z Baldur's Gate 3

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rebeljean
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Re: z Baldur's Gate 3

Post by rebeljean »

Does anyone know if it's possible to trigger Astarion's blood drip from when he feeds on you outside of cutscenes with script extender? I've been wondering if it's considered a custom material override. So far I've only seen the hag and volo eyes as well as being half-illithid as custom overrides and I was wondering if there is a list of all of them somewhere and their UUIDs? I'm also looking for bite marks on neck.

eta:
Alternatively, does anyone know the source of the blood in this tiktok?
[Link]

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by rebeljean on Sat Oct 05, 2024 1:40 am, edited 1 time in total.

Minami
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Re: z Baldur's Gate 3

Post by Minami »

How to use uid to spawn items via CE? Seems CE only adds item with uuid rather than uid

Minami
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Re: z Baldur's Gate 3

Post by Minami »

And how to spwan Halsin's whittled duck?

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

Cabot wrote:
Tue Oct 01, 2024 2:37 am
Is there any way to send an Osiris "PROC_" command through Cheat Engine, as can be done with the Script Extender console? I want to fire the command via a hotkey, which can't be done with the SE console (as far as I know).
I happened on a post from Noway3 viewtopic.php?p=330073#p330073which shows the difference between an Osiris command and a Cheat Engine lua Cheat Entry which may be useful for you to model your Osiris command to a lua Cheat Entry
Hope this is useful to you :)

Theblindstar
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Re: z Baldur's Gate 3

Post by Theblindstar »

Hi all,

I'm trying to change some story flags and at my wits' end trying to figure it out. I've searched as far as I can but nothing I've found has worked - if this has been covered, apologies!

My game is currently bugged at the very last hurdle - when speaking to romanced, unascended astarion, his dialogue implies that Cazador is still alive. He was killed in my game, he is very very much dead, but the dialogue isn't reflecting that.

I *think* I've seen a few promising things in the list of flags, my money is currently on

"5258c8d8-09a3-4343-bb6e-13ff5b8e3438", --ORI_Astarion_State_CazadorPermaDefeated

But I've no idea how to set this flag. I've tried mucking about with cheat tables and trying the "set flag" option by taking out the flag that's already listed (The minthara debug, I think) and inputting the above, but that only throws out an error message.

Does anyone have any advice? Or is this more complicated than I'm lead to believe? Appreciate any help at all as it's a very frustrating bug to get after 160 hours of playtime.

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

For those who are battling with searching this forum, use the following syntax to search from Google.
site:fearlessrevolution.com inurl: t=13996 intext:cheat table after:2023-10-01 before:2024-10-04 and change the text to what you are looking for, also modify the before and after dates to suit your search window.
See this link for an example [Link]

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

Theblindstar wrote:
Sat Oct 05, 2024 2:26 am
Hi all,

I'm trying to change some story flags and at my wits' end trying to figure it out. I've searched as far as I can but nothing I've found has worked - if this has been covered, apologies!

My game is currently bugged at the very last hurdle - when speaking to romanced, unascended astarion, his dialogue implies that Cazador is still alive. He was killed in my game, he is very very much dead, but the dialogue isn't reflecting that.

I *think* I've seen a few promising things in the list of flags, my money is currently on

"5258c8d8-09a3-4343-bb6e-13ff5b8e3438", --ORI_Astarion_State_CazadorPermaDefeated

But I've no idea how to set this flag. I've tried mucking about with cheat tables and trying the "set flag" option by taking out the flag that's already listed (The minthara debug, I think) and inputting the above, but that only throws out an error message.

Does anyone have any advice? Or is this more complicated than I'm lead to believe? Appreciate any help at all as it's a very frustrating bug to get after 160 hours of playtime.
I'm not sure if this will work, but here is a script you can COPY & PASTE into your Cheat Table and give it a try:-

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0000001</ID>
      <Description>"Force Cazador Permanently Defeated)"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end
flag = "5258c8d8-09a3-4343-bb6e-13ff5b8e3438" --ORI_Astarion_State_CazadorPermaDefeated
-- flag = "f5989c01-2600-4b16-9f29-c1fc7ee6bb9c" --Debug_AddMinthara
[ENABLE]
SetFlagOnPlayer(flag)
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

Minami wrote:
Fri Oct 04, 2024 5:47 am
How to use uid to spawn items via CE? Seems CE only adds item with uuid rather than uid
In Baldur's Gate 3 you will come across both terms, UIDs are used for internal game objects, while UUIDs are involved when dealing with items with more complex actions which require a universally unique identification [UUID].
They are not the same.
You will NEED to find the UUID of any item you want to spawn in order to do it in Cheat Engine.

