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Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 7:23 am
by Twilight Odin
Does editing armor/weapons save after restart?

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 7:28 am
by GhostPhatom
btw there are 2 decorations 1 is the antipara jewel other i think started with a A also i didnt keep the save but it put them on the last page of materials

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 7:55 am
by Memiomy
Twilight Odin wrote:
Thu Aug 16, 2018 7:23 am
Does editing armor/weapons save after restart?
Nope always return to normal value

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 7:59 am
by jasonthe13
Infinite items now makes heavy bowgun dont need to reload....can you change that back? i think it has something to do with infinite slinger shots....

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 8:05 am
by GhostPhatom
2 jewles are in the the gathering items tab......on the last page

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 8:07 am
by Snong13
Changing weapon rarity to 5 in the table gets you to level 6 in game which means you get 3 augment slots that is saveable just like extra decoration slots

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 8:55 am
by chloemania
Snong13 wrote:
Thu Aug 16, 2018 8:07 am
Changing weapon rarity to 5 in the table gets you to level 6 in game which means you get 3 augment slots that is saveable just like extra decoration slots
how do you save the decoration slots? for me they also reset upon restarting the game D:

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 9:03 am
by BondrewDaddy
@squall9 Mighty bow seems to be missing when have all decorations is activated

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 9:21 am
by blarae
seikur0 wrote:
Thu Aug 16, 2018 7:04 am
I gotcha, thanks. Guess I'll do things the old fashion way :lol:

On another note, just tested the Slot 3 All Decorations script.

The first two Decorations spill into the last two slots of the Materials tab.
Fixed it for myself by:
pasting "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 "
after "db "
under "INJECT_Items+158800:"

Also
4 Decos missing, namely:
Mighty Bow Jewel 2: "6A 03"
Mind's Eye Jewel 2: "6B 03"
Shield Jewel 2: "6C 03"
Sharp Jewel 2: "6D 03"

Also on a less important note (less because you can just sell them to remove them), the scripts add a ton of dummy/unobtainable items (Mega Dash Juice, Radobaan Jaw, etc).

There are also DLC items for events we don't have for as well (reveals equipment in the forge that don't even have in-game models yet), but we'll get those eventually, and you can confirm them on the monsterhunterworld fextralife wiki/other forums (unless a meteor hits the earth tomorrow and everything gets wiped out or something)

EDIT: Okay It took me a few minutes to figure out this hexadecimal stuff and what in the script changed what, so using the item ID spreadsheet listed on the second page, I took about a half hour filtering out dummy decos and took the IDs, converted them to Hex in a spreadsheet via "=DEC2HEX(cell#here)", then used that to clean up the script.

The modified script below will give one of every 98 currently existing decos without dummy decos in the mix! ( replace the [** **] with the quantity, 1 = [01 00] / 9999 = [0F 27] )

ALL CREDIT FOR THIS GOES TO IDLEHANDS88, HE DID THE HARD WORK OF ACTUALLY MAKING THE SCRIPT I JUST DIDDLED WITH THE NUMBERS.

Code: Select all

{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2018-08-11
  Author : Idlehands88 & HotelSoap

  This script does blah blah blah
}

[ENABLE]

aobscan(INJECT_Items,00 00 00 00 00 00 00 00 38 D0 C6 42 01 00 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:

INJECT_Items+158820:
  db 40 A1 C3 42 01 00 00 00 D7 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 D8 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 D9 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DA 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DB 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DC 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DD 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DE 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DF 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E0 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E3 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E4 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E5 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E6 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E7 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E8 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E9 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EA 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EB 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EC 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 ED 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EE 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EF 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F0 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F1 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F2 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F3 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F4 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F5 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F6 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F7 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F8 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F9 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FB 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FC 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FD 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FE 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FF 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 00 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 01 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 02 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 03 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 04 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 06 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 07 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 08 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 09 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0B 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0D 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0E 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0F 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 10 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 11 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 12 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 13 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 15 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 16 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 17 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 18 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 19 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1B 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1D 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1E 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1F 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 20 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 21 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 28 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 29 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2B 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2D 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2E 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2F 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 33 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 34 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 38 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 39 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 3A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 3C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 40 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 41 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 42 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 43 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 44 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 45 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 46 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 47 03 00 00 ** ** 00  00 40 A1 C3 42 01 00 00 00 4A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6B 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6D 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6E 03 00 00 ** ** 00 00
return:
registersymbol(INJECT_Items)

[DISABLE]

INJECT_Items:

unregistersymbol(INJECT_Items)
dealloc(newmem)
And thanks to the rest of you guys making all this neat stuff.

EDIT AGAIN: Just tested, missed two.

EDIT AGAIN, AGAIN: Changed "INJECT_Items+158800:" to "INJECT_Items+158820:"

EDIT AGAIN, AGAIN, AGAIN: Replaced the part of the script that changes quantity with asterisks. Now you know where to put in your own desired quantity!

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 9:22 am
by Genesis
chloemania wrote:
Thu Aug 16, 2018 8:55 am
Snong13 wrote:
Thu Aug 16, 2018 8:07 am
Changing weapon rarity to 5 in the table gets you to level 6 in game which means you get 3 augment slots that is saveable just like extra decoration slots
how do you save the decoration slots? for me they also reset upon restarting the game D:
It looks like the decoration slots are missing/changed back to normal, but the skills from them are not gone.
You can check your armor then check skills, they'll still all be there

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 11:43 am
by benny89
Does anyone have full list of Charms IDs? The only ones that I have seen in this thread or in fearlessrevolution are power charm and armor charm. There is tons of more charms in game: [Link]

I am particualry insterested in Focus Charm II. Anyone managed to get IDs for those?

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 12:29 pm
by Savior
Hey, great table, thanks for everyone who's putting in the work on this.

Is it possible to edit character generation values? I literally only want this to change my Palico's name, but I'm sure others would have a more robust use for it.

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 12:47 pm
by Martijn1234
seems i cant enable the inf item use/slinger ammo option

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 12:58 pm
by Sylencer90
Is it possible to increase the exp/point gain per track / hint? So you can max the research level for a monster. Im not a fan to max all at once.

Edit : Nvm, im stupid.

Re: Monster Hunter World (Steam)

Posted: Thu Aug 16, 2018 2:42 pm
by kiwi77810
Um....idk is it just me or does the spawning all materials does not work?