z Baldur's Gate 3

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arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Sat May 17, 2025 11:57 pm
Ok I think I am ready for session 2 tonight :)

1 question. I have "Permanent Mind Sanctuary" on my character, and I cannot figure out how to take it off. Do you? I don't mind, but my eyes glow like an alien :)

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Hiham
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Re: z Baldur's Gate 3

Post by Hiham »

Hi, I was wondering if anyone knows the spell ID for Illithid Fly?

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Ok I think I am ready for session 2 tonight :)

1 question. I have "Permanent Mind Sanctuary" on my character, and I cannot figure out how to take it off. Do you? I don't mind, but my eyes glow like an alien :)
Been there before! Even if you remove Ceremorphosis your character will retain Mind Sanctuary. That's how I discovered it, at least.

Here's the path to find the code in my table:
MOAR SPELLS -> Illithid -> *Ceremorphosis* -> MIND SANCTUARY

Clicking on *Ceremorphosis* will grant you the spell to transform into a mind flayer but in the cheat menu it will also open a drop down of several status conditions related to Ceremorphosis. MIND SANCTUARY will allow you to toggle it on/off.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Hiham wrote:
Sat May 24, 2025 9:37 pm
Hi, I was wondering if anyone knows the spell ID for Illithid Fly?
Illithid Fly:

Code: Select all

if syntaxcheck then return end
spell = {"Projectile_TAD_Levitate"}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)
The Emperor's version doesn't cost movement speed:

Code: Select all

{$lua}
if syntaxcheck then return end
spell = {"Projectile_END_Levitate_Emperor"}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)

Hiham
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Re: z Baldur's Gate 3

Post by Hiham »

furioustortoise wrote:
Sat May 24, 2025 10:09 pm
Hiham wrote:
Sat May 24, 2025 9:37 pm
Hi, I was wondering if anyone knows the spell ID for Illithid Fly?
Illithid Fly:

Code: Select all

if syntaxcheck then return end
spell = {"Projectile_TAD_Levitate"}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)
The Emperor's version doesn't cost movement speed:

Code: Select all

{$lua}
if syntaxcheck then return end
spell = {"Projectile_END_Levitate_Emperor"}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)
TYSM!!!!!! Y'all seriously do god's work TT.TT

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Sat May 24, 2025 10:06 pm


Here's the path to find the code in my table:
MOAR SPELLS -> Illithid -> *Ceremorphosis* -> MIND SANCTUARY

Clicking on *Ceremorphosis* will grant you the spell to transform into a mind flayer but in the cheat menu it will also open a drop down of several status conditions related to Ceremorphosis. MIND SANCTUARY will allow you to toggle it on/off.
Sigh - thank you!!

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

Is there a way to add an insp for the group?

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Sun May 25, 2025 2:49 am
Is there a way to add an insp for the group?
I only have experience with single player so you'll have to be our group tester. You can use this code at any time; even during the roll screen when you're at 0 inspiration.
Found in my table: L33T H4CK3R C0D3Z -> FLAGS -> Inspiration Points +4

This adds the max +4 points (Debug_AddInspiration_4):

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
SetFlagOnPlayer("2c09bd43-74e8-4396-aa23-593dc2bfd9ef")
[DISABLE]
Here are all the Inspiration flags:
"1b3926fd-7e50-4d48-9713-5984f33e5a7d" -- Debug_AddInspiration_1
"182a8ec0-a440-4d0c-ae78-a1b801abb843" -- Debug_AddInspiration_2
"1ceffb8e-3f6e-43e5-99c6-635e01820235" -- Debug_AddInspiration_3
"2c09bd43-74e8-4396-aa23-593dc2bfd9ef" -- Debug_AddInspiration_4

Hiham
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Re: z Baldur's Gate 3

Post by Hiham »

Sorry to ask something so soon, but anyone knows how to get the passive from the mutilated carapace? to get Formless Slaughter

And to get the upcasted version of Shadow Blade spell? I'm able to add the shadow blade skill, but can't access the upcasted versions