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MadMacChad
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Re: z Baldur's Gate 3

Post by MadMacChad »

Minami wrote:
Fri Oct 04, 2024 6:26 am
And how to spwan Halsin's whittled duck?
Find the UUID, then use the Item Spawner Cheat Entry to spawn it for you.

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1nt5
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Re: z Baldur's Gate 3

Post by 1nt5 »

Please help. I would really appreciate it.

I have a similar problem, but instead of a follower, I need to make an NPC non-hostile. I do not know how he because hostile, but I would need to make the SURGEON (Malus Thorm) in act 2 become non hostile, so I could have the dialogue with him. Is there any way to do this?

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1nt5
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Re: z Baldur's Gate 3

Post by 1nt5 »

Noway3 wrote:
Thu Jan 11, 2024 3:24 pm
alieeeeeeen wrote:
Mon Jan 08, 2024 7:40 pm
Hey guys, I got a problem in Honour Mode.
When at the Creche, I mistakenly attacked before going into the thingy. Now Lae'Zel became hostile and left my party. I tried my best with debugs but she never stops being hostile. I looked at the save file and the databases seem to have her trigger a flag where even if she dies and gets revived will stay like that. I used CE but I just can't wrap my head around the functions for the flags.

How do I reset Lae'Zel from hostile to friendly and make her join my party again?

Any help is truly and deeply appreciated!
It is tough to say: there are potentially many elements that needs to be reverted. Flags, Tags and Quests stages are burned in the save game.
What need to be reverted mainly depends on what bring her to become hostile to you and where did that happen. Also check the status of Laezel's companion quest in your journal.

Can you thus shed some light on these points? Is it just because you attacked the guards at the entry of the creche? Does also the whole Githyanki nation became hostile to you ?
Please help, it would be really appreciated.

I have a similar problem where an NPC became hostile, and I do not know why... but it is not a follower. I would need to make the SURGEON (Malus Thorm), to become non-hostile, so I could have the dialogue with him. Is there any way to do this?

Minami
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Re: z Baldur's Gate 3

Post by Minami »

MadMacChad wrote:
Sat Oct 05, 2024 1:14 pm
Minami wrote:
Fri Oct 04, 2024 5:47 am
How to use uid to spawn items via CE? Seems CE only adds item with uuid rather than uid
In Baldur's Gate 3 you will come across both terms, UIDs are used for internal game objects, while UUIDs are involved when dealing with items with more complex actions which require a universally unique identification [UUID].
They are not the same.
You will NEED to find the UUID of any item you want to spawn in order to do it in Cheat Engine.
Then how could I spawn items via UIDs? Things like Auntie Ethel's Charm or some reward from Akabi seems can only be added via UIDs(If used UUIDs will only add some common items such as bones and mirrors)

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1nt5
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Re: z Baldur's Gate 3

Post by 1nt5 »

LibertusRex wrote:
Wed Dec 20, 2023 11:53 am
Cel wrote:
Sun Sep 03, 2023 1:38 pm
To add my own experience - I was able to "resurrect" Minthara, Gale and Sazza using the OSI console and

MakeNPC("IDHERE")
SetHasDialog("IDHERE", 1)
SetOnStage("IDHERE", 1)

I was in Act 2, Minthara and Sazza were dead (Sazza's body was missing), and I was curious if I can get them back to save Sazza 3 times for the achievement. First I went to prison in goblins camp and used those commands to get Sazza. Then I used setflagonplayer and various Sazza flags from the first page under "gameflags". You can find the flags by searching either "sazza" or "capturedgoblin". It is a bit wonky, particularly with her becoming a follower, but I also used waypoints and camp, and eventually was able to get Sazza all the way to Moonrise towers and throne room, where she spawned correctly and was in a cutscene with Ketheric. I didn't get achievement, but I forgot to disable the console anyway. You also need to correctly put all 3 flags, and I was just too lazy to test it properly.

