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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Mon Jun 03, 2019 11:21 am
by SunBeam
...who cares? I, for one, don't. I played the game for a bit, got bored fast. Not interested anymore :) Let me know when Nether ups their game. Good luck!

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Mon Jun 03, 2019 12:58 pm
by thethiny
Thanks, will let you know 👍🏻

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Mon Jun 03, 2019 2:15 pm
by prozockermt2
i did everything like in the tutorial and had the exact same results/pages, but in the end after replacing jmp with a ret and saving the file, i couldn't start mk11 anymore. I did repeat this twice and had the same problem in the end. So what can i do? I followed the exact procedures. Im using Cheat engine 6.8.1 and the newest x64dbg from github release/snapshot that can't be the problem right?

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Mon Jun 03, 2019 2:22 pm
by SunBeam
:| ^ Do you see that BIG link in Tim's first post?

Mortal Kombat 11 (0.112-14-CL136412) Anti-CE & Memory Integrity Checks Bypass: By SunBeam

^ That.. link :D

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Mon Jun 03, 2019 2:26 pm
by prozockermt2
ye i just saw the posts(few pages back) just before you answered, thanks i wouldn't have thought of that.
Edit: placing the d3d11.dll in the reatail folder didn't work, the game window becomes inactive/freezes
Edit2: nvmd it works with the original mk11.exe

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Mon Jun 03, 2019 3:24 pm
by prozockermt2
the cheat table doesn''t work for me. Im getting multiple errors like:
Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28"
Im currently scanning the pointers and getting a new CT with pointers for june current patch

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Mon Jun 03, 2019 3:42 pm
by SunBeam
I advise you stop spamming.

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Mon Jun 03, 2019 7:23 pm
by thethiny
prozockermt2 wrote:
Mon Jun 03, 2019 2:26 pm
ye i just saw the posts(few pages back) just before you answered, thanks i wouldn't have thought of that.
Edit: placing the d3d11.dll in the reatail folder didn't work, the game window becomes inactive/freezes
Edit2: nvmd it works with the original mk11.exe

If it doesn't work with you with your modified exe, then that means you edited your exe wrong! Your mods should never change the internal structure of the exe! Always fill with NOPs!

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Mon Jun 03, 2019 11:28 pm
by HaiTian
SunBeam wrote:
Sun Jun 02, 2019 6:12 pm
Mortal Kombat 11 (0.112-14-CL136412) Anti-CE & Memory Integrity Checks Bypass
  • Download the archive below and drop d3d11.dll into your 'Retail' folder (where MK11.exe is).
    e.g.: D:\SteamLibrary\steamapps\common\Mortal Kombat 11\Binaries\Retail
  • Run the game.
  • You can now use CE whenever, before or after game's run and can enable scripts without worry that some CRC32 check will catch the hooks.
Dedicated to the few ones left out there.

Download version 1.1 from below to resolve the speed-up crap!


d3d11.zip
(solved the speed-up issue)
(pass: SunBeamFRF)

BR,
Sun
what is the password? I typed the password and it is wrong.

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Tue Jun 04, 2019 12:44 am
by STN
HaiTian wrote:
Mon Jun 03, 2019 11:28 pm

what is the password? I typed the password and it is wrong.
Copy paste it, make sure you don't copy any spaces.

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Tue Jun 04, 2019 11:49 pm
by twotonedearly
SunBeam wrote:
Sun Jun 02, 2019 6:12 pm
Mortal Kombat 11 (0.112-14-CL136412) Anti-CE & Memory Integrity Checks Bypass
  • Download the archive below and drop d3d11.dll into your 'Retail' folder (where MK11.exe is).
    e.g.: D:\SteamLibrary\steamapps\common\Mortal Kombat 11\Binaries\Retail
  • Run the game.
  • You can now use CE whenever, before or after game's run and can enable scripts without worry that some CRC32 check will catch the hooks.
Dedicated to the few ones left out there.

Download version 1.1 from below to resolve the speed-up crap!


d3d11.zip
(solved the speed-up issue)
(pass: SunBeamFRF)

BR,
Sun
awesome work SunBeam!

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Wed Jun 05, 2019 12:10 pm
by Lucid_OG
prozockermt2 wrote:
Mon Jun 03, 2019 3:24 pm
the cheat table doesn''t work for me. Im getting multiple errors like:
Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28"
Im currently scanning the pointers and getting a new CT with pointers for june current patch

I'm also having the same problem, I want to thank everyone who's worked on this so far, I've followed the videos and was able to patch the game previously to this new update on Steam, I've installed the new bypass and patched the new exe successfully to allow CE to run while mk11 is running but am now just having problems getting the table to run, if anyone could assist in pointing me the right way, I'd highly appreciate it!

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Wed Jun 05, 2019 3:26 pm
by thethiny
Lucid_OG wrote:
Wed Jun 05, 2019 12:10 pm
prozockermt2 wrote:
Mon Jun 03, 2019 3:24 pm
the cheat table doesn''t work for me. Im getting multiple errors like:
Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28"
Im currently scanning the pointers and getting a new CT with pointers for june current patch

I'm also having the same problem, I want to thank everyone who's worked on this so far, I've followed the videos and was able to patch the game previously to this new update on Steam, I've installed the new bypass and patched the new exe successfully to allow CE to run while mk11 is running but am now just having problems getting the table to run, if anyone could assist in pointing me the right way, I'd highly appreciate it!
First of all, you didn't patch the exe, you just placed a dll.
Second of all, you need to wait for tim to update the CT.

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Thu Jun 06, 2019 1:02 am
by thethiny
SunBeam wrote:
Wed Jun 05, 2019 6:40 pm
...
So, what I understand is that you have a 3rd thing in-place to bypass the checks and all but you never spoke about it? If that so, can you please elaborate? Also would you mind sending me the source via PM (if the picture isn't the entire source) so that hopefully I can recreate your work in the future?

thanks

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Posted: Thu Jun 06, 2019 8:00 am
by mrfrontman
Anyone else experiencing crashing to desktop since today? Were there any updates? Game was running fine last night now I can't even launch it.

Edit: Had to remove the d3d11.dll to get it working again. Did they implement another patch in the last 24 hours? I see nothing in my steam downloads history.