Re: Assassin’s Creed® Odyssey - InventoryEditor
Posted: Wed May 01, 2019 2:55 am
Thank you for v1.2.1.3
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
I literally came here to mention this bug in that version XD_Eagle_ wrote: ↑Wed May 01, 2019 6:18 amGreat News Again Guys...Its updated....
This Time Not So Much....It's Bug Fix In The Cheat "Horse Speed Hack"...When It was Enaled There Was Bug That Block The Map From Completeing a Location Even After You Complete It....Now It Fixed....
Enjoy..Thnx To Badabum.....
Yeah, probably. I know it can be used for lieutenants, ships, and other things. I just copied one of the +Bulk Get Item scripts from badabum's table and pasted into Notepad++. Just took a bit of copy/pasting values from excel, replacing the hashes from original script with the desired ones... You can add however many additional lines of " dq 00000xxxxxxxxxxx" in the new script in case the original one didn't have as many...forkinator wrote: ↑Tue Apr 30, 2019 10:26 pmlion_the_ryan wrote: ↑Sat Apr 27, 2019 8:38 amHere's a script with all of the new DLC (DLC2?) items that I've found so far. You can copy and paste the text into badabum's inventory editor (I tested with v1.2.1.2) and activate it after first turning on the "+Inventory: Get Item (external hook)" script that comes with his table.
Mostly only useful for adding the transmog / unlocking the new visual customization appearances, since the script used to autoscale or whatever is based off of incomplete references or something, IDK!
TL;DR - 2 Options:
(1) Use script to instantly add 53 (7 Legendary Items, 46 "Common?" Items) currently known (by me, could be more found by better people XD) DLC 2 - Fate of Atlantis (Episode 1) items to your inventory.
(2) Use hash IDs from script and manually add them yourself if you don't want to copy/paste script into Cheat Engine.
I'm far from a cheat engine expert, so if any corrections need to be made or if any easier solutions exist, please let me know!
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>27548</ID>
<Description>"+Get All DLC2 Items (53 ITEMS)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
if not syntaxcheck then memrec.color = 0x008000; end;
{$asm}
pIIDList: //512 slots max
dq 0000000000000001 //0 Amount
dq 000001AA74CB84D7
dq 000001AA74CB8464
dq 000001AA74CB851C
dq 000001AA74CB8492
dq 000001AA74CB84EE
dq 000001AA74CB0DE5
dq 000001AA74CB0DCD
dq 000001AA74CB49AE
dq 000001AA74CB49C5
dq 000001AA74CB4997
dq 000001AA74CB49AE
dq 000001AA74CB493B
dq 000001AA74CB490D
dq 000001AA74CB4924
dq 000001AA74CB0D6D
dq 000001AA74CB0DB5
dq 000001AA74CB0E2B
dq 000001AA74CB0DFD
dq 000001AA74CB0E14
dq 000001AA74CB0EB5
dq 000001AA74CB0E87
dq 000001AA74CB0E9E
dq 000001AA74CB0EFA
dq 000001AA74CB0ECC
dq 000001AA74CB0EE3
dq 000001AA74CB0D55
dq 000001AA74CB0D85
dq 000001AA74CB83C1
dq 000001AA74CB8393
dq 000001AA74CB83AA
dq 000001AA74CB8406
dq 000001AA74CB83D8
dq 000001AA74CB83EF
dq 000001AA74CB844B
dq 000001AA74CB841D
dq 000001AA74CB8434
dq 000001AA74CB0D0D
dq 000001AA74CB0D25
dq 000001AA74CB0D3D
dq 000001AA74CAD3B0
dq 000001AA74CB0CF5
dq 000001AA74CB0F84
dq 000001AA74CB0F56
dq 000001AA74CB0F6D
dq 000001B01B940592
dq 000001B01B94057C
dq 000001B01B940587
dq 000001AA74CB4A0A
dq 000001AA74CB49DC
dq 000001AA74CB49F3
dq 000001AA74CB4A4F
dq 000001AA74CB4A21
dq 000001AA74CB4A38
dq 0000000000000000 //stop pattern
dwLevel:
dd 00000000
bThreadLock:
db 1 //wake the thread up
[DISABLE]
{$lua}
if not syntaxcheck then memrec.color = 0x0000ff; end;
{$asm}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Would it be possible to do this with all of the store armor/weapons if you had the hash id's?
Such as these items [Link]
I don't know if this counts as a bug, it might be intended, but using damage multiplier disables Critical Damage. As in, when it is turned on, with Crit Chance at 100% and Crit Damage at +400%, the damage doesn't increase with Crit Damage and it is only increased by the damage multiplier in the cheat table. I remember it working this way once but not anymore.
omg yes. I was wondering why no locations were being completed. Lol its the only cheat i use so i knew it had to be that, but it was not happening in earlier tables. How come Badabum doesn't post here any more??_Eagle_ wrote: ↑Wed May 01, 2019 6:18 amGreat News Again Guys...Its updated....
This Time Not So Much....It's Bug Fix In The Cheat "Horse Speed Hack"...When It was Enaled There Was Bug That Block The Map From Completeing a Location Even After You Complete It....Now It Fixed....
Enjoy..Thnx To Badabum.....