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Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Posted: Tue Feb 22, 2022 5:24 pm
by MoonsMoons
Hello guys. I'm either going crazy or messed something up, but other countries DON'T HAVE ARMIES anymore? I started a war with Hungary (a country 3 times my size) and they just had a bunch of units with like 10-15 soldiers in them? Can someone help, because this is not fun and stupidly easy otherwise. Thanks in advance!

Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Posted: Wed Feb 23, 2022 1:04 pm
by BeepDip
You might have the Instant Regiment cheat script on, this happened to me to every time I had it turned on, you can turn it off and let the game proceed a day or two and the enemy units will spawn back. That's what I did and it worked every time.

Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Posted: Sun Feb 27, 2022 7:29 pm
by Mirek_Burczyn
DorianOtten wrote:
Mon Feb 21, 2022 10:34 pm
Is here a way of speeding up cultural tradition reformation? Takes 10 years at the moment
1) Pause the game
2) Select all the provinces of the culture you are reforming
3) Change said culture via one of the scripts here (Last Opened Domain)
4) Set up your reform
5) Unpause for a day
6) Pause
7) Switch all the provinces back to your culture the same way

Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Posted: Fri Mar 04, 2022 6:59 pm
by torill
BeepDip wrote:
Wed Feb 23, 2022 1:04 pm
You might have the Instant Regiment cheat script on, this happened to me to every time I had it turned on, you can turn it off and let the game proceed a day or two and the enemy units will spawn back. That's what I did and it worked every time.
Thank you so much for this! I was going insane thinking I'd got a mod conflict. Never once thought it would be the cheat table. Turned off the max regiment size cheat script and all the other countries' troops spawned back in a few days like you say. Cheers!

Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Posted: Thu Mar 10, 2022 2:44 pm
by xspeed
As usual - we got new patch, we need update for table :cry: Some of the cheats don't work like a quick siege for example, rest seems to works. But I don't test all of it. Just do a quick look ;)

Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Posted: Thu Mar 10, 2022 5:38 pm
by Kraken111
DorianOtten wrote:
Mon Feb 21, 2022 10:34 pm
Is here a way of speeding up cultural tradition reformation? Takes 10 years at the moment
As an option to edit the save)
Spoiler
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Re: Crusader Kings III | Steam v1.5.0.2 | Updated: 2022-Feb-17

Posted: Fri Mar 11, 2022 2:10 am
by tfigment
Table Updated: Instant Siege only change. Siege Morale now counts up to max garrison size instead of down to zero.

Unfortunately cultural reformation is hard to accurately get pointer so not going to add to table.

Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Posted: Fri Mar 11, 2022 3:27 am
by pennyowo
It wont let me check the box for find selected character. if i right click on it, it gives me the error "error for scanning for AOB's setselectedcharacterindex error: not all results found" everything else works fine. is this feature just not implemented in the latest update?

Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Posted: Fri Mar 11, 2022 5:02 pm
by Namelessy
pennyowo wrote:
Fri Mar 11, 2022 3:27 am
It wont let me check the box for find selected character. if i right click on it, it gives me the error "error for scanning for AOB's setselectedcharacterindex error: not all results found" everything else works fine. is this feature just not implemented in the latest update?
Selected character works fine for me. Just used it to paste a DNA string :)

Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Posted: Sat Mar 12, 2022 5:26 pm
by tony1006
It looks like the quick build option stops working. It would be great if someone can fix it. Thank you for all your hard work

Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Posted: Sat Mar 12, 2022 6:26 pm
by srx47
it works only if you are independent ruler

Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Posted: Mon Mar 21, 2022 7:24 pm
by lunasmeow
The most recent version seems to no longer enable the dev console when using the ~ key.

Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Posted: Mon Mar 21, 2022 11:17 pm
by tfigment
lunasmeow wrote:
Mon Mar 21, 2022 7:24 pm
The most recent version seems to no longer enable the dev console when using the ~ key.
This table didn't do that before. This table only exposes the flag which you can manually update to enable. The keyboard behavior is unchanged. I thought they just removed it myself and expect you to use their debug console to manually trigger events.

Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Posted: Tue Mar 22, 2022 2:46 pm
by lunasmeow
Post got double posted. Removing this one.

Re: Crusader Kings III | Steam v1.5.1 | Updated: 2022-Mar-10

Posted: Tue Mar 22, 2022 2:49 pm
by lunasmeow
lunasmeow wrote:
Tue Mar 22, 2022 2:46 pm
tfigment wrote:
Mon Mar 21, 2022 11:17 pm
lunasmeow wrote:
Mon Mar 21, 2022 7:24 pm
The most recent version seems to no longer enable the dev console when using the ~ key.
This table didn't do that before. This table only exposes the flag which you can manually update to enable. The keyboard behavior is unchanged. I thought they just removed it myself and expect you to use their debug console to manually trigger events.
...Are you trolling me right now? Or are we misunderstanding each other?

It absolutely did. In fact, your new table still has the very script and options to do it. I'm not saying a word about changing keyboard behavior. The debug console normally uses that key. I'm talking about the flag for the console not working.

Edit: Ohhhhhh, I see why I confused you. The ~ key? It is the ` key. (On US keyboards anyway.) I accidentally held shift when I typed it on the forum is all. My bad. Point is, it doesn't seem to be working now.
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