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Re: z Baldur's Gate 3

Posted: Thu Dec 21, 2023 8:59 pm
by LISADzano
Hi, I don't know what I could be doing wrong but Console Commands doesn't work for me. I keep getting an error " Error while scanning for AOB's"
Does anyone know why this keeps happening?

Re: z Baldur's Gate 3

Posted: Thu Dec 21, 2023 11:01 pm
by The3DjiBob
Is there any way to turn Flaming aura sphere off?
After unmark it wont change anything
Long rest either 😅

Re: z Baldur's Gate 3

Posted: Fri Dec 22, 2023 5:24 am
by dsgmodsouls
LISADzano wrote: ↑
Thu Dec 21, 2023 8:59 pm
Hi, I don't know what I could be doing wrong but Console Commands doesn't work for me. I keep getting an error " Error while scanning for AOB's"
Does anyone know why this keeps happening?
If you go back a couple pages there are instructions for fixing this. Took me a while to figure it out too!

Firstly, make sure you're using the most current table from the OP. Make sure your game and cheatengine are both updated also.

Launch the game - Launch the CE BG3 table you downloaded - tie CE to the game's process - click Console Commands - load game save - click Register Commands.

This worked for me, hopefully it works for you!

Re: z Baldur's Gate 3

Posted: Fri Dec 22, 2023 5:57 am
by bloomprima
EvenLess wrote: ↑
Thu Dec 21, 2023 8:29 pm
bloomprima wrote: ↑
Thu Dec 21, 2023 1:50 am
bloomprima wrote: ↑
Mon Dec 18, 2023 6:18 am


thank you! I found some flags that may be it, but I'm not sure what exactly I need to put into the console. I know the template for spawning items (Osi.TemplateAddTo("[IUD]", GetHostCharacter(), 1, 1);) but what about these kinds of flags? sorry, I'm pretty new to this!

the flags I found are:
"04381f47-28e6-406e-a06e-26d063cd4ed1", --Shadowheart_InParty_Event_TadpoleStart
"1b6a9d7d-e000-4f8f-b098-4ef8eef9613f", --Shadowheart_InParty_Event_UrgeTadpole
"1557b673-40ab-c553-d2a9-372ea4b197a4", --Shadowheart_InParty_MagicTadpole
"dc51cab3-af45-26ae-02c1-be68616c9500", --1b9e25ea-f893-b5b3-6ba4-e7ba4b39c9ab_Shadowheart_InParty_TadpoleQuery
"8ad0e51d-70b9-4d7d-db77-39da19acdc62", --623c8394-dd20-7978-804e-2e6515d53502_Shadowheart_InParty_TadpoleQuery
"085fa112-89c3-e9a9-cf0b-35a57f1ba5ed", --7240d2f1-90c4-ceed-90f6-663fdf2ad01c_Shadowheart_InParty_TadpoleQuery
"b770b6e5-3c3f-1934-c3f5-bbbad050d115", --940f25cd-0abb-3efd-1a36-8558f57fe7e4_Shadowheart_InParty_TadpoleQuery
"ed4ac766-21e7-a113-0ed6-3b9f31bc9834", --c4dad515-be91-8a9f-a1b4-1bf24b7dd437_Shadowheart_InParty_TadpoleQuery
"59b58b6f-1e83-d92f-00f3-65d9a1079284", --cfa375e9-5c4c-0417-514a-4858ef3831bd_Shadowheart_InParty_TadpoleQuery
"743e4e3d-b074-b37d-4fda-6b4c1b36bba1", --fa9a5c8c-e085-70d9-23fe-c934c20478f2_Shadowheart_InParty_TadpoleQuery
did anyone ever figure this out? what would I have to type into the console to activate a flag like this?
I don't know how with the Osi thing you're referring to. I'm guessing it's the console that opens when using the BG3 Script Extender. From the FAQ for that mod on Nexus Mods, it looks to be even easier.
4. Set Tadpole State
SetTadpoleTreeState(GetHostCharacter(), X)

Replace X with the state you want to achieve:
1: Hesitant to use worm powers
2: Ready to use worm powers

5. Add Tadpoles
AddTadpole(GetHostCharacter(), X)
Just have Shadowheart selected (GetHostCharacter() is basically the UUID for the selected character)
thanks so much!

Re: z Baldur's Gate 3

Posted: Fri Dec 22, 2023 5:50 pm
by Magikorp
How can I use this table to add more skills proficiencies in character creation?
I can add all the backgrounds, but it makes the character UI messy.

Re: z Baldur's Gate 3

Posted: Sat Dec 23, 2023 8:02 am
by Rebelicious
Magikorp wrote: ↑
Fri Dec 22, 2023 5:50 pm
How can I use this table to add more skills proficiencies in character creation?
I can add all the backgrounds, but it makes the character UI messy.
You can't.

