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Final Fantasy XII The Zodiac Age (Steam)

Posted: Sat May 23, 2020 12:54 am
by Baofu
Anyone know a script to freeze the quickening timer? I remember trying to get every concurrence being tricky and quite luck based.

[automerge]1590246151[/automerge]

Okay, everything works just fine now thanks to you guys. It's only my previous question about whether we can influence the chain count and have it reflect the drop rates appropriately. Again, for those of you who want to have an unlimited mist timer, use Hylian's table, double click the address associated with the "press M to freeze timer" and change the value to "FFXII_TZA.exe+01F6EE18" and this WILL work

Final Fantasy XII The Zodiac Age (Steam)

Posted: Sat May 23, 2020 3:48 pm
by Almahdi
[QUOTE="chisum041091, post: 136220, member: 41762"]

Awesome. Thank you very much :)



For anyone else looking for it, Edit 13 is post #606 on page 31, 6th post down

[/QUOTE]



just follow this link :

[URL]https://fearlessrevolution.com/threads/5945/page-31#post-88953[/URL]

Final Fantasy XII The Zodiac Age (Steam)

Posted: Sun May 24, 2020 9:01 am
by DrakeRavenwood
All I am personally after is All giruvegan gates open LOL, the one on here does not seems to work

Final Fantasy XII The Zodiac Age (Steam)

Posted: Sat May 30, 2020 9:15 pm
by Highlulu
When i load the ct file i get the error : "an array of bits PermstatusbitsAob could not be found"



the link above doesn't have a file on it that i can se



I'm just trying to get a seitengrat without having to farm

Final Fantasy XII The Zodiac Age (Steam)

Posted: Sat May 30, 2020 11:34 pm
by DrummerIX

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Sun Jul 05, 2020 4:25 pm
by Maokang
where is the table EDIT 13? i Did not see it.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Sun Jul 05, 2020 5:31 pm
by DrummerIX

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Thu Jul 30, 2020 12:15 am
by sagatwarrior
Sorry to bother. Is there a way to customize Shades of Black to cast Technicks.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Thu Jul 30, 2020 12:27 am
by HylianZ
sagatwarrior wrote:
Thu Jul 30, 2020 12:15 am
Sorry to bother. Is there a way to customize Shades of Black to cast Technicks.
People come in with some of the most bizzare requests. I swear.

Nah man. Not with CE. You'd need to change the function of the technick itself, and doing that will require changing actual game files. If you want it so bad, check out the nexus, grab the vbf browser, find and extract the bin file that contains that instruction set, then rewrite it.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Aug 25, 2020 8:25 pm
by titan157m
link of dowload plis

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Aug 25, 2020 8:51 pm
by IFireflyl
titan157m wrote:
Tue Aug 25, 2020 8:25 pm
link of dowload plis
Are you kidding me? I'm being serious. Are you joking? If you're not joking you need to go see a doctor and have your eyes checked. You obviously didn't (or couldn't) read the first post.

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Fri Sep 04, 2020 1:40 am
by coyote
Baofu wrote:
Sat May 23, 2020 12:54 am
Anyone know a script to freeze the quickening timer? I remember trying to get every concurrence being tricky and quite luck based.

[automerge]1590246151[/automerge]

Okay, everything works just fine now thanks to you guys. It's only my previous question about whether we can influence the chain count and have it reflect the drop rates appropriately. Again, for those of you who want to have an unlimited mist timer, use Hylian's table, double click the address associated with the "press M to freeze timer" and change the value to "FFXII_TZA.exe+01F6EE18" and this WILL work
Using the value you said for the freeze time, does work on the trainer but it freezes the game completely and I have to restart my pc :(

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Tue Sep 15, 2020 7:35 pm
by Y2j1915
the table isn't working for me i downloaded the latest edit but it's not working

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Sat Oct 10, 2020 5:11 pm
by TheFletch89
Cant get this working at all

Keep getting this error
<<The array of byte named InventoryAOB could not be found>>
Some older ones say TestAOB instead

Is there a solution or updated table to deal with this as it happens for all versions of the table

Re: Final Fantasy XII The Zodiac Age (Steam)

Posted: Wed Oct 14, 2020 5:04 pm
by Supra621
Great table overall - a few edits/suggestions for the Damage Modifier Scripts from edit 13:

Ally/Enemy check:

Code: Select all

newmem:
//cmp byte ptr [rsi+54],FF  //Original from v.13
cmp word ptr [rsi+56],FFFF  // **Changed; looks at 2 byte value of equipped armor
je EnemyHit
//...
The values being compared are related to equipment, where FFFF seems to be empty (including allies if they are unequipped, but enemies don't "wear" armor). There was an edge case where I had something equipped to Vaan that ended in "FF" while playing around with the One-hit code on, and there was a hilarious amount of game overs whenever Vaan walked close to a wolf. This edit held through the entire game with no issue (as long as armor was equipped).

Hero Cannot Die code block:

Code: Select all

CheckHeroCannotDie:
  cmp [HeroCannotDie],1
  jne originalcode
  push rax
  movzx eax,word ptr [rsi+48]  //**Changed
  neg rdx
//...
For some reason (or maybe I haven't updated CE in a while), movzx eax,[rsi+48] was injecting as movzx eax,byte ptr [rsi+48], and eventually the numbers would work out to where damage was nullified with ~3000HP left.

Chain/Chain Level seem a little finicky. They display as if they're working, but there's like another internal value that's tied to the game behavior. I tried messing with this a while ago on my first table and couldn't figure it out back then - I only remember crashing the game a lot in the process. It would be cool to see a code where different enemy types didn't break the chain, but more out of curiosity than anything else, as the other table features are more than sufficient to make up for the grinding otherwise spent on chain bonuses.