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Sun May 25, 2025 3:24 am

Found in my table: L33T H4CK3R C0D3Z -> FLAGS -> Inspiration Points +4
Thank you! I get so lost in the weeds :)

Is there a way to force and advantage roll when attacking or maybe reset actions? That way they could 'use' and insp to reroll an attack :)

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Sun May 25, 2025 2:58 pm
Is there a way to force and advantage roll when attacking or maybe reset actions? That way they could 'use' and insp to reroll an attack :)

Inspiration is a resource for the ability checks that happen during dialog.
For everything else, there's a DICE + COMBAT section in my table that should have you covered.

To get Advantage on Attack Rolls use this one:

Code: Select all

{$lua}
if syntaxcheck then return end
boosts= "Advantage(AttackRoll)"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
Other Advantage boosts:
Advantage(AttackRoll)
Advantage(AllAbilities)
Advantage(AllSavingThrows)
Advantage(DeathSavingThrow)

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Sun May 25, 2025 5:11 pm
Advantage(AttackRoll)
Advantage(AllAbilities)
Advantage(AllSavingThrows)
Advantage(DeathSavingThrow)
Thank you 🙏

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Hiham wrote:
Sun May 25, 2025 8:27 am
...know the passives from mutilated carapace?
Formless Slaughter: "MAG_Orin_ShapeshifterGambit_Passive"
Faceless Masquerade: "MAG_Orin_ShapeshifterProwess_Passive"
...and to get the upcasted version of Shadow Blade spell?
Most spell UIDs can be found on bg3 dot wiki -- expanding their Technical data section. If unlisted, upcasting starts after the base spell level. In this case, Shadow Blade is a level 2 spell so upcasting would be values above that:
"Shout_ShadowBlade_Class"
"Shout_ShadowBlade_Class_3"
"Shout_ShadowBlade_Class_4"
"Shout_ShadowBlade_Class_5"
"Shout_ShadowBlade_Class_6"

Hiham
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Re: z Baldur's Gate 3

Post by Hiham »

furioustortoise wrote:
Mon May 26, 2025 2:40 am
Hiham wrote:
Sun May 25, 2025 8:27 am
...know the passives from mutilated carapace?
Formless Slaughter: "MAG_Orin_ShapeshifterGambit_Passive"
Faceless Masquerade: "MAG_Orin_ShapeshifterProwess_Passive"
...and to get the upcasted version of Shadow Blade spell?
Thanks! the shadowblade worked great!
Idk if i'm doing something wrong with the passives for formless slaughter & masquerade
I'm putting these in, but passive isn't coming up :(

{$lua}
if syntaxcheck then return end
status = "MAG_Orin_ShapeshifterGambit_Passive"
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)

{$lua}
if syntaxcheck then return end
status = "MAG_Orin_ShapeshifterProwess_Passive"
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)

Omen124
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Re: z Baldur's Gate 3

Post by Omen124 »

I was doing some testing to see if I could replicate the Nine Fingers Keene triple dagger throw on my character and added this passive (listed below), expecting it to give me "The Blade Lease Expected" after I used the normal throw with a dagger, but nothing appeared in my character abilities (action bar or in their character page for things to be added to the action bar). My assumption is you can only do the triple throw if the first throw is "The Blade Least Expected" but I am unsure how to get that to appear as a skill button to use after adding the Dagger Specialist passive.

LOW_Guildhall_ExtraAttack_DaggerSpecialist
DisplayName: Dagger Specialist
Description: This creature can throw up to 3 daggers per round.
StatsFunctorContext: OnAttack;OnCast
Conditions: SpellId('Throw_LOW_NineFingers_SneakyDagger')
StatsFunctors: ApplyStatus(SELF,LOW_GUILDHALL_DAGGER_SPECIALIST_2,100,1)
Icon: PassiveFeature_ExtraAttack*
Properties: Highlighted*
Stats inherited from: *ExtraAttack_2

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