Re: Monster Hunter World (Steam)
Posted: Thu Aug 16, 2018 7:23 am
Does editing armor/weapons save after restart?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Nope always return to normal value
I gotcha, thanks. Guess I'll do things the old fashion way
Code: Select all
{ Game : MonsterHunterWorld.exe
Version:
Date : 2018-08-11
Author : Idlehands88 & HotelSoap
This script does blah blah blah
}
[ENABLE]
aobscan(INJECT_Items,00 00 00 00 00 00 00 00 38 D0 C6 42 01 00 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
INJECT_Items+158820:
db 40 A1 C3 42 01 00 00 00 D7 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 D8 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 D9 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DA 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DB 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DC 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DD 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DE 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DF 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E0 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E3 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E4 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E5 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E6 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E7 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E8 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E9 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EA 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EB 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EC 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 ED 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EE 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EF 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F0 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F1 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F2 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F3 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F4 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F5 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F6 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F7 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F8 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F9 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FB 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FC 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FD 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FE 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FF 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 00 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 01 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 02 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 03 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 04 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 06 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 07 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 08 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 09 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0B 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0D 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0E 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0F 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 10 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 11 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 12 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 13 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 15 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 16 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 17 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 18 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 19 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1B 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1D 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1E 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1F 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 20 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 21 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 28 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 29 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2B 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2D 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2E 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2F 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 33 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 34 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 38 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 39 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 3A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 3C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 40 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 41 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 42 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 43 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 44 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 45 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 46 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 47 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 4A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6B 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6D 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6E 03 00 00 ** ** 00 00
return:
registersymbol(INJECT_Items)
[DISABLE]
INJECT_Items:
unregistersymbol(INJECT_Items)
dealloc(newmem)
It looks like the decoration slots are missing/changed back to normal, but the skills from them are not gone.chloemania wrote: ↑Thu Aug 16, 2018 8:55 amhow do you save the decoration slots? for me they also reset upon restarting the game D: