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Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Sun Jun 21, 2020 9:15 pm
by shishiman
[QUOTE="jcdavidarg, post: 140336, member: 43438"]

I2CETLogger::CETlog - WARN: initMemory:

Memory allocation failed: strI2CETeleporterSaveName



I2CETLogger::CETlog - WARN: initMemory:

Memory allocation failed: strI2CETeleporterSaveNameNew



Error:Failure determining what strI2CETeleporterSaveName means

[/QUOTE]

I got the same error message. Does anyone have a solution for that?

Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Sun Jun 21, 2020 11:40 pm
by jcdavidarg
[QUOTE="shishiman, post: 140344, member: 7394"]

I got the same error message. Does anyone have a solution for that?

[/QUOTE]

please ! i want a solution.....

Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Tue Jun 23, 2020 2:35 pm
by Diego666
ShyTwig16, post: 32209, member: 91 wrote: ..


Sorry, i'm a bit new to how CE tables works, how do i multiply the heroism points?(with the latest table obviously)

Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Wed Jun 24, 2020 5:24 pm
by RottenAzzRonnie
"I2CETLogger::CETlog - WARN: initMemory:

Memory allocation failed: strI2CETeleporterSaveName



I2CETLogger::CETlog - WARN: initMemory:

Memory allocation failed: strI2CETeleporterSaveNameNew



Error:Failure determining what strI2CETeleporterSaveName means"



Playing Steam-English version 1.015.0. No mods. Tried on versions 6.8, 7.0, and 7.1.



So is it a safe assumption to say that there is a issue with the Teleporter cheat?



Would it be possible for anyone to make a table without teleporter until it can be reworked?



Edit: Found the table without Teleporter cheat. Still gives error when trying to access Main Hooks.



I wonder what they changed, because I didn't notice anything in Steam regarding any recent updates.

Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Fri Jun 26, 2020 6:13 pm
by smashbro596
yeah the table is borked for me too.

Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Sat Jun 27, 2020 7:13 am
by hayite6786
Hi - does someone have an up to date (version 1.0.15) solution for the wind effect problem

Basically this is what I get when i turn ultrawide on (changing the hex values) - a rectangle post process effect bug:

[URL unfurl="true"]https://i.ibb.co/54Vwx7J/image.png[/URL]

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Sun Jun 28, 2020 1:36 pm
by Random Anion
Any idea why I get this error:
ETlog - WARN: initMemory:
Memory allocation failed: strI2CETeleporterSaveNameNew
Error:Failure determining what strI2CETeleporterSaveName means

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Wed Jul 08, 2020 4:10 pm
by Previsão do Tempo
So I saw that some people are having problems with the game crashing when attaching the table, I was one of them but i figured out the problem, at least for me. Just disable your Anti-Virus and try attaching the table, if it crashes try again. Just to be sure, try to attach the table before reaching the main menu, it always works for me.

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Sat Jul 11, 2020 2:31 pm
by Warda
Absolutely brilliant table that Tim, so much stuff it's unreal. Thanks a lot! Works perfectly for me so far (haven't tried all the options yet but the one's I've tested work a charm).

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Tue Jul 14, 2020 12:33 am
by Acemanaustin
I am having a problem where members of my staff are becoming symptomatic after enabling the increased staff cap cheat. This is after completing and replaying the mission that gives you the cure. The quarantine platform isn’t selectable, and I can’t do any dispatch missions while quarantine is active. I’ve tried manually going through and making sure every soldier is selectable and healthy. Any ideas?

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Tue Jul 14, 2020 7:50 pm
by smashbro596
dammit... i wish this table still worked for me.
i keep getting this error:

I2CETLogger::CETlog - WARN: initMemory:
Memory allocation failed: strI2CETeleporterSaveName

I2CETLogger::CETlog - WARN: initMemory:
Memory allocation failed: strI2CETeleporterSaveNameNew

Error:Failure determining what strI2CETeleporterSaveName means

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Mon Aug 03, 2020 4:58 am
by BathSalts
Previsão do Tempo wrote:
Wed Jul 08, 2020 4:10 pm
So I saw that some people are having problems with the game crashing when attaching the table, I was one of them but i figured out the problem, at least for me. Just disable your Anti-Virus and try attaching the table, if it crashes try again. Just to be sure, try to attach the table before reaching the main menu, it always works for me.
Funny that. Kept having all kinds of funny problems even Tim tried fixing, but it kept throwing new ones at me one after another. Disabling anti-virus fixed everything. No crashing, no errors, nothing. I wonder what changed in the past few months that makes anti-virus suddenly break this.

TL;DR try disabling your anti-virus before you touch the table.

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Tue Aug 04, 2020 3:18 pm
by smashbro596
BathSalts wrote:
Mon Aug 03, 2020 4:58 am
Previsão do Tempo wrote:
Wed Jul 08, 2020 4:10 pm
So I saw that some people are having problems with the game crashing when attaching the table, I was one of them but i figured out the problem, at least for me. Just disable your Anti-Virus and try attaching the table, if it crashes try again. Just to be sure, try to attach the table before reaching the main menu, it always works for me.
Funny that. Kept having all kinds of funny problems even Tim tried fixing, but it kept throwing new ones at me one after another. Disabling anti-virus fixed everything. No crashing, no errors, nothing. I wonder what changed in the past few months that makes anti-virus suddenly break this.

TL;DR try disabling your anti-virus before you touch the table.
you don't even need to do that, just add the games path and the table path to the exception list.

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Sat Aug 08, 2020 12:50 am
by smaxwell92
Hello, sorry if this was mentioned already in a previous post. I tried looking for the info but couldn't find it in previous posts on this thread or maybe I skimmed over it. I'm on the Steam version update 1.15 and have used the following Cheat Engine Version 7.1, 6.8.3 and 6.8.1 using the 5.0.3 table. My issue is that when I go to edit my staff using the staff tweaker, staff stats setter, and selected staff member stats some members are hit or miss in regards to actually updating their information. I change the view as suggested and the information populates however it doesn't seem to take effect. Prime example being peak rank, on the certain member that it works on, I select them to be S++ (massive boost is also selected) but they only go to A+ or anything else but S++. Any help would be greatly appreciated and thank you for the table!

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Sat Aug 15, 2020 1:54 pm
by 1234a
@ShyTwig16 hi , cheat engine show the following error in the script -[ Super Speed ]- ()-> wen you just open it and then press "ok" without even modify anything: "Not all code is injectable, (Error in line 7 (fltDeltaWrtHook+10:) : This address specified is not valid. Are you sure you want to edit to this?" , when that script is active the game crash in two occasions , after the preparation room before the final battle with the sehalantropus (the extreme version of that mission , i don't know for the normal one) , and during the cutscene of main mission 12 when the sehapantropus appear for the first time , just do a test , activate all the scripts beside the one for the speed and then activate even the one for the speed and you will see how the game crash and how it doesn't crash when that speed script isn't active