Re: z Baldur's Gate 3

Posted: Sat Dec 23, 2023 8:35 am
by Sliding_into_the_DMs
Is any way to fix "force level up when you save" feature? Or prevent party members from syncing XP when they join?

Re: z Baldur's Gate 3

Posted: Sat Dec 23, 2023 4:26 pm
by LISADzano
Anyone know how to edit weapon enchantments?

Re: z Baldur's Gate 3

Posted: Sat Dec 23, 2023 6:34 pm
by afxwinter
How can I remove the Tharchiate Vigour condition from a character and add it to another instead?
RemovePassiveFromPlayer seems to only work with passives added through Cheat Engine. Thanks!

Re: z Baldur's Gate 3

Posted: Sun Dec 24, 2023 12:29 am
by Shubiniell
If anyone still wonder how to add Orpheus Book 2 from Youth Varrl or progress the quest because missed or skipped inside the Githyanki Creche, follow this step - working with last patch.

Console Command, Register Commands, Testing Stuff, Flag Test - then edit the script of SetFlagOnPlayer, remove everything and copy paste this:


{$lua}
if syntaxcheck then return end
flag = "c352a161-6333-44e0-82fc-3c39f9a011a9" --
[ENABLE]
local result = SetFlagOnPlayer(flag)
if result ~= 1 then
print("command failed")
end
[DISABLE]

press OK, and enable the script.

See ya!

Re: z Baldur's Gate 3

Posted: Sun Dec 24, 2023 12:49 pm
by Codcat
Is there any way to make the goblins non hostile to you so I can recruit Minthara? I aggro'd the whole place after foolishly following priestess gut.
Using this table i mean, can i remove their hostility to me?

I'm doing an honour mode run, I cannot reload a save...

Re: z Baldur's Gate 3

Posted: Sun Dec 24, 2023 4:00 pm
by AegisLegend
Magikorp wrote: ↑
Fri Dec 22, 2023 5:50 pm
How can I use this table to add more skills proficiencies in character creation?
I can add all the backgrounds, but it makes the character UI messy.
An alternative method you could do would be to give yourself some Elixirs of Human Versatility. It gives you proficiency in all skills until the next long rest. It is also one of the elixirs that you can stack with others. All the race-related elixirs can be stacked so you could also drink an elixir of halfling luck to get advantage on skill checks as well.

Re: z Baldur's Gate 3

Posted: Sun Dec 24, 2023 4:52 pm
by ssergeyy
trevox wrote: ↑
Thu Aug 24, 2023 1:46 pm
Tearria wrote: ↑
Thu Aug 24, 2023 11:34 am
Does anyone have a script to add Action Surge from Fighter to any other character? Much appreciated
[ENABLE]
{$lua}
if syntaxcheck then return end

local spell = "Shout_ActionSurge"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)
writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, spell)
writeBytes(cmdStr2 + #spell, 0)

PrepareCall("AddSpell")
writePointer(cmdArgs + 0x08, cmdStr1)
writePointer(cmdArgs + 0x18, cmdStr2)
writeQword(cmdArgs + 0x28, 1)
writeQword(cmdArgs + 0x38, 1)
writeQword(cmdArgs + 0x48, 0)
local result = executeCodeEx(0, nil, cmdCall)
if result ~= 1 then
print("command failed")
end
{$asm}
[DISABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Shout_ActionSurge"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("RemoveSpell")
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
local result = executeCodeEx(0, nil, cmdCall)
if result ~= 1 then
print("command failed")
end
{$asm}
I added standard lines of code, it doesn't work. Is this not a working version anymore? Or am I doing something wrong?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"ActionSurge"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end

local spell = "Shout_ActionSurge"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)
writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, spell)
writeBytes(cmdStr2 + #spell, 0)

PrepareCall("AddSpell")
writePointer(cmdArgs + 0x08, cmdStr1)
writePointer(cmdArgs + 0x18, cmdStr2)
writeQword(cmdArgs + 0x28, 1)
writeQword(cmdArgs + 0x38, 1)
writeQword(cmdArgs + 0x48, 0)
local result = executeCodeEx(0, nil, cmdCall)
if result ~= 1 then
print("command failed")
end
{$asm}

[DISABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Shout_ActionSurge"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("RemoveSpell")
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
local result = executeCodeEx(0, nil, cmdCall)
if result ~= 1 then
print("command failed")
end
{$asm}

      </AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: z Baldur's Gate 3

Posted: Sun Dec 24, 2023 5:43 pm
by LISADzano
Does anyone know how to add ability points using the Script Extender?

Re: z Baldur's Gate 3

Posted: Sun Dec 24, 2023 11:33 pm
by Hornet
Did anyone ever figure out what's up with the Ring of Spiteful Thunder?. Spawning it gives you a ring with no effects on it.
It's sold by Roah Moonglow at Moonrise Tower in Act 2, but it no longer shows up when you spawn her inventory after she's no longer at Moonrise Tower later in Act 2.