding in general. I've been using Tortoise Cheat Table v8 and trying to learn how to read the scripts using context clues. In my game, I accidentally softlocked myself after the Ketheric Thorm/Apostle of Myrkul fight in that I have defeated the Apostle, but the next part of the quest won't trigger. How can I set the flag to complete the "Obtain Ketheric Thorm's Netherstone" step in the "Defeat Ketheric Thorm" quest? It's an honour mode run, so I don't have previous saves to go back to :(
jk i figured it out woo me
noice. good work. how did you end up fixing it? granting the stone or something else?

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Ploufitronus wrote:
Thu May 29, 2025 1:28 am
Hello I am having an issue with the item spawner tables, it's telling me error 404 not found, where can I find the codes ? :/
They've been down since around patch 8 drop.
Noway3 wrote:
Sat Nov 09, 2024 5:16 pm
[*] BG3 Data files and data search pages:
  • Noway3 - BG3 Data files exports (json, excel, sqlite) Forum link [Link]
  • Norbyte - BG3 Search Engine [Link]
  • blueneuron - BG3 Data Browser Forum link [Link]
[*] How to search in this forum: [Link] <- add your own keywords in this Google's search box
[*] Also, check out the wiki: [Link]
Last edited by furioustortoise on Fri May 30, 2025 5:04 am, edited 3 times in total.

NoCompetion32
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Re: z Baldur's Gate 3

Post by NoCompetion32 »

Asianspudz wrote:
Sat Apr 19, 2025 6:56 pm
Here are some of the spells (Shouts/Target) and passives from patch 8. Thought I'd share :D

Spells
Spoiler
Target_ArmorOfHexes
Target_BoomingBlade_ClassSpell
Target_CosmicOmen_Success
Target_BootOfTheGiants
Target_BurstingSinew
Target_CosmicOmen_AbilityCheck
Target_DirtyTrick_Blind
Target_DirtyTrick_Disarm
Target_DirtyTrick_Vicious
Target_DrunkenTechnique
Target_Darkness_Sorcerer
Target_DivineAllegiance
Target_DivineStrike_Death_Container
Target_DivineStrike_Melee_Death
Target_GatheredSwarm_Bee_Teleport
Target_GatheredSwarm_Bee_Mighty_Teleport
Target_GatheredSwarm_Jellyfish_Teleport
Target_GatheredSwarm_Jellyfish_Mighty_Teleport
Target_GatheredSwarm_Moth_Teleport
Target_GatheredSwarm_Moth_Mighty_Teleport
Target_HoundOfIllOmen
Target_HexbladesCurse
Target_IntoxicatingStrike
Target_IntoxicatingStrike_BonusAction
Target_MantleOfInspiration
Target_MantleOfInspiration_2
Target_MantleOfInspiration_3
Target_MantleOfMajesty
Target_MantleOfMajesty_Approach
Target_MantleOfMajesty_ApproachTemp
Target_MantleOfMajesty_Drop
Target_MantleOfMajesty_DropTemp
Target_MantleOfMajesty_Flee
Target_MantleOfMajesty_FleeTemp
Target_MantleOfMajesty_Grovel
Target_MantleOfMajesty_GrovelTemp
Target_MantleOfMajesty_Halt
Target_MantleOfMajesty_HaltTemp
Target_Panache
Target_RedirectAttack_Dummy
Target_RighteousClarity
Target_ResilientSphere
Target_ResilientSphere_5
Target_ResilientSphere_6
Target_SavingGrace
Target_ShadowWalk
Target_SneakAttack_Rakish
Target_SoberingRealisation
Target_StarryForm_Chalice_Heal
Target_TollTheDead
Target_MONSTERS
Target_OminousBite
Target_RightBehindYou_Specter
Target_RightBehindYou_Hound
Target_SoulDevour_Specter
Target_SoulPluck_Specter
Target_SoulSeize_Specter
Target_SoulReaping_Specter
Target_BLADESINGING_ANIMATION
Target_AnimateDead
Target_FindFamiliar
Target_CreateUndead
Target_ConjureElemental_Container
Target_ConjureElementals_Minor_Container
Target_FlamingSphere
Target_Counterspell
Shout_ArcaneRecovery_1
Shout_ArcaneRecovery_2
Shout_ArcaneRecovery_3
Shout_ArcaneRecovery_4
Shout_ArcaneRecovery_5
Shout_Bladesong
Shout_Bladesong_Dismiss
Shout_Champion_Challenge
Shout_ElementalCleaver
Shout_ElementalCleaver_Acid
Shout_ElementalCleaver_Cold
Shout_ElementalCleaver_Fire
Shout_ElementalCleaver_Lightning
Shout_ElementalCleaver_Thunder
Shout_Hexblade_Bind
Shout_PactOfTheBlade_Hex
Shout_PactOfTheBlade_Hexblade_Battleaxe
Shout_PactOfTheBlade_Hexblade_Glaive
Shout_PactOfTheBlade_Hexblade_Greatsword
Shout_PactOfTheBlade_Hexblade_Rapier
Shout_PactOfTheBlade_Hexblade_Trident
Shout_PactOfTheBlade_Hexblade_Warhammer
Shout_PactOfTheBlade_Hexblade_Flail
Shout_PactOfTheBlade_Hexblade_Maul
Shout_PactOfTheBlade_Hexblade_Sickle
Shout_RedirectAttack_Dummy
Shout_Rage_Giant
Shout_ShadowBlade_Class
Shout_ShadowBlade_Class_3
Shout_ShadowBlade_Class_4
Shout_ShadowBlade_Class_5
Shout_ShadowBlade_Class_6
Shout_TurnTheTide
Shout_Wildshape_Star_Archer
Shout_Wildshape_Star_Chalice
Shout_Wildshape_Star_Dragon
Shout_Wildshape_Star_Archer_TwinklingConstellations
Shout_Wildshape_Star_Chalice_TwinklingConstellations
Shout_Wildshape_Star_Dragon_TwinklingConstellations
Shout_WildShape_Dismiss
Shout_WildShape_Dismiss_Starry
Shout_MONSTERS
Shout_SplinterShadow_Hound
Shout_SplinterShadow_Spectre
Shout_UmbraEntangle
Shout_BLADESINGING_ANIMATION
Shout_SeeInvisibility
Passives
Spoiler
AccursedSpecter
ArcaneShot
ArmorOfHexes
Bladesong_Boost
Bladesong_Unlock
Bladesong_Healing
Bladesong_Damage
Bladesong_Armor_Message
Bladesong_Shield_Message
Bladesong_Weapon_Message
Bladesong_Weapon
Bladesong_Shield
Bladesong_Unarmed
BoomingBlade_5_Movement_Passive
BoomingBlade_11_Movement_Passive
BoomingBlade_5_MovementSpell_Passive
BoomingBlade_11_MovementSpell_Passive
BoomingBladeRepeat
CheekyTipple
CheekyTipple_Drunk
CurvingShot
CosmicOmen
CosmicOmen_Ability
CosmicOmen_Rest
DivineAllegiance
Divine_Strike_Death
DrunkardsLuck
DrunkenPerformance
EyesOfTheDark
ExtraAttack_BonusTechnical
FancyFootwork
Giants_CarryCapacity
GraspingArrow_Movement
HexbladesCurse
HexWarrior
HexWarriorTechnical
HuntersMark_Swarmkeeper
HuntersMark_Swarmkeeper_Bee
HuntersMark_Swarmkeeper_Jellyfish
HuntersMark_Swarmkeeper_Moth
InescapableDestruction
LeapToYourFeet
LifeOfTheParty
MAG_BoundToBeBonded_Technical_Passive
MAG_ShockingBound_Passive_Technical_Passive
MAG_Bound_ProficiencyToDamage_Technical_Passive
MAG_Bound_Throwing_Technical_Passive
MagicArrow
MantleOfInspiration
MantleOfInspiration_Unlock
MantleOfInspiration_Unlock2
MantleOfInspiration_Unlock3
Metamagic_Distant
MightySwarm
Oath_Crown_Tenents
PactOfTheBlade_Hex
PanacheCheck
RageGiantUnlock
RakishAudacity
Reaper
RedirectAttack_Unlock
SongOfDefense
SongOfDefense_6
SneakAttack_Unlock
SneakAttackSwitch
StarryForm
StarryForm_Chalice
StarryForm_Dragon
StrengthOfTheGrave
Swarmkeeper_Bee
Swarmkeeper_Bee_Mighty
Swarmkeeper_Bee_Technical
Swarmkeeper_Jellyfish
Swarmkeeper_Jellyfish_Mighty
Swarmkeeper_Jellyfish_Technical
Swarmkeeper_Moth
Swarmkeeper_Moth_Mighty
Swarmkeeper_Moth_Technical
SwashbucklerAdvantage
SwashbucklerDrityTrick
TouchOfDeath
TraininginWarandSong
TwinklingConstellations
WildStrike
WildStrike_2
WrithingTide
WrithingTide_Technical
MONSTERS
GloomStep
ThirstingBlade_Blade
Metamagic_Twinned
Is there one for the primordial spectre?

