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Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Mar 06, 2021 8:49 am
by Igotdis
milangree wrote:
Sat Mar 06, 2021 8:14 am

Hope to fix the function of tmodloader soon
As far as tmodloader is concerned, there's already a mod for Functional Vanity Slots
Image

I use this with Calamity and have had zero issues with it, regardless of how old it might be; hope it helps you

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Fri Mar 12, 2021 6:10 am
by milangree
Igotdis wrote:
Sat Mar 06, 2021 8:49 am
milangree wrote:
Sat Mar 06, 2021 8:14 am

Hope to fix the function of tmodloader soon
As far as tmodloader is concerned, there's already a mod for Functional Vanity Slots
Image

I use this with Calamity and have had zero issues with it, regardless of how old it might be; hope it helps you
More importantly, one hit kills/how to make items without conditions

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Mar 13, 2021 4:31 pm
by Igotdis
milangree wrote:
Fri Mar 12, 2021 6:10 am

More importantly, one hit kills/how to make items without conditions
You can use Hero's Mod for free items, not sure about one-hit kills though; I only know Hero's allows you to do many things, maybe something in there can do something similar.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Mar 13, 2021 5:20 pm
by claptonrul3z
RoyalSR wrote:
Tue Nov 17, 2020 2:43 pm
Will there be an AMD version of the table?
I mean, most of the functions already work with the Intel version of the table, but some useful ones still don't
Just got the new AMD processor, waiting for the table as well.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sat Mar 13, 2021 7:05 pm
by Deathrac3r77
I tried using terraria tweaker 2 but it wouldnt work with the newest version of terraria for me unfortunatly. it would launch the vanilla fine put if you tried to tweak and launch it froze and crashed. even had a pc expert look at it nothing was wrong. wish they would update the intel tmod and amd version and release it all together

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sun Mar 28, 2021 8:23 pm
by Cowtow
Howdy, everyone!

I stole the latest version of the Intel 1.3.5.3 script I could find and patched as much of it as I could into tModLoader64bit v0.11.8.3! :D

I also went ahead and put the script into Okami-X's newer organizational style.

Some notes:
  • Since this is much less likely to get updates from common users, I added details to a bunch (but not all) of the scripts with step-by-step instructions on how I updated them so others with less knowledge can fix it behind me.
  • For some reason, certain addresses in the 64bit version of tModLoader don't load until after you have done something specific. So don't freak out if you use the table and a script doesn't immediately work. You just need to do something and reattach the process to cheat engine once you have finished. a list includes:
    • Fishing scripts require you to catch a fish first.
    • Functional Social Slots requires that you first open the menu and highlight an item.
    • Infinite Mana requires you to use Mana first.
    • Disable Collision requires you to take damage first.
    • No Death requires you to die first (Sorry hardcore players)
  • This is for Intel machines. I don't have an AMD processer with which to test others.
  • I used the steam version of this game.
  • This Will Not Work on the 32bit version of tModLoader.
  • Since I found these values with a heavily modded version of tModLoader64bit. It's possible some of these won't work for you. If you have a problem give me a holler.

For the scripts that are either missing or not updated, it's simply due to my lack of skill with cheat engine, or I couldn't figure out how the original cheat designer found the information, to begin with. If anyone knows what methods were used to find some of those values, please let me know, and if I'm still around/have time/remember, ill update the table to include it. In particular, I'm really interested in figuring out how the values for "Craft Anything" were originally found.

Thanks and Happy Cheating! :P
Change Log:

(3/30/2021)
- Fixed the functional social slots script so it can now work with the extra accessory slots script.

(4/4/2021)
- Player pointers stopped working when I tested in vulcan. Should now work in both vulkan and not vulkan modes.
- Upon reaching hard mode in an expert world, if you ate the thing that gives you more accessory slots the "extra slots" script broke. This has been fixed.
- Updated version number to reflect current tModLoader version.

(4/6/2021)
-Player Pointers are just a bit more efficient now (and less time-consuming for me to fix).
-Local player pointer should work now. Could be buggy through.
-Fixed the "No Death" script. Unfortunately, the hook for it doesn't appear until you die at least once.
-Added "find last projectile fired" pointer script. might be buggy still. (y'all are welcome this took me a whole day)
-Added all projectiles fire through walls script.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Wed Mar 31, 2021 12:19 am
by Solgath
i really like this table, the amount of options is awesome, and i would really like to see an update, as the table no longer works with patch 1.4.2, cheers for the awesome table though :)

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Wed Mar 31, 2021 1:33 am
by Carbuncle
Welp, tables broken again :/

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Wed Mar 31, 2021 11:39 am
by okami_x
Table update for Steam 1.4.2 !
Almost everything has been updated.

Not updated:
Functional Social Slots
Disable Add Buffs

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Wed Mar 31, 2021 6:06 pm
by claptonrul3z
Greeting fellow AMD users. i have brought you, with the help of okami-x, a table that will hopefully work with the AMD processors. Enjoy! :D

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Thu Apr 01, 2021 7:05 am
by Alaswing
okami_x wrote:
Wed Mar 31, 2021 11:39 am
Table update for Steam 1.4.2 !
Almost everything has been updated.

Not updated:
Functional Social Slots
Disable Add Buffs
thanks mate!, would it be possible to add "all projectiles follow target"?

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Thu Apr 01, 2021 2:04 pm
by okami_x
Update for 1.4.2 intel table.

New:
Multiple Fishing Lines

Updated:
Get Last Fired Projectile

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Thu Apr 01, 2021 2:12 pm
by claptonrul3z
Update for 1.4.2 AMD table.
Credit to okami-x for helping me update this table for AMD use

New:
Multiple Fishing Lines

Updated:
Get Last Fired Projectile

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Fri Apr 02, 2021 2:46 pm
by Alaswing
soo could anybody add "all projectiles are homing" to the table?, i dont know how to do it my self!, thanks in advance.

Re: Terraria 1.4 [Steam] [UPDATED]

Posted: Sun Apr 04, 2021 1:11 pm
by Enziax_
Man it works awesome :D you made my week and i hope you will update it after newer terraria updates, i love it. :wub: