Re: Pathfinder: Kingmaker (Steam)
Posted: Sun Oct 07, 2018 6:07 am
Thank you. I respect your skill.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Thank you. I respect your skill.
1.0.4 changed the offsets. I'll find out which version of my script last supported 1.0.3 and add it to the list in my post. Note that it won't have any of the other updates. I may at some point create a 1.0.3 version of the latest script, but maintaining multiple scripts gets messy, and when the next update comes out which breaks things I'm not gonna support 3 different scripts. In general I'll only support the lastest version of the game, at least until I'm finished with this game.shadowbanana wrote: ↑Sun Oct 07, 2018 2:08 amHey guys, i'm on version 1.0.3 i believe, and i can't seem to get the "Game" script to work, is there a specific place i need to activate it?
Does it work with 159? May have fixed the issue.vitaeexmorte wrote: ↑Sat Oct 06, 2018 7:15 amSaw that you removed it again before I tried it, so not sure if it was for world map or ingame. If the latter, maybe it's better to just increase the view distance the characters have.Niedzielan wrote: ↑Fri Oct 05, 2018 7:36 pmAdded a "Remove Fog of War" script. Pretty neat, if I do say so myself.
Trying to activate "Infinite Item Charges [Party Characters Only]" with table 151 gets me this error message. Never got it to work with the older tables eithers. But chalked it up as me still using 1.0.3.
check:SpendCharges: <^Kingmaker%.UnitLogic%.UnitDescriptor> vs
>> <Kingmaker.UnitLogic.UnitDescriptor>
Thanks. Anything is better than waiting 14 days on every support project.SlipperyEel wrote: ↑Sun Oct 07, 2018 10:01 amUse the first "Change Duration Events, Claims, Upgrades, Ruler-Away-Time, etc" script under Scripts->Other. You can't only affect a single event though. All their values will be changed.
Levelup breaking seems to come from either too many options at once or the game running out of options to populate the lists of later levels.kijin wrote: ↑Sun Oct 07, 2018 1:14 amI think the more pressing issue w/ the -multiply feats- toggle is that it too easily breaks the game. And I mean in the way that most of the time, once its used, leveling up gets bugged in a manner of different ways(even after turning it back to 1 or 0). You either cant level, or feats don't get saved, or the options to complete the leveling processes get grayed out.
I don't think there's an easy way to add feats feats to this game other than json editing or freezing characters levels while reverting class levels. At least, not until that Save editor gets finished.
The function is in Niedzielan's table under Scripts > Inventory > Hovered Item.