Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
Posted: Wed Feb 27, 2019 1:41 pm
by lightsaber0
Someone uploaded working stealth cheat for Metro: Last Light on Youtube, [Link]
He was able to achieved it through changes of the coordinates which NPCs use to recognize your position. I am not claiming anything, just want to report that I wasn't able to reproduce exact the same way, but was able to see the similar effect by searching all the same float values of z position after NPCs are engaged to me and then forcing them to a different value. NPCs lost attention and stopped firing at my char. Hope this can be of any help.
Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
Posted: Wed Feb 27, 2019 2:16 pm
by SunBeam
There is a console CVar that allows disabling AI activity (like ignoring you; don't recall). I'll let you know when I get back home
Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
Posted: Wed Feb 27, 2019 4:16 pm
by bakaraider
I'm sorry is there any way to "ressurrect" dead / leaving party member? is there are some kind of flag to switch on the story progression? I've really bummed that my crew are all killed / leaving me even though i tried my best not to kill & just knock out everybody, there is no visual clue if i'm crossing the line other than just a short glitch on screen while i'm shooting someone, and that's easily miss-able in the heat of battle. I've had played caspian stage two times in a row and from scratch and try my best to just knocking out everyone but still my crew leave me in the end. It's just frustrated me.
If for example we know what address govern the story progression then we can change it so for example we still have all the party member in the beginning of new chapter even though in the previous chapter he / she supposedly died / leaving in the cut scene. Maybe this is more of savegame editing than memory editing?
I think if we have a way to "ressurrect" party member then the game is more enjoyable because you don't have to worry to much about killing the wrong guy, or constantly hiding in fear of spotted and ruin the game. If someone can find a way for this i would really happy and thankful.
Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
Posted: Wed Feb 27, 2019 7:12 pm
by l0wb1t
MovementBase+13C = Falling Damage
some Kind of AI freeze, may we're on the rigth way.
SOme Kind of Bool:
MetroExodus.exe+16DBC38 if youa dd that to the adresslist anbd channge value to 1 the AI completly freezes
Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
Posted: Wed Feb 27, 2019 9:34 pm
by forkinator
Thanks for the Table. Any way to get noclip working?
Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
Posted: Thu Feb 28, 2019 3:45 am
by l0wb1t
Ok the function I found above has something to do with enemy coordinates. I entered some calls inside this function and found the code that handles enemy's coordinates. Funny. Now teleporting to random enemy's is working, also teleporting all enemy's to last saved position, teleporting a single enemy to last saved position. I also added the rate of fire mod. You can make weapons shooting as fast as you wish. Also added the Freeze AI thing i talked about.
Real No Falling Damage added as well plus some new pointers
I'm Going to upload the updated table later this evening.
Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
ai::feel_vision off
ai::feel_vision_ex off
ai::graph off
ai::graph::links off
ai::graph::normals off
ai::graph::radius 10.
ai::look_body off
ai::look_head off
ai::path::detail off
ai::path::patrol off
ai::path::vertex off
ai::patrol off
ai::space_restrictions off
Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
Posted: Thu Feb 28, 2019 12:41 pm
by l0wb1t
Great, now "we" just have to figure out how to execute the cvars
To the dog smell theory
Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
Posted: Fri Mar 01, 2019 1:42 am
by SunBeam
Bbbbbowwwwwmp
Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
Posted: Fri Mar 01, 2019 4:11 am
by l0wb1t
Nice, engine based noclip or costum?
Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
Posted: Fri Mar 01, 2019 9:11 am
by SunBeam
It's this one: viewtopic.php?t=2433 Adapted, of course. Big props to mgr.inz.Player for the major kick-ass movement calculation.
Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
Posted: Fri Mar 01, 2019 3:23 pm
by l0wb1t
Alright going to take a look at it when I'm home.
Re: Metro Exodus [CPY] Table+20*Table Update 0.42*
Are you going to share on here or will it be exclusive to fearlessrevolution?
If i re-download the last light again and check what is going on, it shouldn't be so hard adapting that to exodus, since mgr.inz. Player already shared everything we need. Just in case sun ☀ isn't sharing it in the next days.
My personal goal is to get the console flawlessly working. @Sun, i saw you enabled the console in the other metro game. Can you type anything into it? Have you enabled the console in Exodus as well? I feel lost haha.
MetroExodus.exe+F87EBAF - 75 1F - jne MetroExodus.exe+F87EBD0
Check if the game is already running, pathcing this allows multiple instances of the game
MetroExodus.exe+A3E1F6 - 0F84 39010000 - je MetroExodus.exe+A3E335
Check is previous launch was unsuccessfull, patching this and no more annoying message popup when start