I also had to spawn Minthara and make her non-hostile, and then set a flag for "atdrow" (I think) so I got a dialogue between them. Unfortunately then she got stuck as my follower, and also started to have Act 3 dialogue, but sending a character to camp (she got stuck on Karlah for some reason), and then going to act 3 and spawning her there, and using yet another flag - worked.

Similarly, I used those commands to spawn Gale for my friend's save in Act 2, fortunately he was dead right after coming out of portal all the way back in Act 1, and when I spawned and resurrected him - he had all the proper dialogues and didn't need any additional flags.
How did you make her non-hostile? I'm in honour mode and forgot about her issues and attacked the goblin leader with her in the party. She became hostile. Now I tried to kill and ressurect her, clear flag "3a7747bd-004a-6e69-7ff5-4f4eb6c3c223" -- FactionHostileToIndivPlayerAfterDialog, and nothing is working.

If anyone else knows please lend a hand.
Hello, I also need to know how to make an NPC non hostile.

Basically I approach surgeon and he immediately starts a fight. Is there a way to make him non-hostile so that I could have his dialogue?

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1nt5
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Re: z Baldur's Gate 3

Post by 1nt5 »

alieeeeeeen wrote:
Thu Jan 11, 2024 5:28 pm
Noway3 wrote:
Thu Jan 11, 2024 3:24 pm
alieeeeeeen wrote:
Mon Jan 08, 2024 7:40 pm
Hey guys, I got a problem in Honour Mode.
When at the Creche, I mistakenly attacked before going into the thingy. Now Lae'Zel became hostile and left my party. I tried my best with debugs but she never stops being hostile. I looked at the save file and the databases seem to have her trigger a flag where even if she dies and gets revived will stay like that. I used CE but I just can't wrap my head around the functions for the flags.

How do I reset Lae'Zel from hostile to friendly and make her join my party again?

Any help is truly and deeply appreciated!
It is tough to say: there are potentially many elements that needs to be reverted. Flags, Tags and Quests stages are burned in the save game.
What need to be reverted mainly depends on what bring her to become hostile to you and where did that happen. Also check the status of Laezel's companion quest in your journal.

Can you thus shed some light on these points? Is it just because you attacked the guards at the entry of the creche? Does also the whole Githyanki nation became hostile to you ?
I looked through the whole debug databases for any changes, then checked either the latest entries or deletes, just everything I could find.

This whole thing started when I blew up the room before going into the planecaster to kill the inquisitor and some others after accepting Vlaakiths request - it worked countless times before that she didn't become hostile, the same way worked without it multiple times before but now the game decided it's gonna not work. I assume it's a patch or smth.

I first wanted to just try out the commands so I deleted it while in the fight. Hostility didn't go away nor could I readd her to the party, game just didn't think about it. I then tried to run away a bit and opened a door which seems to have triggered something and now it assumed that Laezel is hostile because of "Gith Chokepoint" event, whatever that is. Even showed me the "Comp permanently left" message.

My bet for now is that she needs to be dead, then I need to delete the DBs and add her, as the game recognizes the hostility and doesn't know what to do. Since I'm in the Creche, it assumes that she's hostile because something before happened.

The quests are a good one, I may need to check for that too.
Hello, did you find out how to make someone non-hostile?

I have a problem where I do not know why, but when I approach the SURGEON in act2 he just starts a fight and I can not enter a dialogue.
I would like to make him non hostile so I could approach him and the nurses to start a dialogue. Please help.

ReptileTorment
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Re: z Baldur's Gate 3

Post by ReptileTorment »

I have a silly one.

Anyone know how to remove a boon from Auntie Ethel? A friend selected the wrong option in our multiplayer game and, well, I want to remove their current one and spawn them in another correct one. The spawning part isn’t hard, but the removing of the status is.

I searched Google (still not good at searching these forums) and came across a Reddit thread that had a script to use, but it doesn’t work. I’ll put it below. Hopefully someone can give a fix.

Code: Select all

{$lua}
if syntaxcheck then return end
status =“HAG_HAIR_STR”
[ENABLE]
ApplyStatusToPlayer(status)
[DISABLE]
RemoveStatusFromPlayer(status)
I could also just be applying the script/code wrong. That's a possibility.

On a proper note, thank you for the table (and those that added to it). The work you put in is amazing.

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