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Re: Last Epoch EA 0.9+ (Steam)...

Posted: Tue May 23, 2023 8:41 pm
by Kentda
Tested skeletons, and gave up on trying to tank my FPS after I had like 110 on screen at once.

Had a couple crashes, but couldn't replicate any of them.

Haven't tested it heavily with mixed types (ie throwing golems into the mix). But, with basic skeletons, yeah, I had an army of 100+ without any signs of slowdown. And well, if the system can handle that, then I have to give props to their coding department. Some games will crash or slow down at far fewer mobs on screen!

I also didn't have health bars displayed, so that might have had an impact on how well it kept up with the masses of undead. Figured you'd appreciate some number examples (running on a relatively recent machine, dell g15 5511).

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Wed May 24, 2023 8:19 am
by Messy6666
Kentda wrote:
Tue May 23, 2023 8:41 pm
I had like 110 on screen at once.
110 ?? kek
Good to hear your machine can handle it

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Tue Jun 06, 2023 2:25 am
by omarino2011
hello guys i was wondering if its possible to have an option to make it so that i can allocate skill nodes with having the adjacent skill nodes selected like for sentinal hammer throw i want to be able to use the multi projectile without losing my hammers returining to me is that feasible?

PS: thanks for the amazing tool very much appreciated

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Tue Jun 06, 2023 1:53 pm
by omarino2011
or maybe add a plus to number of projectiles?

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Fri Jun 16, 2023 12:14 pm
by 617409
I am currently on game version 0.9.1D

After activating the latest cheat table there's an issue to work
with the " Damage Modifier for Player & Pets " option, I try to
activate this / tick that script box but it doesn't go.

I've noticed something that looked like an Error message that reads
" Error while scanning for AOB's : hkDEOH Error : Not All Results Found "

Am I able to fix this myself or should the cheat table Dev do so ??

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Sun Jun 18, 2023 5:21 pm
by redman12
Does this work for multiplayer version of the game? i know it says offline only but then it is quickly followed by saying use at ur own risk which makes me think it does work for online version just risky to use? Coz id be willing to risk my account for a XP boost so i dont get bored leveling my alts...

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Wed Jun 21, 2023 6:59 am
by Toga
Solo OFFLINE only
The warning is there only for people abusing leaderboards offline

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Wed Jun 21, 2023 3:31 pm
by Toga
btw i just noticed this on Messy's discord
Image

so since he stopped supporting, best to look there on FRF viewtopic.php?f=23&t=17089

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Thu Jun 22, 2023 4:56 am
by Ash06
If you need more options, you have to edit code or ask.
Ash06 wrote:
Wed Aug 18, 2021 10:39 pm
Latest compiled Version : UnityLastEpochMods.rar

Hit F1 for Menu

ItemDrop :
- Gold Multiplier
- Items multiplier
- Experience Multiplier
- Rarity
- Implicits
- Forgin Potencial
- Affixes Values
- Affixes Tiers
- Unique Mods
- Legendary Potencial
- Weaver Will

Autoloot :
- Gold
- Keys
- Unique & Set
- Xp Tome
- Materials
- AutoStore Materials

Scene :
- Density Multiplier
- Experience Multiplier
- Waypoint Unlock

Remove Prerequisites :
- Remove Level
- Remove Class
- Remove subclass

Dungeons :
- Objective Reveal
- Enter Without Key

Monoliths :
- Override max stability
- Objective Reveal
- Set ennemies defeat count on start
- Complete Objective on start
- No lost when die (untested)

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Thu Jul 20, 2023 3:02 pm
by CaloNord
Can someone explain how the new zone paramaters script functions.

mainly what I am curious about is the spawn pack weighting...

are the default values the riginal vanilla values or just what the author's personal preference?

What if I just want to change the spawn rate without editing all the other stuff?

I just want 3x more spawns



also what if I dont want to edit the drop rate? Its all in the same script, and if you activate the script, all of the sub scripts are auto-activated (even if there is no checkmark... I want more enemy spawns but I don't want a higher\better drop rate of items for example.

does variance percentage do what it sounds like?

give a little randomness to the variance of the spawns ( so instead of 3 mobs, you will get 4-6 or 6-8 or something right?)

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Thu Jul 20, 2023 4:06 pm
by Messy6666
^ unfortunally i didn't save the defaults because most are zone specific.
i don't have access to the game atm.
all i have is my comments on the snapshot containing some defaults:

Image

so you can play around with the NumberToSpawn and the percentVariance
I can't remember how the weigthing of the different packs works... it's not a simple percentage.

I think the increased rates defaults where 0.0 or 1.0 ?


If you have some knowledge about CE then just JIT Spawner:generateEntities
set a break point on it
dissect the structure, RCX contains the address ( RectangleSpawner )
and you have the default values for current zone.


Hope that helps

-edit- i think variance is mob types... can be wrong

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Thu Sep 07, 2023 10:09 pm
by Kamui12
Up for new patch please :)
Actualy, game close if you use table.

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Fri Sep 08, 2023 5:56 am
by Ash06
Ash06 wrote:
Fri Sep 08, 2023 4:32 am
Game changes in 0.9.2 beta
Dependencies
- Assembly-CSharp is now LE

Functions
- CharacterStats, Update function is now UpdateStats
- InventoryPanelUI, Start function was removed (you see Appearance tab disable, but you can click on it)
- MonolithTimelinePanelManager, Update function was removed (you can't set Enemy Density)
Mod is up to 0.9.2 beta

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Fri Sep 08, 2023 12:30 pm
by Kamui12
Thx for the mod but it's possible to just update the table ? thx

Re: Last Epoch EA 0.9+ (Steam)...

Posted: Tue Sep 12, 2023 7:02 pm
by gigaphreak2
The game closes once you've started playing a character and this cheat table is attached and active. Doesn't matter how you attach it, normal way or by the provided script, but it seems the game either recognizes cheat engine now or the table crashes the game.

EDIT: I was able to load and attach a version of this table from last year without the game closing, but it of course actually crashed(with the typical crash screen/splash/pop-up) once some old scripts were activated.