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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Sun Sep 20, 2020 6:26 pm
by Tanoshii
The tables are just broken right now. They don't even work with CE 7.1 for some reason even though a few things do work in 7.0.

Hopefully they get updated soon, but haven't heard from the OP in 3 weeks.

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Sun Sep 20, 2020 11:42 pm
by Denezhou
he's around just busy

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Wed Sep 23, 2020 11:48 am
by wljult
execute wrote:
Sun Sep 20, 2020 3:03 pm
What version of ffix do i need to downgrade to and what version of moguri mod do i need to use this?
Before 6th August Update with moguri 8.0.1 will work 100% with the latest cheat table.

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Fri Oct 09, 2020 3:01 am
by Denezhou
how can i downgrade my game version?

Hopefully drummer gets time to update it, wish i would have downloaded the game sooner. :)

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Sat Oct 10, 2020 12:20 am
by Tanoshii
Image

Maybe he'll be back this month.

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Sat Oct 10, 2020 9:42 pm
by RoxasZX
Not tryna be funny but when persona 4 got an upodate that happened fast hell id even pay the pman to update this table he does fine work

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Sun Oct 25, 2020 10:27 pm
by DrummerIX
I don't really have time to fully update this table for the latest Moguri Mod and Steam version, but I did try to get EXP/GIL Multiplier working. I apologize for my lack of time, but that's what life is giving me at the moment.

Here is the table with EXP/GIL Multiplier working for Moguri 8.1.2 and latest Steam version.

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Thu Oct 29, 2020 3:10 pm
by justpassingby
Been following this in the shadows for quite a while. The only thing I care about so far right now is the Infinite Magic Stones. Be it the Memoria or Moguri one, they program in such a way that Trainers cannot detect the Magic Stones. Looking forward to the day that Infinite Magic Stones are touched upon.

Edit: Created an account in order to make said comment/reply.

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Thu Nov 05, 2020 1:03 am
by Tawnos76
Do I need to allow the LUA script to run as it asks that when I first open the cheat engine mod

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Fri Nov 13, 2020 9:37 am
by wljult
DrummerIX wrote:
Sun Oct 25, 2020 10:27 pm
I don't really have time to fully update this table for the latest Moguri Mod and Steam version, but I did try to get EXP/GIL Multiplier working. I apologize for my lack of time, but that's what life is giving me at the moment.

Here is the table with EXP/GIL Multiplier working for Moguri 8.1.2 and latest Steam version.
thank you sensei !!

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Sat Nov 28, 2020 2:29 pm
by setyore
Good Morning!!

One option isn't working. Infinite Magic Stones.

MagicStonesEquipAOB not found

Someone can help with it pls?

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Sat Nov 28, 2020 8:34 pm
by eternien
I don't see a 8.1.2 version on the Moguri web page but i see a Moguri 8..2.1, maybe you talking about that version ?

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Mon Dec 07, 2020 6:03 pm
by eternien
I can confirm that is working with the last Moguri Mod, thank you.

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Mon Jan 04, 2021 1:32 am
by kidachan
Doesn't work with the last Moguri Mod . can you update for MoguriMod_8.2.1.2 please ?

Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Posted: Tue Jan 05, 2021 6:54 am
by guymanbro
kidachan wrote:
Mon Jan 04, 2021 1:32 am
Doesn't work with the last Moguri Mod . can you update for MoguriMod_8.2.1.2 please ?
I have the MoguriMod 8.2.1.2 installed and most of them work fine. I am having some trouble figuring out how to enable the EXP and gil multiplier. It says enable on win, but do I enable when the victory screen appears or right after I win the fight and the monster/s die.