AlfaRedDog
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Re: z Baldur's Gate 3

Post by AlfaRedDog »

Hi, I gave myself a level 12 to quickly restore a save that broke due to a mod, but now I can't reset the experience points to zero. Perhaps I'm inattentive, is there a script in this table to reduce the experience value to zero? If not, is there any way to do it at all?

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

AlfaRedDog wrote:
Tue Jun 03, 2025 8:27 am
Hi, I gave myself a level 12 to quickly restore a save that broke due to a mod, but now I can't reset the experience points to zero. Perhaps I'm inattentive, is there a script in this table to reduce the experience value to zero? If not, is there any way to do it at all?
Greetings AlfaRedDog,
TLDR: After leveling up, it's no longer possible to reset experience points back to zero. Even when modifying XP, you cannot reduce a character's current level.

When you respec a character (via Withers or cheat table) they retain all their levels. BG3 uses lots of flags for story events triggered after checking your character's level so it gets complicated. I have a code in my table Set Level: 12 that grants an exact amount of XP required to level your controlled character up to 12. You can modify it in the <script> to advance any level 2-12. Granting XP in this way is always a positive addition. But once you reach level 12 any XP modification is virtually useless.

Another code, Add XP: 10k can be used to add any positive or negative integer of XP. Applying negative XP will reduce your character's current XP but won't drop your character to a previous level. If you're at level 3 (and want to stay there for whatever reason) you can grant -10000XP. If you do that, your character will have to earn that much XP just to get back to where you were before the code.

Saruman
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Re: z Baldur's Gate 3

Post by Saruman »

furioustortoise wrote:
Sat Sep 07, 2024 5:48 am
Saruman wrote:
Mon Aug 19, 2024 8:42 pm
Hi everyone! I was wondering if all passives would work? I was trying to get "shocking bound" passive warhammer that adds 1d6 lightning damage. Got this passive but damage wasn't added on hit. Same with "Infernal weapon" that adds 6 poison damage and might poison enemy on hit.
Is there something I do wrong or they just don't work?
I believe you're asking about these:
AddPassiveToWeapon("MAG_ShockingBound_Passive")
AddPassiveToWeapon("MAG_InfernalWeapon_WeaponBoost_Passive")

I also didn't see anything added on hit. In my experience the buffs a weapon provides the player are usually more reliable than their buffs on weapon damage.

If you're simply interested in adding lightning damage or whatever I prefer these boost scripts:
"CharacterWeaponDamage(xdx+x,damage)"
EXAMPLE: (2d4+6,Lightning)

Code: Select all

{$lua}
if syntaxcheck then return end
boosts="CharacterWeaponDamage(2d4+6,Lightning)"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
You can add any number you like. (20,Lightning) adds a flat 20 lightning damage bonus and its visible on the tooltip. Give them a second or two to populate but they'll be applied. I use them often enough to vouch for it.

Consider Substituting any damage type:
Slashing
Piercing
Bludgeoning
Acid
Thunder
Necrotic
Fire
Lightning
Cold
Psychic
Poison
Radiant
Force
Thank you for reply but it seems boosts do not persist through saves. Is it possible to make it persist through saves?

reytato
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Re: z Baldur's Gate 3

Post by reytato »

Does anyone know the code to add the Craterous Wounds passive from the Craterflesh Gloves?

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Saruman wrote:
Sun Jun 08, 2025 10:18 pm
Thank you for reply but it seems boosts do not persist through saves. Is it possible to make it persist through saves?
Nope. Boosts do not persist through saves. If you need something that does, use Status Conditions and Passive Features.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

reytato wrote:
Sun Jun 08, 2025 11:38 pm
Does anyone know the code to add the Craterous Wounds passive from the Craterflesh Gloves?
Craterous Wounds: IF(IsCritical()):DealDamage(1d6, Force,Magical)

Code: Select all

{$lua}
if syntaxcheck then return end
passive = "MAG_Critical_Force_Critical_Passive"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)

reytato
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Re: z Baldur's Gate 3

Post by reytato »

Nice. Been trying to find it for a while. Thanks.
Last edited by reytato on Tue Jun 10, 2025 6:59 am, edited 1 time in total.

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